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- import {
- MathUtils,
- Spherical,
- Vector3
- } from 'three';
- const _lookDirection = new Vector3();
- const _spherical = new Spherical();
- const _target = new Vector3();
- class FirstPersonControls {
- constructor( object, domElement ) {
- this.object = object;
- this.domElement = domElement;
- // API
- this.enabled = true;
- this.movementSpeed = 1.0;
- this.lookSpeed = 0.005;
- this.lookVertical = true;
- this.autoForward = false;
- this.activeLook = true;
- this.heightSpeed = false;
- this.heightCoef = 1.0;
- this.heightMin = 0.0;
- this.heightMax = 1.0;
- this.constrainVertical = false;
- this.verticalMin = 0;
- this.verticalMax = Math.PI;
- this.mouseDragOn = false;
- // internals
- this.autoSpeedFactor = 0.0;
- this.mouseX = 0;
- this.mouseY = 0;
- this.moveForward = false;
- this.moveBackward = false;
- this.moveLeft = false;
- this.moveRight = false;
- this.viewHalfX = 0;
- this.viewHalfY = 0;
- // private variables
- let lat = 0;
- let lon = 0;
- //
- this.handleResize = function () {
- if ( this.domElement === document ) {
- this.viewHalfX = window.innerWidth / 2;
- this.viewHalfY = window.innerHeight / 2;
- } else {
- this.viewHalfX = this.domElement.offsetWidth / 2;
- this.viewHalfY = this.domElement.offsetHeight / 2;
- }
- };
- this.onMouseDown = function ( event ) {
- if ( this.domElement !== document ) {
- this.domElement.focus();
- }
- if ( this.activeLook ) {
- switch ( event.button ) {
- case 0: this.moveForward = true; break;
- case 2: this.moveBackward = true; break;
- }
- }
- this.mouseDragOn = true;
- };
- this.onMouseUp = function ( event ) {
- if ( this.activeLook ) {
- switch ( event.button ) {
- case 0: this.moveForward = false; break;
- case 2: this.moveBackward = false; break;
- }
- }
- this.mouseDragOn = false;
- };
- this.onMouseMove = function ( event ) {
- if ( this.domElement === document ) {
- this.mouseX = event.pageX - this.viewHalfX;
- this.mouseY = event.pageY - this.viewHalfY;
- } else {
- this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX;
- this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY;
- }
- };
- this.onKeyDown = function ( event ) {
- switch ( event.code ) {
- case 'ArrowUp':
- case 'KeyW': this.moveForward = true; break;
- case 'ArrowLeft':
- case 'KeyA': this.moveLeft = true; break;
- case 'ArrowDown':
- case 'KeyS': this.moveBackward = true; break;
- case 'ArrowRight':
- case 'KeyD': this.moveRight = true; break;
- case 'KeyR': this.moveUp = true; break;
- case 'KeyF': this.moveDown = true; break;
- }
- };
- this.onKeyUp = function ( event ) {
- switch ( event.code ) {
- case 'ArrowUp':
- case 'KeyW': this.moveForward = false; break;
- case 'ArrowLeft':
- case 'KeyA': this.moveLeft = false; break;
- case 'ArrowDown':
- case 'KeyS': this.moveBackward = false; break;
- case 'ArrowRight':
- case 'KeyD': this.moveRight = false; break;
- case 'KeyR': this.moveUp = false; break;
- case 'KeyF': this.moveDown = false; break;
- }
- };
- this.lookAt = function ( x, y, z ) {
- if ( x.isVector3 ) {
- _target.copy( x );
- } else {
- _target.set( x, y, z );
- }
- this.object.lookAt( _target );
- setOrientation( this );
- return this;
- };
- this.update = function () {
- const targetPosition = new Vector3();
- return function update( delta ) {
- if ( this.enabled === false ) return;
- if ( this.heightSpeed ) {
- const y = MathUtils.clamp( this.object.position.y, this.heightMin, this.heightMax );
- const heightDelta = y - this.heightMin;
- this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef );
- } else {
- this.autoSpeedFactor = 0.0;
- }
- const actualMoveSpeed = delta * this.movementSpeed;
- if ( this.moveForward || ( this.autoForward && ! this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
- if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed );
- if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed );
- if ( this.moveRight ) this.object.translateX( actualMoveSpeed );
- if ( this.moveUp ) this.object.translateY( actualMoveSpeed );
- if ( this.moveDown ) this.object.translateY( - actualMoveSpeed );
- let actualLookSpeed = delta * this.lookSpeed;
- if ( ! this.activeLook ) {
- actualLookSpeed = 0;
- }
- let verticalLookRatio = 1;
- if ( this.constrainVertical ) {
- verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin );
- }
- lon -= this.mouseX * actualLookSpeed;
- if ( this.lookVertical ) lat -= this.mouseY * actualLookSpeed * verticalLookRatio;
- lat = Math.max( - 85, Math.min( 85, lat ) );
- let phi = MathUtils.degToRad( 90 - lat );
- const theta = MathUtils.degToRad( lon );
- if ( this.constrainVertical ) {
- phi = MathUtils.mapLinear( phi, 0, Math.PI, this.verticalMin, this.verticalMax );
- }
- const position = this.object.position;
- targetPosition.setFromSphericalCoords( 1, phi, theta ).add( position );
- this.object.lookAt( targetPosition );
- };
- }();
- this.dispose = function () {
- this.domElement.removeEventListener( 'contextmenu', contextmenu );
- this.domElement.removeEventListener( 'mousedown', _onMouseDown );
- this.domElement.removeEventListener( 'mousemove', _onMouseMove );
- this.domElement.removeEventListener( 'mouseup', _onMouseUp );
- window.removeEventListener( 'keydown', _onKeyDown );
- window.removeEventListener( 'keyup', _onKeyUp );
- };
- const _onMouseMove = this.onMouseMove.bind( this );
- const _onMouseDown = this.onMouseDown.bind( this );
- const _onMouseUp = this.onMouseUp.bind( this );
- const _onKeyDown = this.onKeyDown.bind( this );
- const _onKeyUp = this.onKeyUp.bind( this );
- this.domElement.addEventListener( 'contextmenu', contextmenu );
- this.domElement.addEventListener( 'mousemove', _onMouseMove );
- this.domElement.addEventListener( 'mousedown', _onMouseDown );
- this.domElement.addEventListener( 'mouseup', _onMouseUp );
- window.addEventListener( 'keydown', _onKeyDown );
- window.addEventListener( 'keyup', _onKeyUp );
- function setOrientation( controls ) {
- const quaternion = controls.object.quaternion;
- _lookDirection.set( 0, 0, - 1 ).applyQuaternion( quaternion );
- _spherical.setFromVector3( _lookDirection );
- lat = 90 - MathUtils.radToDeg( _spherical.phi );
- lon = MathUtils.radToDeg( _spherical.theta );
- }
- this.handleResize();
- setOrientation( this );
- }
- }
- function contextmenu( event ) {
- event.preventDefault();
- }
- export { FirstPersonControls };
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