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- /*
- * jQuery Easing v1.4.1 - http://gsgd.co.uk/sandbox/jquery/easing/
- * Open source under the BSD License.
- * Copyright © 2008 George McGinley Smith
- * All rights reserved.
- * https://raw.github.com/gdsmith/jquery-easing/master/LICENSE
- */
- (function (factory) {
- if (typeof define === "function" && define.amd) {
- define(['jquery'], function ($) {
- return factory($);
- });
- } else if (typeof module === "object" && typeof module.exports === "object") {
- exports = factory(require('jquery'));
- } else {
- factory(jQuery);
- }
- })(function($){
- // Preserve the original jQuery "swing" easing as "jswing"
- if (typeof $.easing !== 'undefined') {
- $.easing['jswing'] = $.easing['swing'];
- }
- var pow = Math.pow,
- sqrt = Math.sqrt,
- sin = Math.sin,
- cos = Math.cos,
- PI = Math.PI,
- c1 = 1.70158,
- c2 = c1 * 1.525,
- c3 = c1 + 1,
- c4 = ( 2 * PI ) / 3,
- c5 = ( 2 * PI ) / 4.5;
- // x is the fraction of animation progress, in the range 0..1
- function bounceOut(x) {
- var n1 = 7.5625,
- d1 = 2.75;
- if ( x < 1/d1 ) {
- return n1*x*x;
- } else if ( x < 2/d1 ) {
- return n1*(x-=(1.5/d1))*x + .75;
- } else if ( x < 2.5/d1 ) {
- return n1*(x-=(2.25/d1))*x + .9375;
- } else {
- return n1*(x-=(2.625/d1))*x + .984375;
- }
- }
- $.extend( $.easing,
- {
- def: 'easeOutQuad',
- swing: function (x) {
- return $.easing[$.easing.def](x);
- },
- easeInQuad: function (x) {
- return x * x;
- },
- easeOutQuad: function (x) {
- return 1 - ( 1 - x ) * ( 1 - x );
- },
- easeInOutQuad: function (x) {
- return x < 0.5 ?
- 2 * x * x :
- 1 - pow( -2 * x + 2, 2 ) / 2;
- },
- easeInCubic: function (x) {
- return x * x * x;
- },
- easeOutCubic: function (x) {
- return 1 - pow( 1 - x, 3 );
- },
- easeInOutCubic: function (x) {
- return x < 0.5 ?
- 4 * x * x * x :
- 1 - pow( -2 * x + 2, 3 ) / 2;
- },
- easeInQuart: function (x) {
- return x * x * x * x;
- },
- easeOutQuart: function (x) {
- return 1 - pow( 1 - x, 4 );
- },
- easeInOutQuart: function (x) {
- return x < 0.5 ?
- 8 * x * x * x * x :
- 1 - pow( -2 * x + 2, 4 ) / 2;
- },
- easeInQuint: function (x) {
- return x * x * x * x * x;
- },
- easeOutQuint: function (x) {
- return 1 - pow( 1 - x, 5 );
- },
- easeInOutQuint: function (x) {
- return x < 0.5 ?
- 16 * x * x * x * x * x :
- 1 - pow( -2 * x + 2, 5 ) / 2;
- },
- easeInSine: function (x) {
- return 1 - cos( x * PI/2 );
- },
- easeOutSine: function (x) {
- return sin( x * PI/2 );
- },
- easeInOutSine: function (x) {
- return -( cos( PI * x ) - 1 ) / 2;
- },
- easeInExpo: function (x) {
- return x === 0 ? 0 : pow( 2, 10 * x - 10 );
- },
- easeOutExpo: function (x) {
- return x === 1 ? 1 : 1 - pow( 2, -10 * x );
- },
- easeInOutExpo: function (x) {
- return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ?
- pow( 2, 20 * x - 10 ) / 2 :
- ( 2 - pow( 2, -20 * x + 10 ) ) / 2;
- },
- easeInCirc: function (x) {
- return 1 - sqrt( 1 - pow( x, 2 ) );
- },
- easeOutCirc: function (x) {
- return sqrt( 1 - pow( x - 1, 2 ) );
- },
- easeInOutCirc: function (x) {
- return x < 0.5 ?
- ( 1 - sqrt( 1 - pow( 2 * x, 2 ) ) ) / 2 :
- ( sqrt( 1 - pow( -2 * x + 2, 2 ) ) + 1 ) / 2;
- },
- easeInElastic: function (x) {
- return x === 0 ? 0 : x === 1 ? 1 :
- -pow( 2, 10 * x - 10 ) * sin( ( x * 10 - 10.75 ) * c4 );
- },
- easeOutElastic: function (x) {
- return x === 0 ? 0 : x === 1 ? 1 :
- pow( 2, -10 * x ) * sin( ( x * 10 - 0.75 ) * c4 ) + 1;
- },
- easeInOutElastic: function (x) {
- return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ?
- -( pow( 2, 20 * x - 10 ) * sin( ( 20 * x - 11.125 ) * c5 )) / 2 :
- pow( 2, -20 * x + 10 ) * sin( ( 20 * x - 11.125 ) * c5 ) / 2 + 1;
- },
- easeInBack: function (x) {
- return c3 * x * x * x - c1 * x * x;
- },
- easeOutBack: function (x) {
- return 1 + c3 * pow( x - 1, 3 ) + c1 * pow( x - 1, 2 );
- },
- easeInOutBack: function (x) {
- return x < 0.5 ?
- ( pow( 2 * x, 2 ) * ( ( c2 + 1 ) * 2 * x - c2 ) ) / 2 :
- ( pow( 2 * x - 2, 2 ) *( ( c2 + 1 ) * ( x * 2 - 2 ) + c2 ) + 2 ) / 2;
- },
- easeInBounce: function (x) {
- return 1 - bounceOut( 1 - x );
- },
- easeOutBounce: bounceOut,
- easeInOutBounce: function (x) {
- return x < 0.5 ?
- ( 1 - bounceOut( 1 - 2 * x ) ) / 2 :
- ( 1 + bounceOut( 2 * x - 1 ) ) / 2;
- }
- });
- });
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