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- import {
- DynamicDrawUsage,
- SphereGeometry,
- BoxGeometry,
- MeshStandardMaterial,
- InstancedMesh,
- Matrix4,
- Vector3
- } from 'three';
- const _matrix = new Matrix4();
- const _vector = new Vector3();
- class XRHandPrimitiveModel {
- constructor( handModel, controller, path, handedness, options ) {
- this.controller = controller;
- this.handModel = handModel;
- this.envMap = null;
- let geometry;
- if ( ! options || ! options.primitive || options.primitive === 'sphere' ) {
- geometry = new SphereGeometry( 1, 10, 10 );
- } else if ( options.primitive === 'box' ) {
- geometry = new BoxGeometry( 1, 1, 1 );
- }
- const material = new MeshStandardMaterial();
- this.handMesh = new InstancedMesh( geometry, material, 30 );
- this.handMesh.instanceMatrix.setUsage( DynamicDrawUsage ); // will be updated every frame
- this.handMesh.castShadow = true;
- this.handMesh.receiveShadow = true;
- this.handModel.add( this.handMesh );
- this.joints = [
- 'wrist',
- 'thumb-metacarpal',
- 'thumb-phalanx-proximal',
- 'thumb-phalanx-distal',
- 'thumb-tip',
- 'index-finger-metacarpal',
- 'index-finger-phalanx-proximal',
- 'index-finger-phalanx-intermediate',
- 'index-finger-phalanx-distal',
- 'index-finger-tip',
- 'middle-finger-metacarpal',
- 'middle-finger-phalanx-proximal',
- 'middle-finger-phalanx-intermediate',
- 'middle-finger-phalanx-distal',
- 'middle-finger-tip',
- 'ring-finger-metacarpal',
- 'ring-finger-phalanx-proximal',
- 'ring-finger-phalanx-intermediate',
- 'ring-finger-phalanx-distal',
- 'ring-finger-tip',
- 'pinky-finger-metacarpal',
- 'pinky-finger-phalanx-proximal',
- 'pinky-finger-phalanx-intermediate',
- 'pinky-finger-phalanx-distal',
- 'pinky-finger-tip'
- ];
- }
- updateMesh() {
- const defaultRadius = 0.008;
- const joints = this.controller.joints;
- let count = 0;
- for ( let i = 0; i < this.joints.length; i ++ ) {
- const joint = joints[ this.joints[ i ] ];
- if ( joint.visible ) {
- _vector.setScalar( joint.jointRadius || defaultRadius );
- _matrix.compose( joint.position, joint.quaternion, _vector );
- this.handMesh.setMatrixAt( i, _matrix );
- count ++;
- }
- }
- this.handMesh.count = count;
- this.handMesh.instanceMatrix.needsUpdate = true;
- }
- }
- export { XRHandPrimitiveModel };
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