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- import { GLTFLoader } from '../loaders/GLTFLoader.js';
- const DEFAULT_HAND_PROFILE_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/';
- class XRHandMeshModel {
- constructor( handModel, controller, path, handedness ) {
- this.controller = controller;
- this.handModel = handModel;
- this.bones = [];
- const loader = new GLTFLoader();
- loader.setPath( path || DEFAULT_HAND_PROFILE_PATH );
- loader.load( `${handedness}.glb`, gltf => {
- const object = gltf.scene.children[ 0 ];
- this.handModel.add( object );
- const mesh = object.getObjectByProperty( 'type', 'SkinnedMesh' );
- mesh.frustumCulled = false;
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- const joints = [
- 'wrist',
- 'thumb-metacarpal',
- 'thumb-phalanx-proximal',
- 'thumb-phalanx-distal',
- 'thumb-tip',
- 'index-finger-metacarpal',
- 'index-finger-phalanx-proximal',
- 'index-finger-phalanx-intermediate',
- 'index-finger-phalanx-distal',
- 'index-finger-tip',
- 'middle-finger-metacarpal',
- 'middle-finger-phalanx-proximal',
- 'middle-finger-phalanx-intermediate',
- 'middle-finger-phalanx-distal',
- 'middle-finger-tip',
- 'ring-finger-metacarpal',
- 'ring-finger-phalanx-proximal',
- 'ring-finger-phalanx-intermediate',
- 'ring-finger-phalanx-distal',
- 'ring-finger-tip',
- 'pinky-finger-metacarpal',
- 'pinky-finger-phalanx-proximal',
- 'pinky-finger-phalanx-intermediate',
- 'pinky-finger-phalanx-distal',
- 'pinky-finger-tip',
- ];
- joints.forEach( jointName => {
- const bone = object.getObjectByName( jointName );
- if ( bone !== undefined ) {
- bone.jointName = jointName;
- } else {
- console.warn( `Couldn't find ${jointName} in ${handedness} hand mesh` );
- }
- this.bones.push( bone );
- } );
- } );
- }
- updateMesh() {
- // XR Joints
- const XRJoints = this.controller.joints;
- for ( let i = 0; i < this.bones.length; i ++ ) {
- const bone = this.bones[ i ];
- if ( bone ) {
- const XRJoint = XRJoints[ bone.jointName ];
- if ( XRJoint.visible ) {
- const position = XRJoint.position;
- bone.position.copy( position );
- bone.quaternion.copy( XRJoint.quaternion );
- // bone.scale.setScalar( XRJoint.jointRadius || defaultRadius );
- }
- }
- }
- }
- }
- export { XRHandMeshModel };
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