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- import { Object3D, Sphere, Box3 } from 'three';
- import { XRHandMeshModel } from './XRHandMeshModel.js';
- const TOUCH_RADIUS = 0.01;
- const POINTING_JOINT = 'index-finger-tip';
- class OculusHandModel extends Object3D {
- constructor( controller ) {
- super();
- this.controller = controller;
- this.motionController = null;
- this.envMap = null;
- this.mesh = null;
- controller.addEventListener( 'connected', ( event ) => {
- const xrInputSource = event.data;
- if ( xrInputSource.hand && ! this.motionController ) {
- this.xrInputSource = xrInputSource;
- this.motionController = new XRHandMeshModel( this, controller, this.path, xrInputSource.handedness );
- }
- } );
- controller.addEventListener( 'disconnected', () => {
- this.clear();
- this.motionController = null;
- } );
- }
- updateMatrixWorld( force ) {
- super.updateMatrixWorld( force );
- if ( this.motionController ) {
- this.motionController.updateMesh();
- }
- }
- getPointerPosition() {
- const indexFingerTip = this.controller.joints[ POINTING_JOINT ];
- if ( indexFingerTip ) {
- return indexFingerTip.position;
- } else {
- return null;
- }
- }
- intersectBoxObject( boxObject ) {
- const pointerPosition = this.getPointerPosition();
- if ( pointerPosition ) {
- const indexSphere = new Sphere( pointerPosition, TOUCH_RADIUS );
- const box = new Box3().setFromObject( boxObject );
- return indexSphere.intersectsBox( box );
- } else {
- return false;
- }
- }
- checkButton( button ) {
- if ( this.intersectBoxObject( button ) ) {
- button.onPress();
- } else {
- button.onClear();
- }
- if ( button.isPressed() ) {
- button.whilePressed();
- }
- }
- }
- export { OculusHandModel };
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