12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- /**
- * Vignette shader
- * based on PaintEffect postprocess from ro.me
- * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
- */
- const VignetteShader = {
- uniforms: {
- 'tDiffuse': { value: null },
- 'offset': { value: 1.0 },
- 'darkness': { value: 1.0 }
- },
- vertexShader: /* glsl */`
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader: /* glsl */`
- uniform float offset;
- uniform float darkness;
- uniform sampler2D tDiffuse;
- varying vec2 vUv;
- void main() {
- // Eskil's vignette
- vec4 texel = texture2D( tDiffuse, vUv );
- vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );
- gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );
- }`
- };
- export { VignetteShader };
|