| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 | import { WebGLNodeBuilder } from './WebGLNodeBuilder.js';import { NodeFrame } from 'three/nodes';import { Material } from 'three';const builders = new WeakMap();export const nodeFrame = new NodeFrame();Material.prototype.onBuild = function ( object, parameters, renderer ) {	if ( object.material.isNodeMaterial === true ) {		builders.set( this, new WebGLNodeBuilder( object, renderer, parameters ).build() );	}};Material.prototype.onBeforeRender = function ( renderer, scene, camera, geometry, object ) {	const nodeBuilder = builders.get( this );	if ( nodeBuilder !== undefined ) {		nodeFrame.material = this;		nodeFrame.camera = camera;		nodeFrame.object = object;		nodeFrame.renderer = renderer;		const updateNodes = nodeBuilder.updateNodes;		if ( updateNodes.length > 0 ) {			// force refresh material uniforms			renderer.state.useProgram( null );			//this.uniformsNeedUpdate = true;			for ( const node of updateNodes ) {				nodeFrame.updateNode( node );			}		}	}};
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