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- // core
- //import ArrayUniformNode from '../core/ArrayUniformNode.js';
- import AttributeNode from '../core/AttributeNode.js';
- import BypassNode from '../core/BypassNode.js';
- import CodeNode from '../core/CodeNode.js';
- import ContextNode from '../core/ContextNode.js';
- import ExpressionNode from '../core/ExpressionNode.js';
- import FunctionCallNode from '../core/FunctionCallNode.js';
- import FunctionNode from '../core/FunctionNode.js';
- import InstanceIndexNode from '../core/InstanceIndexNode.js';
- import PropertyNode from '../core/PropertyNode.js';
- import UniformNode from '../core/UniformNode.js';
- import VarNode from '../core/VarNode.js';
- import VaryingNode from '../core/VaryingNode.js';
- // accessors
- import BufferNode from '../accessors/BufferNode.js';
- import CameraNode from '../accessors/CameraNode.js';
- import MaterialNode from '../accessors/MaterialNode.js';
- import MaterialReferenceNode from '../accessors/MaterialReferenceNode.js';
- import ModelViewProjectionNode from '../accessors/ModelViewProjectionNode.js';
- import NormalNode from '../accessors/NormalNode.js';
- import ModelNode from '../accessors/ModelNode.js';
- import PointUVNode from '../accessors/PointUVNode.js';
- import PositionNode from '../accessors/PositionNode.js';
- import ReferenceNode from '../accessors/ReferenceNode.js';
- import StorageBufferNode from '../accessors/StorageBufferNode.js';
- import TextureNode from '../accessors/TextureNode.js';
- import UserDataNode from '../accessors/UserDataNode.js';
- import UVNode from '../accessors/UVNode.js';
- // display
- import FrontFacingNode from '../display/FrontFacingNode.js';
- // gpgpu
- import ComputeNode from '../gpgpu/ComputeNode.js';
- // math
- import MathNode from '../math/MathNode.js';
- import OperatorNode from '../math/OperatorNode.js';
- import CondNode from '../math/CondNode.js';
- // utils
- import ArrayElementNode from '../utils/ArrayElementNode.js';
- import ConvertNode from '../utils/ConvertNode.js';
- // shader node utils
- import { ShaderNode, nodeObject, nodeObjects, nodeArray, nodeProxy, nodeImmutable, ConvertType, getConstNodeType, cacheMaps } from './ShaderNode.js';
- // shader node base
- export { ShaderNode, nodeObject, nodeObjects, nodeArray, nodeProxy, nodeImmutable };
- export const color = new ConvertType( 'color' );
- export const float = new ConvertType( 'float', cacheMaps.float );
- export const int = new ConvertType( 'int', cacheMaps.int );
- export const uint = new ConvertType( 'uint', cacheMaps.uint );
- export const bool = new ConvertType( 'bool', cacheMaps.bool );
- export const vec2 = new ConvertType( 'vec2' );
- export const ivec2 = new ConvertType( 'ivec2' );
- export const uvec2 = new ConvertType( 'uvec2' );
- export const bvec2 = new ConvertType( 'bvec2' );
- export const vec3 = new ConvertType( 'vec3' );
- export const ivec3 = new ConvertType( 'ivec3' );
- export const uvec3 = new ConvertType( 'uvec3' );
- export const bvec3 = new ConvertType( 'bvec3' );
- export const vec4 = new ConvertType( 'vec4' );
- export const ivec4 = new ConvertType( 'ivec4' );
- export const uvec4 = new ConvertType( 'uvec4' );
- export const bvec4 = new ConvertType( 'bvec4' );
- export const mat3 = new ConvertType( 'mat3' );
- export const imat3 = new ConvertType( 'imat3' );
- export const umat3 = new ConvertType( 'umat3' );
- export const bmat3 = new ConvertType( 'bmat3' );
- export const mat4 = new ConvertType( 'mat4' );
- export const imat4 = new ConvertType( 'imat4' );
- export const umat4 = new ConvertType( 'umat4' );
- export const bmat4 = new ConvertType( 'bmat4' );
- // core
- // @TODO: ArrayUniformNode
- export const func = ( code, includes ) => {
- const node = nodeObject( new FunctionNode( code, includes ) );
- const call = node.call.bind( node );
- node.call = ( ...params ) => nodeObject( call( params.length > 1 || params[ 0 ]?.isNode === true ? nodeArray( params ) : nodeObjects( params[ 0 ] ) ) );
- return node;
- };
- export const uniform = ( nodeOrType ) => {
- const nodeType = getConstNodeType( nodeOrType );
- // @TODO: get ConstNode from .traverse() in the future
- const value = nodeOrType.isNode === true ? nodeOrType.node?.value || nodeOrType.value : nodeOrType;
- return nodeObject( new UniformNode( value, nodeType ) );
- };
- export const fn = ( code, includes ) => func( code, includes ).call;
- export const attribute = ( name, nodeType ) => nodeObject( new AttributeNode( name, nodeType ) );
- export const property = ( name, nodeOrType ) => nodeObject( new PropertyNode( name, getConstNodeType( nodeOrType ) ) );
- export const bypass = nodeProxy( BypassNode );
- export const code = nodeProxy( CodeNode );
- export const context = nodeProxy( ContextNode );
- export const expression = nodeProxy( ExpressionNode );
- export const call = nodeProxy( FunctionCallNode );
- export const instanceIndex = nodeImmutable( InstanceIndexNode );
- export const label = nodeProxy( VarNode );
- export const temp = label;
- export const varying = nodeProxy( VaryingNode );
- // accesors
- export const buffer = ( value, nodeOrType, count ) => nodeObject( new BufferNode( value, getConstNodeType( nodeOrType ), count ) );
- export const storage = ( value, nodeOrType, count ) => nodeObject( new StorageBufferNode( value, getConstNodeType( nodeOrType ), count ) );
- export const cameraProjectionMatrix = nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX );
- export const cameraViewMatrix = nodeImmutable( CameraNode, CameraNode.VIEW_MATRIX );
- export const cameraNormalMatrix = nodeImmutable( CameraNode, CameraNode.NORMAL_MATRIX );
- export const cameraWorldMatrix = nodeImmutable( CameraNode, CameraNode.WORLD_MATRIX );
- export const cameraPosition = nodeImmutable( CameraNode, CameraNode.POSITION );
- export const materialAlphaTest = nodeImmutable( MaterialNode, MaterialNode.ALPHA_TEST );
- export const materialColor = nodeImmutable( MaterialNode, MaterialNode.COLOR );
- export const materialEmissive = nodeImmutable( MaterialNode, MaterialNode.EMISSIVE );
- export const materialOpacity = nodeImmutable( MaterialNode, MaterialNode.OPACITY );
- //export const materialSpecular = nodeImmutable( MaterialNode, MaterialNode.SPECULAR );
- export const materialRoughness = nodeImmutable( MaterialNode, MaterialNode.ROUGHNESS );
- export const materialMetalness = nodeImmutable( MaterialNode, MaterialNode.METALNESS );
- export const materialRotation = nodeImmutable( MaterialNode, MaterialNode.ROTATION );
- export const diffuseColor = nodeImmutable( PropertyNode, 'DiffuseColor', 'vec4' );
- export const roughness = nodeImmutable( PropertyNode, 'Roughness', 'float' );
- export const metalness = nodeImmutable( PropertyNode, 'Metalness', 'float' );
- export const alphaTest = nodeImmutable( PropertyNode, 'AlphaTest', 'float' );
- export const specularColor = nodeImmutable( PropertyNode, 'SpecularColor', 'color' );
- export const reference = ( name, nodeOrType, object ) => nodeObject( new ReferenceNode( name, getConstNodeType( nodeOrType ), object ) );
- export const materialReference = ( name, nodeOrType, material ) => nodeObject( new MaterialReferenceNode( name, getConstNodeType( nodeOrType ), material ) );
- export const userData = ( name, inputType, userData ) => nodeObject( new UserDataNode( name, inputType, userData ) );
- export const modelViewProjection = nodeProxy( ModelViewProjectionNode );
- export const normalGeometry = nodeImmutable( NormalNode, NormalNode.GEOMETRY );
- export const normalLocal = nodeImmutable( NormalNode, NormalNode.LOCAL );
- export const normalWorld = nodeImmutable( NormalNode, NormalNode.WORLD );
- export const normalView = nodeImmutable( NormalNode, NormalNode.VIEW );
- export const transformedNormalView = nodeImmutable( VarNode, normalView, 'TransformedNormalView' );
- export const modelViewMatrix = nodeImmutable( ModelNode, ModelNode.VIEW_MATRIX );
- export const modelNormalMatrix = nodeImmutable( ModelNode, ModelNode.NORMAL_MATRIX );
- export const modelWorldMatrix = nodeImmutable( ModelNode, ModelNode.WORLD_MATRIX );
- export const modelPosition = nodeImmutable( ModelNode, ModelNode.POSITION );
- export const modelViewPosition = nodeImmutable( ModelNode, ModelNode.VIEW_POSITION );
- export const positionGeometry = nodeImmutable( PositionNode, PositionNode.GEOMETRY );
- export const positionLocal = nodeImmutable( PositionNode, PositionNode.LOCAL );
- export const positionWorld = nodeImmutable( PositionNode, PositionNode.WORLD );
- export const positionView = nodeImmutable( PositionNode, PositionNode.VIEW );
- export const positionViewDirection = nodeImmutable( PositionNode, PositionNode.VIEW_DIRECTION );
- export const texture = nodeProxy( TextureNode );
- export const sampler = ( texture ) => nodeObject( new ConvertNode( texture.isNode === true ? texture : new TextureNode( texture ), 'sampler' ) );
- export const uv = ( ...params ) => nodeObject( new UVNode( ...params ) );
- export const pointUV = nodeImmutable( PointUVNode );
- // gpgpu
- export const compute = ( node, count, workgroupSize ) => nodeObject( new ComputeNode( nodeObject( node ), count, workgroupSize ) );
- // math
- export const EPSILON = float( 1e-6 );
- export const INFINITY = float( 1e6 );
- export const cond = nodeProxy( CondNode );
- export const add = nodeProxy( OperatorNode, '+' );
- export const sub = nodeProxy( OperatorNode, '-' );
- export const mul = nodeProxy( OperatorNode, '*' );
- export const div = nodeProxy( OperatorNode, '/' );
- export const remainder = nodeProxy( OperatorNode, '%' );
- export const equal = nodeProxy( OperatorNode, '==' );
- export const assign = nodeProxy( OperatorNode, '=' );
- export const lessThan = nodeProxy( OperatorNode, '<' );
- export const greaterThan = nodeProxy( OperatorNode, '>' );
- export const lessThanEqual = nodeProxy( OperatorNode, '<=' );
- export const greaterThanEqual = nodeProxy( OperatorNode, '>=' );
- export const and = nodeProxy( OperatorNode, '&&' );
- export const or = nodeProxy( OperatorNode, '||' );
- export const xor = nodeProxy( OperatorNode, '^^' );
- export const bitAnd = nodeProxy( OperatorNode, '&' );
- export const bitOr = nodeProxy( OperatorNode, '|' );
- export const bitXor = nodeProxy( OperatorNode, '^' );
- export const shiftLeft = nodeProxy( OperatorNode, '<<' );
- export const shiftRight = nodeProxy( OperatorNode, '>>' );
- export const radians = nodeProxy( MathNode, MathNode.RADIANS );
- export const degrees = nodeProxy( MathNode, MathNode.DEGREES );
- export const exp = nodeProxy( MathNode, MathNode.EXP );
- export const exp2 = nodeProxy( MathNode, MathNode.EXP2 );
- export const log = nodeProxy( MathNode, MathNode.LOG );
- export const log2 = nodeProxy( MathNode, MathNode.LOG2 );
- export const sqrt = nodeProxy( MathNode, MathNode.SQRT );
- export const inversesqrt = nodeProxy( MathNode, MathNode.INVERSE_SQRT );
- export const floor = nodeProxy( MathNode, MathNode.FLOOR );
- export const ceil = nodeProxy( MathNode, MathNode.CEIL );
- export const normalize = nodeProxy( MathNode, MathNode.NORMALIZE );
- export const fract = nodeProxy( MathNode, MathNode.FRACT );
- export const sin = nodeProxy( MathNode, MathNode.SIN );
- export const cos = nodeProxy( MathNode, MathNode.COS );
- export const tan = nodeProxy( MathNode, MathNode.TAN );
- export const asin = nodeProxy( MathNode, MathNode.ASIN );
- export const acos = nodeProxy( MathNode, MathNode.ACOS );
- export const atan = nodeProxy( MathNode, MathNode.ATAN );
- export const abs = nodeProxy( MathNode, MathNode.ABS );
- export const sign = nodeProxy( MathNode, MathNode.SIGN );
- export const length = nodeProxy( MathNode, MathNode.LENGTH );
- export const negate = nodeProxy( MathNode, MathNode.NEGATE );
- export const invert = nodeProxy( MathNode, MathNode.INVERT );
- export const dFdx = nodeProxy( MathNode, MathNode.DFDX );
- export const dFdy = nodeProxy( MathNode, MathNode.DFDY );
- export const saturate = nodeProxy( MathNode, MathNode.SATURATE );
- export const round = nodeProxy( MathNode, MathNode.ROUND );
- export const atan2 = nodeProxy( MathNode, MathNode.ATAN2 );
- export const min = nodeProxy( MathNode, MathNode.MIN );
- export const max = nodeProxy( MathNode, MathNode.MAX );
- export const mod = nodeProxy( MathNode, MathNode.MOD );
- export const step = nodeProxy( MathNode, MathNode.STEP );
- export const reflect = nodeProxy( MathNode, MathNode.REFLECT );
- export const distance = nodeProxy( MathNode, MathNode.DISTANCE );
- export const dot = nodeProxy( MathNode, MathNode.DOT );
- export const cross = nodeProxy( MathNode, MathNode.CROSS );
- export const pow = nodeProxy( MathNode, MathNode.POW );
- export const pow2 = nodeProxy( MathNode, MathNode.POW, 2 );
- export const pow3 = nodeProxy( MathNode, MathNode.POW, 3 );
- export const pow4 = nodeProxy( MathNode, MathNode.POW, 4 );
- export const transformDirection = nodeProxy( MathNode, MathNode.TRANSFORM_DIRECTION );
- export const mix = nodeProxy( MathNode, MathNode.MIX );
- export const clamp = nodeProxy( MathNode, MathNode.CLAMP );
- export const refract = nodeProxy( MathNode, MathNode.REFRACT );
- export const smoothstep = nodeProxy( MathNode, MathNode.SMOOTHSTEP );
- export const faceforward = nodeProxy( MathNode, MathNode.FACEFORWARD );
- // display
- export const frontFacing = nodeImmutable( FrontFacingNode );
- export const faceDirection = sub( mul( float( frontFacing ), 2 ), 1 );
- // lighting
- // utils
- export const element = nodeProxy( ArrayElementNode );
- // miscellaneous
- export const dotNV = saturate( dot( transformedNormalView, positionViewDirection ) );
- export const transformedNormalWorld = normalize( transformDirection( transformedNormalView, cameraViewMatrix ) );
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