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- import { ShaderNode, max, abs, dFdx, dFdy, normalGeometry } from '../../shadernode/ShaderNodeBaseElements.js';
- const getGeometryRoughness = new ShaderNode( () => {
- const dxy = max( abs( dFdx( normalGeometry ) ), abs( dFdy( normalGeometry ) ) );
- const geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
- return geometryRoughness;
- } );
- export default getGeometryRoughness;
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