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- import UniformNode from '../core/UniformNode.js';
- import UVNode from './UVNode.js';
- class TextureNode extends UniformNode {
- constructor( value, uvNode = new UVNode(), levelNode = null ) {
- super( value, 'vec4' );
- this.isTextureNode = true;
- this.uvNode = uvNode;
- this.levelNode = levelNode;
- }
- getUniformHash( /*builder*/ ) {
- return this.value.uuid;
- }
- getInputType( /*builder*/ ) {
- return 'texture';
- }
- generate( builder, output ) {
- const texture = this.value;
- if ( ! texture || texture.isTexture !== true ) {
- throw new Error( 'TextureNode: Need a three.js texture.' );
- }
- const textureProperty = super.generate( builder, 'texture' );
- if ( output === 'sampler' ) {
- return textureProperty + '_sampler';
- } else if ( builder.isReference( output ) ) {
- return textureProperty;
- } else {
- const nodeData = builder.getDataFromNode( this );
- let snippet = nodeData.snippet;
- if ( snippet === undefined ) {
- const uvSnippet = this.uvNode.build( builder, 'vec2' );
- const levelNode = this.levelNode;
- if ( levelNode !== null ) {
- const levelSnippet = levelNode.build( builder, 'float' );
- snippet = builder.getTextureLevel( textureProperty, uvSnippet, levelSnippet );
- } else {
- snippet = builder.getTexture( textureProperty, uvSnippet );
- }
- nodeData.snippet = snippet;
- }
- return builder.format( snippet, 'vec4', output );
- }
- }
- serialize( data ) {
- super.serialize( data );
- data.value = this.value.toJSON( data.meta ).uuid;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.value = data.meta.textures[ data.value ];
- }
- }
- export default TextureNode;
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