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- import {
- Object3D,
- Quaternion,
- Vector3
- } from 'three';
- const _translationObject = new Vector3();
- const _quaternionObject = new Quaternion();
- const _scaleObject = new Vector3();
- const _translationWorld = new Vector3();
- const _quaternionWorld = new Quaternion();
- const _scaleWorld = new Vector3();
- class Gyroscope extends Object3D {
- constructor() {
- super();
- }
- updateMatrixWorld( force ) {
- this.matrixAutoUpdate && this.updateMatrix();
- // update matrixWorld
- if ( this.matrixWorldNeedsUpdate || force ) {
- if ( this.parent !== null ) {
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
- this.matrixWorld.decompose( _translationWorld, _quaternionWorld, _scaleWorld );
- this.matrix.decompose( _translationObject, _quaternionObject, _scaleObject );
- this.matrixWorld.compose( _translationWorld, _quaternionObject, _scaleWorld );
- } else {
- this.matrixWorld.copy( this.matrix );
- }
- this.matrixWorldNeedsUpdate = false;
- force = true;
- }
- // update children
- for ( let i = 0, l = this.children.length; i < l; i ++ ) {
- this.children[ i ].updateMatrixWorld( force );
- }
- }
- }
- export { Gyroscope };
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