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- import {
- CompressedTextureLoader
- } from 'three';
- /**
- * for description see https://www.khronos.org/opengles/sdk/tools/KTX/
- * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
- *
- * ported from https://github.com/BabylonJS/Babylon.js/blob/master/src/Misc/khronosTextureContainer.ts
- */
- class KTXLoader extends CompressedTextureLoader {
- constructor( manager ) {
- super( manager );
- }
- parse( buffer, loadMipmaps ) {
- const ktx = new KhronosTextureContainer( buffer, 1 );
- return {
- mipmaps: ktx.mipmaps( loadMipmaps ),
- width: ktx.pixelWidth,
- height: ktx.pixelHeight,
- format: ktx.glInternalFormat,
- isCubemap: ktx.numberOfFaces === 6,
- mipmapCount: ktx.numberOfMipmapLevels
- };
- }
- }
- const HEADER_LEN = 12 + ( 13 * 4 ); // identifier + header elements (not including key value meta-data pairs)
- // load types
- const COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D()
- //const COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D()
- //const TEX_2D = 2; // uses a gl.texImage2D()
- //const TEX_3D = 3; // uses a gl.texImage3D()
- class KhronosTextureContainer {
- /**
- * @param {ArrayBuffer} arrayBuffer- contents of the KTX container file
- * @param {number} facesExpected- should be either 1 or 6, based whether a cube texture or or
- * @param {boolean} threeDExpected- provision for indicating that data should be a 3D texture, not implemented
- * @param {boolean} textureArrayExpected- provision for indicating that data should be a texture array, not implemented
- */
- constructor( arrayBuffer, facesExpected /*, threeDExpected, textureArrayExpected */ ) {
- this.arrayBuffer = arrayBuffer;
- // Test that it is a ktx formatted file, based on the first 12 bytes, character representation is:
- // '´', 'K', 'T', 'X', ' ', '1', '1', 'ª', '\r', '\n', '\x1A', '\n'
- // 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A
- const identifier = new Uint8Array( this.arrayBuffer, 0, 12 );
- if ( identifier[ 0 ] !== 0xAB ||
- identifier[ 1 ] !== 0x4B ||
- identifier[ 2 ] !== 0x54 ||
- identifier[ 3 ] !== 0x58 ||
- identifier[ 4 ] !== 0x20 ||
- identifier[ 5 ] !== 0x31 ||
- identifier[ 6 ] !== 0x31 ||
- identifier[ 7 ] !== 0xBB ||
- identifier[ 8 ] !== 0x0D ||
- identifier[ 9 ] !== 0x0A ||
- identifier[ 10 ] !== 0x1A ||
- identifier[ 11 ] !== 0x0A ) {
- console.error( 'texture missing KTX identifier' );
- return;
- }
- // load the reset of the header in native 32 bit uint
- const dataSize = Uint32Array.BYTES_PER_ELEMENT;
- const headerDataView = new DataView( this.arrayBuffer, 12, 13 * dataSize );
- const endianness = headerDataView.getUint32( 0, true );
- const littleEndian = endianness === 0x04030201;
- this.glType = headerDataView.getUint32( 1 * dataSize, littleEndian ); // must be 0 for compressed textures
- this.glTypeSize = headerDataView.getUint32( 2 * dataSize, littleEndian ); // must be 1 for compressed textures
- this.glFormat = headerDataView.getUint32( 3 * dataSize, littleEndian ); // must be 0 for compressed textures
- this.glInternalFormat = headerDataView.getUint32( 4 * dataSize, littleEndian ); // the value of arg passed to gl.compressedTexImage2D(,,x,,,,)
- this.glBaseInternalFormat = headerDataView.getUint32( 5 * dataSize, littleEndian ); // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only)
- this.pixelWidth = headerDataView.getUint32( 6 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,)
- this.pixelHeight = headerDataView.getUint32( 7 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,)
- this.pixelDepth = headerDataView.getUint32( 8 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,)
- this.numberOfArrayElements = headerDataView.getUint32( 9 * dataSize, littleEndian ); // used for texture arrays
- this.numberOfFaces = headerDataView.getUint32( 10 * dataSize, littleEndian ); // used for cubemap textures, should either be 1 or 6
- this.numberOfMipmapLevels = headerDataView.getUint32( 11 * dataSize, littleEndian ); // number of levels; disregard possibility of 0 for compressed textures
- this.bytesOfKeyValueData = headerDataView.getUint32( 12 * dataSize, littleEndian ); // the amount of space after the header for meta-data
- // Make sure we have a compressed type. Not only reduces work, but probably better to let dev know they are not compressing.
- if ( this.glType !== 0 ) {
- console.warn( 'only compressed formats currently supported' );
- return;
- } else {
- // value of zero is an indication to generate mipmaps @ runtime. Not usually allowed for compressed, so disregard.
- this.numberOfMipmapLevels = Math.max( 1, this.numberOfMipmapLevels );
- }
- if ( this.pixelHeight === 0 || this.pixelDepth !== 0 ) {
- console.warn( 'only 2D textures currently supported' );
- return;
- }
- if ( this.numberOfArrayElements !== 0 ) {
- console.warn( 'texture arrays not currently supported' );
- return;
- }
- if ( this.numberOfFaces !== facesExpected ) {
- console.warn( 'number of faces expected' + facesExpected + ', but found ' + this.numberOfFaces );
- return;
- }
- // we now have a completely validated file, so could use existence of loadType as success
- // would need to make this more elaborate & adjust checks above to support more than one load type
- this.loadType = COMPRESSED_2D;
- }
- mipmaps( loadMipmaps ) {
- const mipmaps = [];
- // initialize width & height for level 1
- let dataOffset = HEADER_LEN + this.bytesOfKeyValueData;
- let width = this.pixelWidth;
- let height = this.pixelHeight;
- const mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1;
- for ( let level = 0; level < mipmapCount; level ++ ) {
- const imageSize = new Int32Array( this.arrayBuffer, dataOffset, 1 )[ 0 ]; // size per face, since not supporting array cubemaps
- dataOffset += 4; // size of the image + 4 for the imageSize field
- for ( let face = 0; face < this.numberOfFaces; face ++ ) {
- const byteArray = new Uint8Array( this.arrayBuffer, dataOffset, imageSize );
- mipmaps.push( { 'data': byteArray, 'width': width, 'height': height } );
- dataOffset += imageSize;
- dataOffset += 3 - ( ( imageSize + 3 ) % 4 ); // add padding for odd sized image
- }
- width = Math.max( 1.0, width * 0.5 );
- height = Math.max( 1.0, height * 0.5 );
- }
- return mipmaps;
- }
- }
- export { KTXLoader };
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