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- import {
- BufferGeometry,
- Euler,
- FileLoader,
- Float32BufferAttribute,
- Group,
- LineBasicMaterial,
- LineSegments,
- Loader
- } from 'three';
- /**
- * GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
- *
- * Gcode files are composed by commands used by machines to create objects.
- *
- * @class GCodeLoader
- * @param {Manager} manager Loading manager.
- */
- class GCodeLoader extends Loader {
- constructor( manager ) {
- super( manager );
- this.splitLayer = false;
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setRequestHeader( scope.requestHeader );
- loader.setWithCredentials( scope.withCredentials );
- loader.load( url, function ( text ) {
- try {
- onLoad( scope.parse( text ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- scope.manager.itemError( url );
- }
- }, onProgress, onError );
- }
- parse( data ) {
- let state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
- const layers = [];
- let currentLayer = undefined;
- const pathMaterial = new LineBasicMaterial( { color: 0xFF0000 } );
- pathMaterial.name = 'path';
- const extrudingMaterial = new LineBasicMaterial( { color: 0x00FF00 } );
- extrudingMaterial.name = 'extruded';
- function newLayer( line ) {
- currentLayer = { vertex: [], pathVertex: [], z: line.z };
- layers.push( currentLayer );
- }
- //Create lie segment between p1 and p2
- function addSegment( p1, p2 ) {
- if ( currentLayer === undefined ) {
- newLayer( p1 );
- }
- if ( state.extruding ) {
- currentLayer.vertex.push( p1.x, p1.y, p1.z );
- currentLayer.vertex.push( p2.x, p2.y, p2.z );
- } else {
- currentLayer.pathVertex.push( p1.x, p1.y, p1.z );
- currentLayer.pathVertex.push( p2.x, p2.y, p2.z );
- }
- }
- function delta( v1, v2 ) {
- return state.relative ? v2 : v2 - v1;
- }
- function absolute( v1, v2 ) {
- return state.relative ? v1 + v2 : v2;
- }
- const lines = data.replace( /;.+/g, '' ).split( '\n' );
- for ( let i = 0; i < lines.length; i ++ ) {
- const tokens = lines[ i ].split( ' ' );
- const cmd = tokens[ 0 ].toUpperCase();
- //Argumments
- const args = {};
- tokens.splice( 1 ).forEach( function ( token ) {
- if ( token[ 0 ] !== undefined ) {
- const key = token[ 0 ].toLowerCase();
- const value = parseFloat( token.substring( 1 ) );
- args[ key ] = value;
- }
- } );
- //Process commands
- //G0/G1 – Linear Movement
- if ( cmd === 'G0' || cmd === 'G1' ) {
- const line = {
- x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
- y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
- z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
- e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,
- f: args.f !== undefined ? absolute( state.f, args.f ) : state.f,
- };
- //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
- if ( delta( state.e, line.e ) > 0 ) {
- state.extruding = delta( state.e, line.e ) > 0;
- if ( currentLayer == undefined || line.z != currentLayer.z ) {
- newLayer( line );
- }
- }
- addSegment( state, line );
- state = line;
- } else if ( cmd === 'G2' || cmd === 'G3' ) {
- //G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
- //console.warn( 'THREE.GCodeLoader: Arc command not supported' );
- } else if ( cmd === 'G90' ) {
- //G90: Set to Absolute Positioning
- state.relative = false;
- } else if ( cmd === 'G91' ) {
- //G91: Set to state.relative Positioning
- state.relative = true;
- } else if ( cmd === 'G92' ) {
- //G92: Set Position
- const line = state;
- line.x = args.x !== undefined ? args.x : line.x;
- line.y = args.y !== undefined ? args.y : line.y;
- line.z = args.z !== undefined ? args.z : line.z;
- line.e = args.e !== undefined ? args.e : line.e;
- } else {
- //console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
- }
- }
- function addObject( vertex, extruding, i ) {
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertex, 3 ) );
- const segments = new LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
- segments.name = 'layer' + i;
- object.add( segments );
- }
- const object = new Group();
- object.name = 'gcode';
- if ( this.splitLayer ) {
- for ( let i = 0; i < layers.length; i ++ ) {
- const layer = layers[ i ];
- addObject( layer.vertex, true, i );
- addObject( layer.pathVertex, false, i );
- }
- } else {
- const vertex = [],
- pathVertex = [];
- for ( let i = 0; i < layers.length; i ++ ) {
- const layer = layers[ i ];
- const layerVertex = layer.vertex;
- const layerPathVertex = layer.pathVertex;
- for ( let j = 0; j < layerVertex.length; j ++ ) {
- vertex.push( layerVertex[ j ] );
- }
- for ( let j = 0; j < layerPathVertex.length; j ++ ) {
- pathVertex.push( layerPathVertex[ j ] );
- }
- }
- addObject( vertex, true, layers.length );
- addObject( pathVertex, false, layers.length );
- }
- object.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );
- return object;
- }
- }
- export { GCodeLoader };
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