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- import {
- AmbientLight,
- AnimationClip,
- Bone,
- BufferGeometry,
- ClampToEdgeWrapping,
- Color,
- DirectionalLight,
- DoubleSide,
- Euler,
- FileLoader,
- Float32BufferAttribute,
- FrontSide,
- Group,
- Line,
- LineBasicMaterial,
- LineSegments,
- Loader,
- LoaderUtils,
- MathUtils,
- Matrix4,
- Mesh,
- MeshBasicMaterial,
- MeshLambertMaterial,
- MeshPhongMaterial,
- OrthographicCamera,
- PerspectiveCamera,
- PointLight,
- Quaternion,
- QuaternionKeyframeTrack,
- RepeatWrapping,
- Scene,
- Skeleton,
- SkinnedMesh,
- SpotLight,
- TextureLoader,
- Vector2,
- Vector3,
- VectorKeyframeTrack,
- sRGBEncoding
- } from 'three';
- import { TGALoader } from '../loaders/TGALoader.js';
- class ColladaLoader extends Loader {
- constructor( manager ) {
- super( manager );
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
- const loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setRequestHeader( scope.requestHeader );
- loader.setWithCredentials( scope.withCredentials );
- loader.load( url, function ( text ) {
- try {
- onLoad( scope.parse( text, path ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- scope.manager.itemError( url );
- }
- }, onProgress, onError );
- }
- parse( text, path ) {
- function getElementsByTagName( xml, name ) {
- // Non recursive xml.getElementsByTagName() ...
- const array = [];
- const childNodes = xml.childNodes;
- for ( let i = 0, l = childNodes.length; i < l; i ++ ) {
- const child = childNodes[ i ];
- if ( child.nodeName === name ) {
- array.push( child );
- }
- }
- return array;
- }
- function parseStrings( text ) {
- if ( text.length === 0 ) return [];
- const parts = text.trim().split( /\s+/ );
- const array = new Array( parts.length );
- for ( let i = 0, l = parts.length; i < l; i ++ ) {
- array[ i ] = parts[ i ];
- }
- return array;
- }
- function parseFloats( text ) {
- if ( text.length === 0 ) return [];
- const parts = text.trim().split( /\s+/ );
- const array = new Array( parts.length );
- for ( let i = 0, l = parts.length; i < l; i ++ ) {
- array[ i ] = parseFloat( parts[ i ] );
- }
- return array;
- }
- function parseInts( text ) {
- if ( text.length === 0 ) return [];
- const parts = text.trim().split( /\s+/ );
- const array = new Array( parts.length );
- for ( let i = 0, l = parts.length; i < l; i ++ ) {
- array[ i ] = parseInt( parts[ i ] );
- }
- return array;
- }
- function parseId( text ) {
- return text.substring( 1 );
- }
- function generateId() {
- return 'three_default_' + ( count ++ );
- }
- function isEmpty( object ) {
- return Object.keys( object ).length === 0;
- }
- // asset
- function parseAsset( xml ) {
- return {
- unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
- upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
- };
- }
- function parseAssetUnit( xml ) {
- if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
- return parseFloat( xml.getAttribute( 'meter' ) );
- } else {
- return 1; // default 1 meter
- }
- }
- function parseAssetUpAxis( xml ) {
- return xml !== undefined ? xml.textContent : 'Y_UP';
- }
- // library
- function parseLibrary( xml, libraryName, nodeName, parser ) {
- const library = getElementsByTagName( xml, libraryName )[ 0 ];
- if ( library !== undefined ) {
- const elements = getElementsByTagName( library, nodeName );
- for ( let i = 0; i < elements.length; i ++ ) {
- parser( elements[ i ] );
- }
- }
- }
- function buildLibrary( data, builder ) {
- for ( const name in data ) {
- const object = data[ name ];
- object.build = builder( data[ name ] );
- }
- }
- // get
- function getBuild( data, builder ) {
- if ( data.build !== undefined ) return data.build;
- data.build = builder( data );
- return data.build;
- }
- // animation
- function parseAnimation( xml ) {
- const data = {
- sources: {},
- samplers: {},
- channels: {}
- };
- let hasChildren = false;
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- let id;
- switch ( child.nodeName ) {
- case 'source':
- id = child.getAttribute( 'id' );
- data.sources[ id ] = parseSource( child );
- break;
- case 'sampler':
- id = child.getAttribute( 'id' );
- data.samplers[ id ] = parseAnimationSampler( child );
- break;
- case 'channel':
- id = child.getAttribute( 'target' );
- data.channels[ id ] = parseAnimationChannel( child );
- break;
- case 'animation':
- // hierarchy of related animations
- parseAnimation( child );
- hasChildren = true;
- break;
- default:
- console.log( child );
- }
- }
- if ( hasChildren === false ) {
- // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
- library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;
- }
- }
- function parseAnimationSampler( xml ) {
- const data = {
- inputs: {},
- };
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'input':
- const id = parseId( child.getAttribute( 'source' ) );
- const semantic = child.getAttribute( 'semantic' );
- data.inputs[ semantic ] = id;
- break;
- }
- }
- return data;
- }
- function parseAnimationChannel( xml ) {
- const data = {};
- const target = xml.getAttribute( 'target' );
- // parsing SID Addressing Syntax
- let parts = target.split( '/' );
- const id = parts.shift();
- let sid = parts.shift();
- // check selection syntax
- const arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
- const memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
- if ( memberSyntax ) {
- // member selection access
- parts = sid.split( '.' );
- sid = parts.shift();
- data.member = parts.shift();
- } else if ( arraySyntax ) {
- // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
- const indices = sid.split( '(' );
- sid = indices.shift();
- for ( let i = 0; i < indices.length; i ++ ) {
- indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
- }
- data.indices = indices;
- }
- data.id = id;
- data.sid = sid;
- data.arraySyntax = arraySyntax;
- data.memberSyntax = memberSyntax;
- data.sampler = parseId( xml.getAttribute( 'source' ) );
- return data;
- }
- function buildAnimation( data ) {
- const tracks = [];
- const channels = data.channels;
- const samplers = data.samplers;
- const sources = data.sources;
- for ( const target in channels ) {
- if ( channels.hasOwnProperty( target ) ) {
- const channel = channels[ target ];
- const sampler = samplers[ channel.sampler ];
- const inputId = sampler.inputs.INPUT;
- const outputId = sampler.inputs.OUTPUT;
- const inputSource = sources[ inputId ];
- const outputSource = sources[ outputId ];
- const animation = buildAnimationChannel( channel, inputSource, outputSource );
- createKeyframeTracks( animation, tracks );
- }
- }
- return tracks;
- }
- function getAnimation( id ) {
- return getBuild( library.animations[ id ], buildAnimation );
- }
- function buildAnimationChannel( channel, inputSource, outputSource ) {
- const node = library.nodes[ channel.id ];
- const object3D = getNode( node.id );
- const transform = node.transforms[ channel.sid ];
- const defaultMatrix = node.matrix.clone().transpose();
- let time, stride;
- let i, il, j, jl;
- const data = {};
- // the collada spec allows the animation of data in various ways.
- // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
- switch ( transform ) {
- case 'matrix':
- for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
- time = inputSource.array[ i ];
- stride = i * outputSource.stride;
- if ( data[ time ] === undefined ) data[ time ] = {};
- if ( channel.arraySyntax === true ) {
- const value = outputSource.array[ stride ];
- const index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
- data[ time ][ index ] = value;
- } else {
- for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
- data[ time ][ j ] = outputSource.array[ stride + j ];
- }
- }
- }
- break;
- case 'translate':
- console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
- break;
- case 'rotate':
- console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
- break;
- case 'scale':
- console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
- break;
- }
- const keyframes = prepareAnimationData( data, defaultMatrix );
- const animation = {
- name: object3D.uuid,
- keyframes: keyframes
- };
- return animation;
- }
- function prepareAnimationData( data, defaultMatrix ) {
- const keyframes = [];
- // transfer data into a sortable array
- for ( const time in data ) {
- keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
- }
- // ensure keyframes are sorted by time
- keyframes.sort( ascending );
- // now we clean up all animation data, so we can use them for keyframe tracks
- for ( let i = 0; i < 16; i ++ ) {
- transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
- }
- return keyframes;
- // array sort function
- function ascending( a, b ) {
- return a.time - b.time;
- }
- }
- const position = new Vector3();
- const scale = new Vector3();
- const quaternion = new Quaternion();
- function createKeyframeTracks( animation, tracks ) {
- const keyframes = animation.keyframes;
- const name = animation.name;
- const times = [];
- const positionData = [];
- const quaternionData = [];
- const scaleData = [];
- for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
- const keyframe = keyframes[ i ];
- const time = keyframe.time;
- const value = keyframe.value;
- matrix.fromArray( value ).transpose();
- matrix.decompose( position, quaternion, scale );
- times.push( time );
- positionData.push( position.x, position.y, position.z );
- quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
- scaleData.push( scale.x, scale.y, scale.z );
- }
- if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
- if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
- if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
- return tracks;
- }
- function transformAnimationData( keyframes, property, defaultValue ) {
- let keyframe;
- let empty = true;
- let i, l;
- // check, if values of a property are missing in our keyframes
- for ( i = 0, l = keyframes.length; i < l; i ++ ) {
- keyframe = keyframes[ i ];
- if ( keyframe.value[ property ] === undefined ) {
- keyframe.value[ property ] = null; // mark as missing
- } else {
- empty = false;
- }
- }
- if ( empty === true ) {
- // no values at all, so we set a default value
- for ( i = 0, l = keyframes.length; i < l; i ++ ) {
- keyframe = keyframes[ i ];
- keyframe.value[ property ] = defaultValue;
- }
- } else {
- // filling gaps
- createMissingKeyframes( keyframes, property );
- }
- }
- function createMissingKeyframes( keyframes, property ) {
- let prev, next;
- for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
- const keyframe = keyframes[ i ];
- if ( keyframe.value[ property ] === null ) {
- prev = getPrev( keyframes, i, property );
- next = getNext( keyframes, i, property );
- if ( prev === null ) {
- keyframe.value[ property ] = next.value[ property ];
- continue;
- }
- if ( next === null ) {
- keyframe.value[ property ] = prev.value[ property ];
- continue;
- }
- interpolate( keyframe, prev, next, property );
- }
- }
- }
- function getPrev( keyframes, i, property ) {
- while ( i >= 0 ) {
- const keyframe = keyframes[ i ];
- if ( keyframe.value[ property ] !== null ) return keyframe;
- i --;
- }
- return null;
- }
- function getNext( keyframes, i, property ) {
- while ( i < keyframes.length ) {
- const keyframe = keyframes[ i ];
- if ( keyframe.value[ property ] !== null ) return keyframe;
- i ++;
- }
- return null;
- }
- function interpolate( key, prev, next, property ) {
- if ( ( next.time - prev.time ) === 0 ) {
- key.value[ property ] = prev.value[ property ];
- return;
- }
- key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
- }
- // animation clips
- function parseAnimationClip( xml ) {
- const data = {
- name: xml.getAttribute( 'id' ) || 'default',
- start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
- end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
- animations: []
- };
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'instance_animation':
- data.animations.push( parseId( child.getAttribute( 'url' ) ) );
- break;
- }
- }
- library.clips[ xml.getAttribute( 'id' ) ] = data;
- }
- function buildAnimationClip( data ) {
- const tracks = [];
- const name = data.name;
- const duration = ( data.end - data.start ) || - 1;
- const animations = data.animations;
- for ( let i = 0, il = animations.length; i < il; i ++ ) {
- const animationTracks = getAnimation( animations[ i ] );
- for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {
- tracks.push( animationTracks[ j ] );
- }
- }
- return new AnimationClip( name, duration, tracks );
- }
- function getAnimationClip( id ) {
- return getBuild( library.clips[ id ], buildAnimationClip );
- }
- // controller
- function parseController( xml ) {
- const data = {};
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'skin':
- // there is exactly one skin per controller
- data.id = parseId( child.getAttribute( 'source' ) );
- data.skin = parseSkin( child );
- break;
- case 'morph':
- data.id = parseId( child.getAttribute( 'source' ) );
- console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
- break;
- }
- }
- library.controllers[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseSkin( xml ) {
- const data = {
- sources: {}
- };
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'bind_shape_matrix':
- data.bindShapeMatrix = parseFloats( child.textContent );
- break;
- case 'source':
- const id = child.getAttribute( 'id' );
- data.sources[ id ] = parseSource( child );
- break;
- case 'joints':
- data.joints = parseJoints( child );
- break;
- case 'vertex_weights':
- data.vertexWeights = parseVertexWeights( child );
- break;
- }
- }
- return data;
- }
- function parseJoints( xml ) {
- const data = {
- inputs: {}
- };
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'input':
- const semantic = child.getAttribute( 'semantic' );
- const id = parseId( child.getAttribute( 'source' ) );
- data.inputs[ semantic ] = id;
- break;
- }
- }
- return data;
- }
- function parseVertexWeights( xml ) {
- const data = {
- inputs: {}
- };
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'input':
- const semantic = child.getAttribute( 'semantic' );
- const id = parseId( child.getAttribute( 'source' ) );
- const offset = parseInt( child.getAttribute( 'offset' ) );
- data.inputs[ semantic ] = { id: id, offset: offset };
- break;
- case 'vcount':
- data.vcount = parseInts( child.textContent );
- break;
- case 'v':
- data.v = parseInts( child.textContent );
- break;
- }
- }
- return data;
- }
- function buildController( data ) {
- const build = {
- id: data.id
- };
- const geometry = library.geometries[ build.id ];
- if ( data.skin !== undefined ) {
- build.skin = buildSkin( data.skin );
- // we enhance the 'sources' property of the corresponding geometry with our skin data
- geometry.sources.skinIndices = build.skin.indices;
- geometry.sources.skinWeights = build.skin.weights;
- }
- return build;
- }
- function buildSkin( data ) {
- const BONE_LIMIT = 4;
- const build = {
- joints: [], // this must be an array to preserve the joint order
- indices: {
- array: [],
- stride: BONE_LIMIT
- },
- weights: {
- array: [],
- stride: BONE_LIMIT
- }
- };
- const sources = data.sources;
- const vertexWeights = data.vertexWeights;
- const vcount = vertexWeights.vcount;
- const v = vertexWeights.v;
- const jointOffset = vertexWeights.inputs.JOINT.offset;
- const weightOffset = vertexWeights.inputs.WEIGHT.offset;
- const jointSource = data.sources[ data.joints.inputs.JOINT ];
- const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
- const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
- let stride = 0;
- let i, j, l;
- // procces skin data for each vertex
- for ( i = 0, l = vcount.length; i < l; i ++ ) {
- const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
- const vertexSkinData = [];
- for ( j = 0; j < jointCount; j ++ ) {
- const skinIndex = v[ stride + jointOffset ];
- const weightId = v[ stride + weightOffset ];
- const skinWeight = weights[ weightId ];
- vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
- stride += 2;
- }
- // we sort the joints in descending order based on the weights.
- // this ensures, we only procced the most important joints of the vertex
- vertexSkinData.sort( descending );
- // now we provide for each vertex a set of four index and weight values.
- // the order of the skin data matches the order of vertices
- for ( j = 0; j < BONE_LIMIT; j ++ ) {
- const d = vertexSkinData[ j ];
- if ( d !== undefined ) {
- build.indices.array.push( d.index );
- build.weights.array.push( d.weight );
- } else {
- build.indices.array.push( 0 );
- build.weights.array.push( 0 );
- }
- }
- }
- // setup bind matrix
- if ( data.bindShapeMatrix ) {
- build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
- } else {
- build.bindMatrix = new Matrix4().identity();
- }
- // process bones and inverse bind matrix data
- for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
- const name = jointSource.array[ i ];
- const boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
- build.joints.push( { name: name, boneInverse: boneInverse } );
- }
- return build;
- // array sort function
- function descending( a, b ) {
- return b.weight - a.weight;
- }
- }
- function getController( id ) {
- return getBuild( library.controllers[ id ], buildController );
- }
- // image
- function parseImage( xml ) {
- const data = {
- init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
- };
- library.images[ xml.getAttribute( 'id' ) ] = data;
- }
- function buildImage( data ) {
- if ( data.build !== undefined ) return data.build;
- return data.init_from;
- }
- function getImage( id ) {
- const data = library.images[ id ];
- if ( data !== undefined ) {
- return getBuild( data, buildImage );
- }
- console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
- return null;
- }
- // effect
- function parseEffect( xml ) {
- const data = {};
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'profile_COMMON':
- data.profile = parseEffectProfileCOMMON( child );
- break;
- }
- }
- library.effects[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseEffectProfileCOMMON( xml ) {
- const data = {
- surfaces: {},
- samplers: {}
- };
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'newparam':
- parseEffectNewparam( child, data );
- break;
- case 'technique':
- data.technique = parseEffectTechnique( child );
- break;
- case 'extra':
- data.extra = parseEffectExtra( child );
- break;
- }
- }
- return data;
- }
- function parseEffectNewparam( xml, data ) {
- const sid = xml.getAttribute( 'sid' );
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'surface':
- data.surfaces[ sid ] = parseEffectSurface( child );
- break;
- case 'sampler2D':
- data.samplers[ sid ] = parseEffectSampler( child );
- break;
- }
- }
- }
- function parseEffectSurface( xml ) {
- const data = {};
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'init_from':
- data.init_from = child.textContent;
- break;
- }
- }
- return data;
- }
- function parseEffectSampler( xml ) {
- const data = {};
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'source':
- data.source = child.textContent;
- break;
- }
- }
- return data;
- }
- function parseEffectTechnique( xml ) {
- const data = {};
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'constant':
- case 'lambert':
- case 'blinn':
- case 'phong':
- data.type = child.nodeName;
- data.parameters = parseEffectParameters( child );
- break;
- case 'extra':
- data.extra = parseEffectExtra( child );
- break;
- }
- }
- return data;
- }
- function parseEffectParameters( xml ) {
- const data = {};
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'emission':
- case 'diffuse':
- case 'specular':
- case 'bump':
- case 'ambient':
- case 'shininess':
- case 'transparency':
- data[ child.nodeName ] = parseEffectParameter( child );
- break;
- case 'transparent':
- data[ child.nodeName ] = {
- opaque: child.hasAttribute( 'opaque' ) ? child.getAttribute( 'opaque' ) : 'A_ONE',
- data: parseEffectParameter( child )
- };
- break;
- }
- }
- return data;
- }
- function parseEffectParameter( xml ) {
- const data = {};
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'color':
- data[ child.nodeName ] = parseFloats( child.textContent );
- break;
- case 'float':
- data[ child.nodeName ] = parseFloat( child.textContent );
- break;
- case 'texture':
- data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
- break;
- }
- }
- return data;
- }
- function parseEffectParameterTexture( xml ) {
- const data = {
- technique: {}
- };
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'extra':
- parseEffectParameterTextureExtra( child, data );
- break;
- }
- }
- return data;
- }
- function parseEffectParameterTextureExtra( xml, data ) {
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'technique':
- parseEffectParameterTextureExtraTechnique( child, data );
- break;
- }
- }
- }
- function parseEffectParameterTextureExtraTechnique( xml, data ) {
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'repeatU':
- case 'repeatV':
- case 'offsetU':
- case 'offsetV':
- data.technique[ child.nodeName ] = parseFloat( child.textContent );
- break;
- case 'wrapU':
- case 'wrapV':
- // some files have values for wrapU/wrapV which become NaN via parseInt
- if ( child.textContent.toUpperCase() === 'TRUE' ) {
- data.technique[ child.nodeName ] = 1;
- } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
- data.technique[ child.nodeName ] = 0;
- } else {
- data.technique[ child.nodeName ] = parseInt( child.textContent );
- }
- break;
- case 'bump':
- data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
- break;
- }
- }
- }
- function parseEffectExtra( xml ) {
- const data = {};
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'technique':
- data.technique = parseEffectExtraTechnique( child );
- break;
- }
- }
- return data;
- }
- function parseEffectExtraTechnique( xml ) {
- const data = {};
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'double_sided':
- data[ child.nodeName ] = parseInt( child.textContent );
- break;
- case 'bump':
- data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
- break;
- }
- }
- return data;
- }
- function parseEffectExtraTechniqueBump( xml ) {
- const data = {};
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'texture':
- data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), texcoord: child.getAttribute( 'texcoord' ), extra: parseEffectParameterTexture( child ) };
- break;
- }
- }
- return data;
- }
- function buildEffect( data ) {
- return data;
- }
- function getEffect( id ) {
- return getBuild( library.effects[ id ], buildEffect );
- }
- // material
- function parseMaterial( xml ) {
- const data = {
- name: xml.getAttribute( 'name' )
- };
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'instance_effect':
- data.url = parseId( child.getAttribute( 'url' ) );
- break;
- }
- }
- library.materials[ xml.getAttribute( 'id' ) ] = data;
- }
- function getTextureLoader( image ) {
- let loader;
- let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
- extension = extension.toLowerCase();
- switch ( extension ) {
- case 'tga':
- loader = tgaLoader;
- break;
- default:
- loader = textureLoader;
- }
- return loader;
- }
- function buildMaterial( data ) {
- const effect = getEffect( data.url );
- const technique = effect.profile.technique;
- let material;
- switch ( technique.type ) {
- case 'phong':
- case 'blinn':
- material = new MeshPhongMaterial();
- break;
- case 'lambert':
- material = new MeshLambertMaterial();
- break;
- default:
- material = new MeshBasicMaterial();
- break;
- }
- material.name = data.name || '';
- function getTexture( textureObject, encoding = null ) {
- const sampler = effect.profile.samplers[ textureObject.id ];
- let image = null;
- // get image
- if ( sampler !== undefined ) {
- const surface = effect.profile.surfaces[ sampler.source ];
- image = getImage( surface.init_from );
- } else {
- console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
- image = getImage( textureObject.id );
- }
- // create texture if image is avaiable
- if ( image !== null ) {
- const loader = getTextureLoader( image );
- if ( loader !== undefined ) {
- const texture = loader.load( image );
- const extra = textureObject.extra;
- if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
- const technique = extra.technique;
- texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
- texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
- texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
- texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
- } else {
- texture.wrapS = RepeatWrapping;
- texture.wrapT = RepeatWrapping;
- }
- if ( encoding !== null ) {
- texture.encoding = encoding;
- }
- return texture;
- } else {
- console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
- return null;
- }
- } else {
- console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
- return null;
- }
- }
- const parameters = technique.parameters;
- for ( const key in parameters ) {
- const parameter = parameters[ key ];
- switch ( key ) {
- case 'diffuse':
- if ( parameter.color ) material.color.fromArray( parameter.color );
- if ( parameter.texture ) material.map = getTexture( parameter.texture, sRGBEncoding );
- break;
- case 'specular':
- if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
- if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
- break;
- case 'bump':
- if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
- break;
- case 'ambient':
- if ( parameter.texture ) material.lightMap = getTexture( parameter.texture, sRGBEncoding );
- break;
- case 'shininess':
- if ( parameter.float && material.shininess ) material.shininess = parameter.float;
- break;
- case 'emission':
- if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
- if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture, sRGBEncoding );
- break;
- }
- }
- material.color.convertSRGBToLinear();
- if ( material.specular ) material.specular.convertSRGBToLinear();
- if ( material.emissive ) material.emissive.convertSRGBToLinear();
- //
- let transparent = parameters[ 'transparent' ];
- let transparency = parameters[ 'transparency' ];
- // <transparency> does not exist but <transparent>
- if ( transparency === undefined && transparent ) {
- transparency = {
- float: 1
- };
- }
- // <transparent> does not exist but <transparency>
- if ( transparent === undefined && transparency ) {
- transparent = {
- opaque: 'A_ONE',
- data: {
- color: [ 1, 1, 1, 1 ]
- } };
- }
- if ( transparent && transparency ) {
- // handle case if a texture exists but no color
- if ( transparent.data.texture ) {
- // we do not set an alpha map (see #13792)
- material.transparent = true;
- } else {
- const color = transparent.data.color;
- switch ( transparent.opaque ) {
- case 'A_ONE':
- material.opacity = color[ 3 ] * transparency.float;
- break;
- case 'RGB_ZERO':
- material.opacity = 1 - ( color[ 0 ] * transparency.float );
- break;
- case 'A_ZERO':
- material.opacity = 1 - ( color[ 3 ] * transparency.float );
- break;
- case 'RGB_ONE':
- material.opacity = color[ 0 ] * transparency.float;
- break;
- default:
- console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
- }
- if ( material.opacity < 1 ) material.transparent = true;
- }
- }
- //
- if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {
- const techniques = technique.extra.technique;
- for ( const k in techniques ) {
- const v = techniques[ k ];
- switch ( k ) {
- case 'double_sided':
- material.side = ( v === 1 ? DoubleSide : FrontSide );
- break;
- case 'bump':
- material.normalMap = getTexture( v.texture );
- material.normalScale = new Vector2( 1, 1 );
- break;
- }
- }
- }
- return material;
- }
- function getMaterial( id ) {
- return getBuild( library.materials[ id ], buildMaterial );
- }
- // camera
- function parseCamera( xml ) {
- const data = {
- name: xml.getAttribute( 'name' )
- };
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'optics':
- data.optics = parseCameraOptics( child );
- break;
- }
- }
- library.cameras[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseCameraOptics( xml ) {
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- switch ( child.nodeName ) {
- case 'technique_common':
- return parseCameraTechnique( child );
- }
- }
- return {};
- }
- function parseCameraTechnique( xml ) {
- const data = {};
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- switch ( child.nodeName ) {
- case 'perspective':
- case 'orthographic':
- data.technique = child.nodeName;
- data.parameters = parseCameraParameters( child );
- break;
- }
- }
- return data;
- }
- function parseCameraParameters( xml ) {
- const data = {};
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- switch ( child.nodeName ) {
- case 'xfov':
- case 'yfov':
- case 'xmag':
- case 'ymag':
- case 'znear':
- case 'zfar':
- case 'aspect_ratio':
- data[ child.nodeName ] = parseFloat( child.textContent );
- break;
- }
- }
- return data;
- }
- function buildCamera( data ) {
- let camera;
- switch ( data.optics.technique ) {
- case 'perspective':
- camera = new PerspectiveCamera(
- data.optics.parameters.yfov,
- data.optics.parameters.aspect_ratio,
- data.optics.parameters.znear,
- data.optics.parameters.zfar
- );
- break;
- case 'orthographic':
- let ymag = data.optics.parameters.ymag;
- let xmag = data.optics.parameters.xmag;
- const aspectRatio = data.optics.parameters.aspect_ratio;
- xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
- ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
- xmag *= 0.5;
- ymag *= 0.5;
- camera = new OrthographicCamera(
- - xmag, xmag, ymag, - ymag, // left, right, top, bottom
- data.optics.parameters.znear,
- data.optics.parameters.zfar
- );
- break;
- default:
- camera = new PerspectiveCamera();
- break;
- }
- camera.name = data.name || '';
- return camera;
- }
- function getCamera( id ) {
- const data = library.cameras[ id ];
- if ( data !== undefined ) {
- return getBuild( data, buildCamera );
- }
- console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
- return null;
- }
- // light
- function parseLight( xml ) {
- let data = {};
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'technique_common':
- data = parseLightTechnique( child );
- break;
- }
- }
- library.lights[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseLightTechnique( xml ) {
- const data = {};
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'directional':
- case 'point':
- case 'spot':
- case 'ambient':
- data.technique = child.nodeName;
- data.parameters = parseLightParameters( child );
- }
- }
- return data;
- }
- function parseLightParameters( xml ) {
- const data = {};
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'color':
- const array = parseFloats( child.textContent );
- data.color = new Color().fromArray( array ).convertSRGBToLinear();
- break;
- case 'falloff_angle':
- data.falloffAngle = parseFloat( child.textContent );
- break;
- case 'quadratic_attenuation':
- const f = parseFloat( child.textContent );
- data.distance = f ? Math.sqrt( 1 / f ) : 0;
- break;
- }
- }
- return data;
- }
- function buildLight( data ) {
- let light;
- switch ( data.technique ) {
- case 'directional':
- light = new DirectionalLight();
- break;
- case 'point':
- light = new PointLight();
- break;
- case 'spot':
- light = new SpotLight();
- break;
- case 'ambient':
- light = new AmbientLight();
- break;
- }
- if ( data.parameters.color ) light.color.copy( data.parameters.color );
- if ( data.parameters.distance ) light.distance = data.parameters.distance;
- return light;
- }
- function getLight( id ) {
- const data = library.lights[ id ];
- if ( data !== undefined ) {
- return getBuild( data, buildLight );
- }
- console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
- return null;
- }
- // geometry
- function parseGeometry( xml ) {
- const data = {
- name: xml.getAttribute( 'name' ),
- sources: {},
- vertices: {},
- primitives: []
- };
- const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
- // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
- if ( mesh === undefined ) return;
- for ( let i = 0; i < mesh.childNodes.length; i ++ ) {
- const child = mesh.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- const id = child.getAttribute( 'id' );
- switch ( child.nodeName ) {
- case 'source':
- data.sources[ id ] = parseSource( child );
- break;
- case 'vertices':
- // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
- data.vertices = parseGeometryVertices( child );
- break;
- case 'polygons':
- console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
- break;
- case 'lines':
- case 'linestrips':
- case 'polylist':
- case 'triangles':
- data.primitives.push( parseGeometryPrimitive( child ) );
- break;
- default:
- console.log( child );
- }
- }
- library.geometries[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseSource( xml ) {
- const data = {
- array: [],
- stride: 3
- };
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'float_array':
- data.array = parseFloats( child.textContent );
- break;
- case 'Name_array':
- data.array = parseStrings( child.textContent );
- break;
- case 'technique_common':
- const accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
- if ( accessor !== undefined ) {
- data.stride = parseInt( accessor.getAttribute( 'stride' ) );
- }
- break;
- }
- }
- return data;
- }
- function parseGeometryVertices( xml ) {
- const data = {};
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
- }
- return data;
- }
- function parseGeometryPrimitive( xml ) {
- const primitive = {
- type: xml.nodeName,
- material: xml.getAttribute( 'material' ),
- count: parseInt( xml.getAttribute( 'count' ) ),
- inputs: {},
- stride: 0,
- hasUV: false
- };
- for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'input':
- const id = parseId( child.getAttribute( 'source' ) );
- const semantic = child.getAttribute( 'semantic' );
- const offset = parseInt( child.getAttribute( 'offset' ) );
- const set = parseInt( child.getAttribute( 'set' ) );
- const inputname = ( set > 0 ? semantic + set : semantic );
- primitive.inputs[ inputname ] = { id: id, offset: offset };
- primitive.stride = Math.max( primitive.stride, offset + 1 );
- if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
- break;
- case 'vcount':
- primitive.vcount = parseInts( child.textContent );
- break;
- case 'p':
- primitive.p = parseInts( child.textContent );
- break;
- }
- }
- return primitive;
- }
- function groupPrimitives( primitives ) {
- const build = {};
- for ( let i = 0; i < primitives.length; i ++ ) {
- const primitive = primitives[ i ];
- if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
- build[ primitive.type ].push( primitive );
- }
- return build;
- }
- function checkUVCoordinates( primitives ) {
- let count = 0;
- for ( let i = 0, l = primitives.length; i < l; i ++ ) {
- const primitive = primitives[ i ];
- if ( primitive.hasUV === true ) {
- count ++;
- }
- }
- if ( count > 0 && count < primitives.length ) {
- primitives.uvsNeedsFix = true;
- }
- }
- function buildGeometry( data ) {
- const build = {};
- const sources = data.sources;
- const vertices = data.vertices;
- const primitives = data.primitives;
- if ( primitives.length === 0 ) return {};
- // our goal is to create one buffer geometry for a single type of primitives
- // first, we group all primitives by their type
- const groupedPrimitives = groupPrimitives( primitives );
- for ( const type in groupedPrimitives ) {
- const primitiveType = groupedPrimitives[ type ];
- // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
- checkUVCoordinates( primitiveType );
- // third, create a buffer geometry for each type of primitives
- build[ type ] = buildGeometryType( primitiveType, sources, vertices );
- }
- return build;
- }
- function buildGeometryType( primitives, sources, vertices ) {
- const build = {};
- const position = { array: [], stride: 0 };
- const normal = { array: [], stride: 0 };
- const uv = { array: [], stride: 0 };
- const uv2 = { array: [], stride: 0 };
- const color = { array: [], stride: 0 };
- const skinIndex = { array: [], stride: 4 };
- const skinWeight = { array: [], stride: 4 };
- const geometry = new BufferGeometry();
- const materialKeys = [];
- let start = 0;
- for ( let p = 0; p < primitives.length; p ++ ) {
- const primitive = primitives[ p ];
- const inputs = primitive.inputs;
- // groups
- let count = 0;
- switch ( primitive.type ) {
- case 'lines':
- case 'linestrips':
- count = primitive.count * 2;
- break;
- case 'triangles':
- count = primitive.count * 3;
- break;
- case 'polylist':
- for ( let g = 0; g < primitive.count; g ++ ) {
- const vc = primitive.vcount[ g ];
- switch ( vc ) {
- case 3:
- count += 3; // single triangle
- break;
- case 4:
- count += 6; // quad, subdivided into two triangles
- break;
- default:
- count += ( vc - 2 ) * 3; // polylist with more than four vertices
- break;
- }
- }
- break;
- default:
- console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
- }
- geometry.addGroup( start, count, p );
- start += count;
- // material
- if ( primitive.material ) {
- materialKeys.push( primitive.material );
- }
- // geometry data
- for ( const name in inputs ) {
- const input = inputs[ name ];
- switch ( name ) {
- case 'VERTEX':
- for ( const key in vertices ) {
- const id = vertices[ key ];
- switch ( key ) {
- case 'POSITION':
- const prevLength = position.array.length;
- buildGeometryData( primitive, sources[ id ], input.offset, position.array );
- position.stride = sources[ id ].stride;
- if ( sources.skinWeights && sources.skinIndices ) {
- buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
- buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
- }
- // see #3803
- if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
- const count = ( position.array.length - prevLength ) / position.stride;
- for ( let i = 0; i < count; i ++ ) {
- // fill missing uv coordinates
- uv.array.push( 0, 0 );
- }
- }
- break;
- case 'NORMAL':
- buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
- normal.stride = sources[ id ].stride;
- break;
- case 'COLOR':
- buildGeometryData( primitive, sources[ id ], input.offset, color.array );
- color.stride = sources[ id ].stride;
- break;
- case 'TEXCOORD':
- buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
- uv.stride = sources[ id ].stride;
- break;
- case 'TEXCOORD1':
- buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
- uv.stride = sources[ id ].stride;
- break;
- default:
- console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
- }
- }
- break;
- case 'NORMAL':
- buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
- normal.stride = sources[ input.id ].stride;
- break;
- case 'COLOR':
- buildGeometryData( primitive, sources[ input.id ], input.offset, color.array, true );
- color.stride = sources[ input.id ].stride;
- break;
- case 'TEXCOORD':
- buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
- uv.stride = sources[ input.id ].stride;
- break;
- case 'TEXCOORD1':
- buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
- uv2.stride = sources[ input.id ].stride;
- break;
- }
- }
- }
- // build geometry
- if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
- if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
- if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
- if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
- if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new Float32BufferAttribute( uv2.array, uv2.stride ) );
- if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
- if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
- build.data = geometry;
- build.type = primitives[ 0 ].type;
- build.materialKeys = materialKeys;
- return build;
- }
- function buildGeometryData( primitive, source, offset, array, isColor = false ) {
- const indices = primitive.p;
- const stride = primitive.stride;
- const vcount = primitive.vcount;
- function pushVector( i ) {
- let index = indices[ i + offset ] * sourceStride;
- const length = index + sourceStride;
- for ( ; index < length; index ++ ) {
- array.push( sourceArray[ index ] );
- }
- if ( isColor ) {
- // convert the vertex colors from srgb to linear if present
- const startIndex = array.length - sourceStride - 1;
- tempColor.setRGB(
- array[ startIndex + 0 ],
- array[ startIndex + 1 ],
- array[ startIndex + 2 ]
- ).convertSRGBToLinear();
- array[ startIndex + 0 ] = tempColor.r;
- array[ startIndex + 1 ] = tempColor.g;
- array[ startIndex + 2 ] = tempColor.b;
- }
- }
- const sourceArray = source.array;
- const sourceStride = source.stride;
- if ( primitive.vcount !== undefined ) {
- let index = 0;
- for ( let i = 0, l = vcount.length; i < l; i ++ ) {
- const count = vcount[ i ];
- if ( count === 4 ) {
- const a = index + stride * 0;
- const b = index + stride * 1;
- const c = index + stride * 2;
- const d = index + stride * 3;
- pushVector( a ); pushVector( b ); pushVector( d );
- pushVector( b ); pushVector( c ); pushVector( d );
- } else if ( count === 3 ) {
- const a = index + stride * 0;
- const b = index + stride * 1;
- const c = index + stride * 2;
- pushVector( a ); pushVector( b ); pushVector( c );
- } else if ( count > 4 ) {
- for ( let k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
- const a = index + stride * 0;
- const b = index + stride * k;
- const c = index + stride * ( k + 1 );
- pushVector( a ); pushVector( b ); pushVector( c );
- }
- }
- index += stride * count;
- }
- } else {
- for ( let i = 0, l = indices.length; i < l; i += stride ) {
- pushVector( i );
- }
- }
- }
- function getGeometry( id ) {
- return getBuild( library.geometries[ id ], buildGeometry );
- }
- // kinematics
- function parseKinematicsModel( xml ) {
- const data = {
- name: xml.getAttribute( 'name' ) || '',
- joints: {},
- links: []
- };
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'technique_common':
- parseKinematicsTechniqueCommon( child, data );
- break;
- }
- }
- library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
- }
- function buildKinematicsModel( data ) {
- if ( data.build !== undefined ) return data.build;
- return data;
- }
- function getKinematicsModel( id ) {
- return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
- }
- function parseKinematicsTechniqueCommon( xml, data ) {
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'joint':
- data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
- break;
- case 'link':
- data.links.push( parseKinematicsLink( child ) );
- break;
- }
- }
- }
- function parseKinematicsJoint( xml ) {
- let data;
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'prismatic':
- case 'revolute':
- data = parseKinematicsJointParameter( child );
- break;
- }
- }
- return data;
- }
- function parseKinematicsJointParameter( xml ) {
- const data = {
- sid: xml.getAttribute( 'sid' ),
- name: xml.getAttribute( 'name' ) || '',
- axis: new Vector3(),
- limits: {
- min: 0,
- max: 0
- },
- type: xml.nodeName,
- static: false,
- zeroPosition: 0,
- middlePosition: 0
- };
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'axis':
- const array = parseFloats( child.textContent );
- data.axis.fromArray( array );
- break;
- case 'limits':
- const max = child.getElementsByTagName( 'max' )[ 0 ];
- const min = child.getElementsByTagName( 'min' )[ 0 ];
- data.limits.max = parseFloat( max.textContent );
- data.limits.min = parseFloat( min.textContent );
- break;
- }
- }
- // if min is equal to or greater than max, consider the joint static
- if ( data.limits.min >= data.limits.max ) {
- data.static = true;
- }
- // calculate middle position
- data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
- return data;
- }
- function parseKinematicsLink( xml ) {
- const data = {
- sid: xml.getAttribute( 'sid' ),
- name: xml.getAttribute( 'name' ) || '',
- attachments: [],
- transforms: []
- };
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'attachment_full':
- data.attachments.push( parseKinematicsAttachment( child ) );
- break;
- case 'matrix':
- case 'translate':
- case 'rotate':
- data.transforms.push( parseKinematicsTransform( child ) );
- break;
- }
- }
- return data;
- }
- function parseKinematicsAttachment( xml ) {
- const data = {
- joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
- transforms: [],
- links: []
- };
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'link':
- data.links.push( parseKinematicsLink( child ) );
- break;
- case 'matrix':
- case 'translate':
- case 'rotate':
- data.transforms.push( parseKinematicsTransform( child ) );
- break;
- }
- }
- return data;
- }
- function parseKinematicsTransform( xml ) {
- const data = {
- type: xml.nodeName
- };
- const array = parseFloats( xml.textContent );
- switch ( data.type ) {
- case 'matrix':
- data.obj = new Matrix4();
- data.obj.fromArray( array ).transpose();
- break;
- case 'translate':
- data.obj = new Vector3();
- data.obj.fromArray( array );
- break;
- case 'rotate':
- data.obj = new Vector3();
- data.obj.fromArray( array );
- data.angle = MathUtils.degToRad( array[ 3 ] );
- break;
- }
- return data;
- }
- // physics
- function parsePhysicsModel( xml ) {
- const data = {
- name: xml.getAttribute( 'name' ) || '',
- rigidBodies: {}
- };
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'rigid_body':
- data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
- parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
- break;
- }
- }
- library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
- }
- function parsePhysicsRigidBody( xml, data ) {
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'technique_common':
- parsePhysicsTechniqueCommon( child, data );
- break;
- }
- }
- }
- function parsePhysicsTechniqueCommon( xml, data ) {
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'inertia':
- data.inertia = parseFloats( child.textContent );
- break;
- case 'mass':
- data.mass = parseFloats( child.textContent )[ 0 ];
- break;
- }
- }
- }
- // scene
- function parseKinematicsScene( xml ) {
- const data = {
- bindJointAxis: []
- };
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'bind_joint_axis':
- data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
- break;
- }
- }
- library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
- }
- function parseKinematicsBindJointAxis( xml ) {
- const data = {
- target: xml.getAttribute( 'target' ).split( '/' ).pop()
- };
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'axis':
- const param = child.getElementsByTagName( 'param' )[ 0 ];
- data.axis = param.textContent;
- const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
- data.jointIndex = tmpJointIndex.substring( 0, tmpJointIndex.length - 1 );
- break;
- }
- }
- return data;
- }
- function buildKinematicsScene( data ) {
- if ( data.build !== undefined ) return data.build;
- return data;
- }
- function getKinematicsScene( id ) {
- return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
- }
- function setupKinematics() {
- const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
- const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
- const visualSceneId = Object.keys( library.visualScenes )[ 0 ];
- if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
- const kinematicsModel = getKinematicsModel( kinematicsModelId );
- const kinematicsScene = getKinematicsScene( kinematicsSceneId );
- const visualScene = getVisualScene( visualSceneId );
- const bindJointAxis = kinematicsScene.bindJointAxis;
- const jointMap = {};
- for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {
- const axis = bindJointAxis[ i ];
- // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
- const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
- if ( targetElement ) {
- // get the parent of the transform element
- const parentVisualElement = targetElement.parentElement;
- // connect the joint of the kinematics model with the element in the visual scene
- connect( axis.jointIndex, parentVisualElement );
- }
- }
- function connect( jointIndex, visualElement ) {
- const visualElementName = visualElement.getAttribute( 'name' );
- const joint = kinematicsModel.joints[ jointIndex ];
- visualScene.traverse( function ( object ) {
- if ( object.name === visualElementName ) {
- jointMap[ jointIndex ] = {
- object: object,
- transforms: buildTransformList( visualElement ),
- joint: joint,
- position: joint.zeroPosition
- };
- }
- } );
- }
- const m0 = new Matrix4();
- kinematics = {
- joints: kinematicsModel && kinematicsModel.joints,
- getJointValue: function ( jointIndex ) {
- const jointData = jointMap[ jointIndex ];
- if ( jointData ) {
- return jointData.position;
- } else {
- console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
- }
- },
- setJointValue: function ( jointIndex, value ) {
- const jointData = jointMap[ jointIndex ];
- if ( jointData ) {
- const joint = jointData.joint;
- if ( value > joint.limits.max || value < joint.limits.min ) {
- console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
- } else if ( joint.static ) {
- console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
- } else {
- const object = jointData.object;
- const axis = joint.axis;
- const transforms = jointData.transforms;
- matrix.identity();
- // each update, we have to apply all transforms in the correct order
- for ( let i = 0; i < transforms.length; i ++ ) {
- const transform = transforms[ i ];
- // if there is a connection of the transform node with a joint, apply the joint value
- if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
- switch ( joint.type ) {
- case 'revolute':
- matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
- break;
- case 'prismatic':
- matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
- break;
- default:
- console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
- break;
- }
- } else {
- switch ( transform.type ) {
- case 'matrix':
- matrix.multiply( transform.obj );
- break;
- case 'translate':
- matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
- break;
- case 'scale':
- matrix.scale( transform.obj );
- break;
- case 'rotate':
- matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
- break;
- }
- }
- }
- object.matrix.copy( matrix );
- object.matrix.decompose( object.position, object.quaternion, object.scale );
- jointMap[ jointIndex ].position = value;
- }
- } else {
- console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
- }
- }
- };
- }
- function buildTransformList( node ) {
- const transforms = [];
- const xml = collada.querySelector( '[id="' + node.id + '"]' );
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- let array, vector;
- switch ( child.nodeName ) {
- case 'matrix':
- array = parseFloats( child.textContent );
- const matrix = new Matrix4().fromArray( array ).transpose();
- transforms.push( {
- sid: child.getAttribute( 'sid' ),
- type: child.nodeName,
- obj: matrix
- } );
- break;
- case 'translate':
- case 'scale':
- array = parseFloats( child.textContent );
- vector = new Vector3().fromArray( array );
- transforms.push( {
- sid: child.getAttribute( 'sid' ),
- type: child.nodeName,
- obj: vector
- } );
- break;
- case 'rotate':
- array = parseFloats( child.textContent );
- vector = new Vector3().fromArray( array );
- const angle = MathUtils.degToRad( array[ 3 ] );
- transforms.push( {
- sid: child.getAttribute( 'sid' ),
- type: child.nodeName,
- obj: vector,
- angle: angle
- } );
- break;
- }
- }
- return transforms;
- }
- // nodes
- function prepareNodes( xml ) {
- const elements = xml.getElementsByTagName( 'node' );
- // ensure all node elements have id attributes
- for ( let i = 0; i < elements.length; i ++ ) {
- const element = elements[ i ];
- if ( element.hasAttribute( 'id' ) === false ) {
- element.setAttribute( 'id', generateId() );
- }
- }
- }
- const matrix = new Matrix4();
- const vector = new Vector3();
- function parseNode( xml ) {
- const data = {
- name: xml.getAttribute( 'name' ) || '',
- type: xml.getAttribute( 'type' ),
- id: xml.getAttribute( 'id' ),
- sid: xml.getAttribute( 'sid' ),
- matrix: new Matrix4(),
- nodes: [],
- instanceCameras: [],
- instanceControllers: [],
- instanceLights: [],
- instanceGeometries: [],
- instanceNodes: [],
- transforms: {}
- };
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- let array;
- switch ( child.nodeName ) {
- case 'node':
- data.nodes.push( child.getAttribute( 'id' ) );
- parseNode( child );
- break;
- case 'instance_camera':
- data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
- break;
- case 'instance_controller':
- data.instanceControllers.push( parseNodeInstance( child ) );
- break;
- case 'instance_light':
- data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
- break;
- case 'instance_geometry':
- data.instanceGeometries.push( parseNodeInstance( child ) );
- break;
- case 'instance_node':
- data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
- break;
- case 'matrix':
- array = parseFloats( child.textContent );
- data.matrix.multiply( matrix.fromArray( array ).transpose() );
- data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
- break;
- case 'translate':
- array = parseFloats( child.textContent );
- vector.fromArray( array );
- data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
- data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
- break;
- case 'rotate':
- array = parseFloats( child.textContent );
- const angle = MathUtils.degToRad( array[ 3 ] );
- data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
- data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
- break;
- case 'scale':
- array = parseFloats( child.textContent );
- data.matrix.scale( vector.fromArray( array ) );
- data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
- break;
- case 'extra':
- break;
- default:
- console.log( child );
- }
- }
- if ( hasNode( data.id ) ) {
- console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
- } else {
- library.nodes[ data.id ] = data;
- }
- return data;
- }
- function parseNodeInstance( xml ) {
- const data = {
- id: parseId( xml.getAttribute( 'url' ) ),
- materials: {},
- skeletons: []
- };
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
- const child = xml.childNodes[ i ];
- switch ( child.nodeName ) {
- case 'bind_material':
- const instances = child.getElementsByTagName( 'instance_material' );
- for ( let j = 0; j < instances.length; j ++ ) {
- const instance = instances[ j ];
- const symbol = instance.getAttribute( 'symbol' );
- const target = instance.getAttribute( 'target' );
- data.materials[ symbol ] = parseId( target );
- }
- break;
- case 'skeleton':
- data.skeletons.push( parseId( child.textContent ) );
- break;
- default:
- break;
- }
- }
- return data;
- }
- function buildSkeleton( skeletons, joints ) {
- const boneData = [];
- const sortedBoneData = [];
- let i, j, data;
- // a skeleton can have multiple root bones. collada expresses this
- // situtation with multiple "skeleton" tags per controller instance
- for ( i = 0; i < skeletons.length; i ++ ) {
- const skeleton = skeletons[ i ];
- let root;
- if ( hasNode( skeleton ) ) {
- root = getNode( skeleton );
- buildBoneHierarchy( root, joints, boneData );
- } else if ( hasVisualScene( skeleton ) ) {
- // handle case where the skeleton refers to the visual scene (#13335)
- const visualScene = library.visualScenes[ skeleton ];
- const children = visualScene.children;
- for ( let j = 0; j < children.length; j ++ ) {
- const child = children[ j ];
- if ( child.type === 'JOINT' ) {
- const root = getNode( child.id );
- buildBoneHierarchy( root, joints, boneData );
- }
- }
- } else {
- console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
- }
- }
- // sort bone data (the order is defined in the corresponding controller)
- for ( i = 0; i < joints.length; i ++ ) {
- for ( j = 0; j < boneData.length; j ++ ) {
- data = boneData[ j ];
- if ( data.bone.name === joints[ i ].name ) {
- sortedBoneData[ i ] = data;
- data.processed = true;
- break;
- }
- }
- }
- // add unprocessed bone data at the end of the list
- for ( i = 0; i < boneData.length; i ++ ) {
- data = boneData[ i ];
- if ( data.processed === false ) {
- sortedBoneData.push( data );
- data.processed = true;
- }
- }
- // setup arrays for skeleton creation
- const bones = [];
- const boneInverses = [];
- for ( i = 0; i < sortedBoneData.length; i ++ ) {
- data = sortedBoneData[ i ];
- bones.push( data.bone );
- boneInverses.push( data.boneInverse );
- }
- return new Skeleton( bones, boneInverses );
- }
- function buildBoneHierarchy( root, joints, boneData ) {
- // setup bone data from visual scene
- root.traverse( function ( object ) {
- if ( object.isBone === true ) {
- let boneInverse;
- // retrieve the boneInverse from the controller data
- for ( let i = 0; i < joints.length; i ++ ) {
- const joint = joints[ i ];
- if ( joint.name === object.name ) {
- boneInverse = joint.boneInverse;
- break;
- }
- }
- if ( boneInverse === undefined ) {
- // Unfortunately, there can be joints in the visual scene that are not part of the
- // corresponding controller. In this case, we have to create a dummy boneInverse matrix
- // for the respective bone. This bone won't affect any vertices, because there are no skin indices
- // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
- // ensure a correct animation of the model.
- boneInverse = new Matrix4();
- }
- boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
- }
- } );
- }
- function buildNode( data ) {
- const objects = [];
- const matrix = data.matrix;
- const nodes = data.nodes;
- const type = data.type;
- const instanceCameras = data.instanceCameras;
- const instanceControllers = data.instanceControllers;
- const instanceLights = data.instanceLights;
- const instanceGeometries = data.instanceGeometries;
- const instanceNodes = data.instanceNodes;
- // nodes
- for ( let i = 0, l = nodes.length; i < l; i ++ ) {
- objects.push( getNode( nodes[ i ] ) );
- }
- // instance cameras
- for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {
- const instanceCamera = getCamera( instanceCameras[ i ] );
- if ( instanceCamera !== null ) {
- objects.push( instanceCamera.clone() );
- }
- }
- // instance controllers
- for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {
- const instance = instanceControllers[ i ];
- const controller = getController( instance.id );
- const geometries = getGeometry( controller.id );
- const newObjects = buildObjects( geometries, instance.materials );
- const skeletons = instance.skeletons;
- const joints = controller.skin.joints;
- const skeleton = buildSkeleton( skeletons, joints );
- for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
- const object = newObjects[ j ];
- if ( object.isSkinnedMesh ) {
- object.bind( skeleton, controller.skin.bindMatrix );
- object.normalizeSkinWeights();
- }
- objects.push( object );
- }
- }
- // instance lights
- for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {
- const instanceLight = getLight( instanceLights[ i ] );
- if ( instanceLight !== null ) {
- objects.push( instanceLight.clone() );
- }
- }
- // instance geometries
- for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {
- const instance = instanceGeometries[ i ];
- // a single geometry instance in collada can lead to multiple object3Ds.
- // this is the case when primitives are combined like triangles and lines
- const geometries = getGeometry( instance.id );
- const newObjects = buildObjects( geometries, instance.materials );
- for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
- objects.push( newObjects[ j ] );
- }
- }
- // instance nodes
- for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {
- objects.push( getNode( instanceNodes[ i ] ).clone() );
- }
- let object;
- if ( nodes.length === 0 && objects.length === 1 ) {
- object = objects[ 0 ];
- } else {
- object = ( type === 'JOINT' ) ? new Bone() : new Group();
- for ( let i = 0; i < objects.length; i ++ ) {
- object.add( objects[ i ] );
- }
- }
- object.name = ( type === 'JOINT' ) ? data.sid : data.name;
- object.matrix.copy( matrix );
- object.matrix.decompose( object.position, object.quaternion, object.scale );
- return object;
- }
- const fallbackMaterial = new MeshBasicMaterial( { color: 0xff00ff } );
- function resolveMaterialBinding( keys, instanceMaterials ) {
- const materials = [];
- for ( let i = 0, l = keys.length; i < l; i ++ ) {
- const id = instanceMaterials[ keys[ i ] ];
- if ( id === undefined ) {
- console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
- materials.push( fallbackMaterial );
- } else {
- materials.push( getMaterial( id ) );
- }
- }
- return materials;
- }
- function buildObjects( geometries, instanceMaterials ) {
- const objects = [];
- for ( const type in geometries ) {
- const geometry = geometries[ type ];
- const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
- // handle case if no materials are defined
- if ( materials.length === 0 ) {
- if ( type === 'lines' || type === 'linestrips' ) {
- materials.push( new LineBasicMaterial() );
- } else {
- materials.push( new MeshPhongMaterial() );
- }
- }
- // regard skinning
- const skinning = ( geometry.data.attributes.skinIndex !== undefined );
- // choose between a single or multi materials (material array)
- const material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
- // now create a specific 3D object
- let object;
- switch ( type ) {
- case 'lines':
- object = new LineSegments( geometry.data, material );
- break;
- case 'linestrips':
- object = new Line( geometry.data, material );
- break;
- case 'triangles':
- case 'polylist':
- if ( skinning ) {
- object = new SkinnedMesh( geometry.data, material );
- } else {
- object = new Mesh( geometry.data, material );
- }
- break;
- }
- objects.push( object );
- }
- return objects;
- }
- function hasNode( id ) {
- return library.nodes[ id ] !== undefined;
- }
- function getNode( id ) {
- return getBuild( library.nodes[ id ], buildNode );
- }
- // visual scenes
- function parseVisualScene( xml ) {
- const data = {
- name: xml.getAttribute( 'name' ),
- children: []
- };
- prepareNodes( xml );
- const elements = getElementsByTagName( xml, 'node' );
- for ( let i = 0; i < elements.length; i ++ ) {
- data.children.push( parseNode( elements[ i ] ) );
- }
- library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
- }
- function buildVisualScene( data ) {
- const group = new Group();
- group.name = data.name;
- const children = data.children;
- for ( let i = 0; i < children.length; i ++ ) {
- const child = children[ i ];
- group.add( getNode( child.id ) );
- }
- return group;
- }
- function hasVisualScene( id ) {
- return library.visualScenes[ id ] !== undefined;
- }
- function getVisualScene( id ) {
- return getBuild( library.visualScenes[ id ], buildVisualScene );
- }
- // scenes
- function parseScene( xml ) {
- const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
- return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
- }
- function setupAnimations() {
- const clips = library.clips;
- if ( isEmpty( clips ) === true ) {
- if ( isEmpty( library.animations ) === false ) {
- // if there are animations but no clips, we create a default clip for playback
- const tracks = [];
- for ( const id in library.animations ) {
- const animationTracks = getAnimation( id );
- for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {
- tracks.push( animationTracks[ i ] );
- }
- }
- animations.push( new AnimationClip( 'default', - 1, tracks ) );
- }
- } else {
- for ( const id in clips ) {
- animations.push( getAnimationClip( id ) );
- }
- }
- }
- // convert the parser error element into text with each child elements text
- // separated by new lines.
- function parserErrorToText( parserError ) {
- let result = '';
- const stack = [ parserError ];
- while ( stack.length ) {
- const node = stack.shift();
- if ( node.nodeType === Node.TEXT_NODE ) {
- result += node.textContent;
- } else {
- result += '\n';
- stack.push.apply( stack, node.childNodes );
- }
- }
- return result.trim();
- }
- if ( text.length === 0 ) {
- return { scene: new Scene() };
- }
- const xml = new DOMParser().parseFromString( text, 'application/xml' );
- const collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
- const parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
- if ( parserError !== undefined ) {
- // Chrome will return parser error with a div in it
- const errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
- let errorText;
- if ( errorElement ) {
- errorText = errorElement.textContent;
- } else {
- errorText = parserErrorToText( parserError );
- }
- console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
- return null;
- }
- // metadata
- const version = collada.getAttribute( 'version' );
- console.log( 'THREE.ColladaLoader: File version', version );
- const asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
- const textureLoader = new TextureLoader( this.manager );
- textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
- let tgaLoader;
- if ( TGALoader ) {
- tgaLoader = new TGALoader( this.manager );
- tgaLoader.setPath( this.resourcePath || path );
- }
- //
- const tempColor = new Color();
- const animations = [];
- let kinematics = {};
- let count = 0;
- //
- const library = {
- animations: {},
- clips: {},
- controllers: {},
- images: {},
- effects: {},
- materials: {},
- cameras: {},
- lights: {},
- geometries: {},
- nodes: {},
- visualScenes: {},
- kinematicsModels: {},
- physicsModels: {},
- kinematicsScenes: {}
- };
- parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
- parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
- parseLibrary( collada, 'library_controllers', 'controller', parseController );
- parseLibrary( collada, 'library_images', 'image', parseImage );
- parseLibrary( collada, 'library_effects', 'effect', parseEffect );
- parseLibrary( collada, 'library_materials', 'material', parseMaterial );
- parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
- parseLibrary( collada, 'library_lights', 'light', parseLight );
- parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
- parseLibrary( collada, 'library_nodes', 'node', parseNode );
- parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
- parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
- parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
- parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
- buildLibrary( library.animations, buildAnimation );
- buildLibrary( library.clips, buildAnimationClip );
- buildLibrary( library.controllers, buildController );
- buildLibrary( library.images, buildImage );
- buildLibrary( library.effects, buildEffect );
- buildLibrary( library.materials, buildMaterial );
- buildLibrary( library.cameras, buildCamera );
- buildLibrary( library.lights, buildLight );
- buildLibrary( library.geometries, buildGeometry );
- buildLibrary( library.visualScenes, buildVisualScene );
- setupAnimations();
- setupKinematics();
- const scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
- scene.animations = animations;
- if ( asset.upAxis === 'Z_UP' ) {
- console.warn( 'THREE.ColladaLoader: You are loading an asset with a Z-UP coordinate system. The loader just rotates the asset to transform it into Y-UP. The vertex data are not converted, see #24289.' );
- scene.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );
- }
- scene.scale.multiplyScalar( asset.unit );
- return {
- get animations() {
- console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
- return animations;
- },
- kinematics: kinematics,
- library: library,
- scene: scene
- };
- }
- }
- export { ColladaLoader };
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