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- import {
- InstancedInterleavedBuffer,
- InterleavedBufferAttribute,
- Mesh,
- Vector3
- } from 'three';
- import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js';
- import { LineMaterial } from '../lines/LineMaterial.js';
- const _start = new Vector3();
- const _end = new Vector3();
- class Wireframe extends Mesh {
- constructor( geometry = new LineSegmentsGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) {
- super( geometry, material );
- this.isWireframe = true;
- this.type = 'Wireframe';
- }
- // for backwards-compatibility, but could be a method of LineSegmentsGeometry...
- computeLineDistances() {
- const geometry = this.geometry;
- const instanceStart = geometry.attributes.instanceStart;
- const instanceEnd = geometry.attributes.instanceEnd;
- const lineDistances = new Float32Array( 2 * instanceStart.count );
- for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {
- _start.fromBufferAttribute( instanceStart, i );
- _end.fromBufferAttribute( instanceEnd, i );
- lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
- lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );
- }
- const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1
- geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
- geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1
- return this;
- }
- }
- export { Wireframe };
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