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- import {
- Frustum,
- Vector3,
- Matrix4,
- Quaternion,
- } from 'three';
- /**
- * This is a class to check whether objects are in a selection area in 3D space
- */
- const _frustum = new Frustum();
- const _center = new Vector3();
- const _tmpPoint = new Vector3();
- const _vecNear = new Vector3();
- const _vecTopLeft = new Vector3();
- const _vecTopRight = new Vector3();
- const _vecDownRight = new Vector3();
- const _vecDownLeft = new Vector3();
- const _vecFarTopLeft = new Vector3();
- const _vecFarTopRight = new Vector3();
- const _vecFarDownRight = new Vector3();
- const _vecFarDownLeft = new Vector3();
- const _vectemp1 = new Vector3();
- const _vectemp2 = new Vector3();
- const _vectemp3 = new Vector3();
- const _matrix = new Matrix4();
- const _quaternion = new Quaternion();
- const _scale = new Vector3();
- class SelectionBox {
- constructor( camera, scene, deep = Number.MAX_VALUE ) {
- this.camera = camera;
- this.scene = scene;
- this.startPoint = new Vector3();
- this.endPoint = new Vector3();
- this.collection = [];
- this.instances = {};
- this.deep = deep;
- }
- select( startPoint, endPoint ) {
- this.startPoint = startPoint || this.startPoint;
- this.endPoint = endPoint || this.endPoint;
- this.collection = [];
- this.updateFrustum( this.startPoint, this.endPoint );
- this.searchChildInFrustum( _frustum, this.scene );
- return this.collection;
- }
- updateFrustum( startPoint, endPoint ) {
- startPoint = startPoint || this.startPoint;
- endPoint = endPoint || this.endPoint;
- // Avoid invalid frustum
- if ( startPoint.x === endPoint.x ) {
- endPoint.x += Number.EPSILON;
- }
- if ( startPoint.y === endPoint.y ) {
- endPoint.y += Number.EPSILON;
- }
- this.camera.updateProjectionMatrix();
- this.camera.updateMatrixWorld();
- if ( this.camera.isPerspectiveCamera ) {
- _tmpPoint.copy( startPoint );
- _tmpPoint.x = Math.min( startPoint.x, endPoint.x );
- _tmpPoint.y = Math.max( startPoint.y, endPoint.y );
- endPoint.x = Math.max( startPoint.x, endPoint.x );
- endPoint.y = Math.min( startPoint.y, endPoint.y );
- _vecNear.setFromMatrixPosition( this.camera.matrixWorld );
- _vecTopLeft.copy( _tmpPoint );
- _vecTopRight.set( endPoint.x, _tmpPoint.y, 0 );
- _vecDownRight.copy( endPoint );
- _vecDownLeft.set( _tmpPoint.x, endPoint.y, 0 );
- _vecTopLeft.unproject( this.camera );
- _vecTopRight.unproject( this.camera );
- _vecDownRight.unproject( this.camera );
- _vecDownLeft.unproject( this.camera );
- _vectemp1.copy( _vecTopLeft ).sub( _vecNear );
- _vectemp2.copy( _vecTopRight ).sub( _vecNear );
- _vectemp3.copy( _vecDownRight ).sub( _vecNear );
- _vectemp1.normalize();
- _vectemp2.normalize();
- _vectemp3.normalize();
- _vectemp1.multiplyScalar( this.deep );
- _vectemp2.multiplyScalar( this.deep );
- _vectemp3.multiplyScalar( this.deep );
- _vectemp1.add( _vecNear );
- _vectemp2.add( _vecNear );
- _vectemp3.add( _vecNear );
- const planes = _frustum.planes;
- planes[ 0 ].setFromCoplanarPoints( _vecNear, _vecTopLeft, _vecTopRight );
- planes[ 1 ].setFromCoplanarPoints( _vecNear, _vecTopRight, _vecDownRight );
- planes[ 2 ].setFromCoplanarPoints( _vecDownRight, _vecDownLeft, _vecNear );
- planes[ 3 ].setFromCoplanarPoints( _vecDownLeft, _vecTopLeft, _vecNear );
- planes[ 4 ].setFromCoplanarPoints( _vecTopRight, _vecDownRight, _vecDownLeft );
- planes[ 5 ].setFromCoplanarPoints( _vectemp3, _vectemp2, _vectemp1 );
- planes[ 5 ].normal.multiplyScalar( - 1 );
- } else if ( this.camera.isOrthographicCamera ) {
- const left = Math.min( startPoint.x, endPoint.x );
- const top = Math.max( startPoint.y, endPoint.y );
- const right = Math.max( startPoint.x, endPoint.x );
- const down = Math.min( startPoint.y, endPoint.y );
- _vecTopLeft.set( left, top, - 1 );
- _vecTopRight.set( right, top, - 1 );
- _vecDownRight.set( right, down, - 1 );
- _vecDownLeft.set( left, down, - 1 );
- _vecFarTopLeft.set( left, top, 1 );
- _vecFarTopRight.set( right, top, 1 );
- _vecFarDownRight.set( right, down, 1 );
- _vecFarDownLeft.set( left, down, 1 );
- _vecTopLeft.unproject( this.camera );
- _vecTopRight.unproject( this.camera );
- _vecDownRight.unproject( this.camera );
- _vecDownLeft.unproject( this.camera );
- _vecFarTopLeft.unproject( this.camera );
- _vecFarTopRight.unproject( this.camera );
- _vecFarDownRight.unproject( this.camera );
- _vecFarDownLeft.unproject( this.camera );
- const planes = _frustum.planes;
- planes[ 0 ].setFromCoplanarPoints( _vecTopLeft, _vecFarTopLeft, _vecFarTopRight );
- planes[ 1 ].setFromCoplanarPoints( _vecTopRight, _vecFarTopRight, _vecFarDownRight );
- planes[ 2 ].setFromCoplanarPoints( _vecFarDownRight, _vecFarDownLeft, _vecDownLeft );
- planes[ 3 ].setFromCoplanarPoints( _vecFarDownLeft, _vecFarTopLeft, _vecTopLeft );
- planes[ 4 ].setFromCoplanarPoints( _vecTopRight, _vecDownRight, _vecDownLeft );
- planes[ 5 ].setFromCoplanarPoints( _vecFarDownRight, _vecFarTopRight, _vecFarTopLeft );
- planes[ 5 ].normal.multiplyScalar( - 1 );
- } else {
- console.error( 'THREE.SelectionBox: Unsupported camera type.' );
- }
- }
- searchChildInFrustum( frustum, object ) {
- if ( object.isMesh || object.isLine || object.isPoints ) {
- if ( object.isInstancedMesh ) {
- this.instances[ object.uuid ] = [];
- for ( let instanceId = 0; instanceId < object.count; instanceId ++ ) {
- object.getMatrixAt( instanceId, _matrix );
- _matrix.decompose( _center, _quaternion, _scale );
- _center.applyMatrix4( object.matrixWorld );
- if ( frustum.containsPoint( _center ) ) {
- this.instances[ object.uuid ].push( instanceId );
- }
- }
- } else {
- if ( object.geometry.boundingSphere === null ) object.geometry.computeBoundingSphere();
- _center.copy( object.geometry.boundingSphere.center );
- _center.applyMatrix4( object.matrixWorld );
- if ( frustum.containsPoint( _center ) ) {
- this.collection.push( object );
- }
- }
- }
- if ( object.children.length > 0 ) {
- for ( let x = 0; x < object.children.length; x ++ ) {
- this.searchChildInFrustum( frustum, object.children[ x ] );
- }
- }
- }
- }
- export { SelectionBox };
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