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- /**
- * https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts
- */
- import {
- BackSide,
- BoxGeometry,
- Mesh,
- MeshBasicMaterial,
- MeshStandardMaterial,
- PointLight,
- Scene,
- } from 'three';
- class RoomEnvironment extends Scene {
- constructor() {
- super();
- const geometry = new BoxGeometry();
- geometry.deleteAttribute( 'uv' );
- const roomMaterial = new MeshStandardMaterial( { side: BackSide } );
- const boxMaterial = new MeshStandardMaterial();
- const mainLight = new PointLight( 0xffffff, 5.0, 28, 2 );
- mainLight.position.set( 0.418, 16.199, 0.300 );
- this.add( mainLight );
- const room = new Mesh( geometry, roomMaterial );
- room.position.set( - 0.757, 13.219, 0.717 );
- room.scale.set( 31.713, 28.305, 28.591 );
- this.add( room );
- const box1 = new Mesh( geometry, boxMaterial );
- box1.position.set( - 10.906, 2.009, 1.846 );
- box1.rotation.set( 0, - 0.195, 0 );
- box1.scale.set( 2.328, 7.905, 4.651 );
- this.add( box1 );
- const box2 = new Mesh( geometry, boxMaterial );
- box2.position.set( - 5.607, - 0.754, - 0.758 );
- box2.rotation.set( 0, 0.994, 0 );
- box2.scale.set( 1.970, 1.534, 3.955 );
- this.add( box2 );
- const box3 = new Mesh( geometry, boxMaterial );
- box3.position.set( 6.167, 0.857, 7.803 );
- box3.rotation.set( 0, 0.561, 0 );
- box3.scale.set( 3.927, 6.285, 3.687 );
- this.add( box3 );
- const box4 = new Mesh( geometry, boxMaterial );
- box4.position.set( - 2.017, 0.018, 6.124 );
- box4.rotation.set( 0, 0.333, 0 );
- box4.scale.set( 2.002, 4.566, 2.064 );
- this.add( box4 );
- const box5 = new Mesh( geometry, boxMaterial );
- box5.position.set( 2.291, - 0.756, - 2.621 );
- box5.rotation.set( 0, - 0.286, 0 );
- box5.scale.set( 1.546, 1.552, 1.496 );
- this.add( box5 );
- const box6 = new Mesh( geometry, boxMaterial );
- box6.position.set( - 2.193, - 0.369, - 5.547 );
- box6.rotation.set( 0, 0.516, 0 );
- box6.scale.set( 3.875, 3.487, 2.986 );
- this.add( box6 );
- // -x right
- const light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
- light1.position.set( - 16.116, 14.37, 8.208 );
- light1.scale.set( 0.1, 2.428, 2.739 );
- this.add( light1 );
- // -x left
- const light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
- light2.position.set( - 16.109, 18.021, - 8.207 );
- light2.scale.set( 0.1, 2.425, 2.751 );
- this.add( light2 );
- // +x
- const light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) );
- light3.position.set( 14.904, 12.198, - 1.832 );
- light3.scale.set( 0.15, 4.265, 6.331 );
- this.add( light3 );
- // +z
- const light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) );
- light4.position.set( - 0.462, 8.89, 14.520 );
- light4.scale.set( 4.38, 5.441, 0.088 );
- this.add( light4 );
- // -z
- const light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) );
- light5.position.set( 3.235, 11.486, - 12.541 );
- light5.scale.set( 2.5, 2.0, 0.1 );
- this.add( light5 );
- // +y
- const light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) );
- light6.position.set( 0.0, 20.0, 0.0 );
- light6.scale.set( 1.0, 0.1, 1.0 );
- this.add( light6 );
- }
- }
- function createAreaLightMaterial( intensity ) {
- const material = new MeshBasicMaterial();
- material.color.setScalar( intensity );
- return material;
- }
- export { RoomEnvironment };
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