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- import * as THREE from 'three';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- let camera, controls, scene, renderer;
- init();
- //render(); // remove when using next line for animation loop (requestAnimationFrame)
- animate();
- function init() {
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xcccccc );
- scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.set( 400, 200, 0 );
- // controls
- controls = new OrbitControls( camera, renderer.domElement );
- controls.listenToKeyEvents( window ); // optional
- //controls.addEventListener( 'change', render ); // call this only in static scenes (i.e., if there is no animation loop)
- controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
- controls.dampingFactor = 0.05;
- controls.screenSpacePanning = false;
- controls.minDistance = 100;
- controls.maxDistance = 500;
- controls.maxPolarAngle = Math.PI / 2;
- // world
- const geometry = new THREE.CylinderGeometry( 0, 10, 30, 4, 1 );
- const material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
- for ( let i = 0; i < 500; i ++ ) {
- const mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = Math.random() * 1600 - 800;
- mesh.position.y = 0;
- mesh.position.z = Math.random() * 1600 - 800;
- mesh.updateMatrix();
- mesh.matrixAutoUpdate = false;
- scene.add( mesh );
- }
- // lights
- const dirLight1 = new THREE.DirectionalLight( 0xffffff );
- dirLight1.position.set( 1, 1, 1 );
- scene.add( dirLight1 );
- const dirLight2 = new THREE.DirectionalLight( 0x002288 );
- dirLight2.position.set( - 1, - 1, - 1 );
- scene.add( dirLight2 );
- const ambientLight = new THREE.AmbientLight( 0x222222 );
- scene.add( ambientLight );
- //
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
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