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- import AnalyticLightNode from './AnalyticLightNode.js';
- import LightsNode from './LightsNode.js';
- import Object3DNode from '../accessors/Object3DNode.js';
- import { uniform, add, mul, dot, mix, normalize, normalView } from '../shadernode/ShaderNodeElements.js';
- import { Color, HemisphereLight } from 'three';
- class HemisphereLightNode extends AnalyticLightNode {
- constructor( light = null ) {
- super( light );
- this.lightPositionNode = new Object3DNode( Object3DNode.POSITION );
- this.lightDirectionNode = normalize( this.lightPositionNode );
- this.groundColorNode = uniform( new Color() );
- }
- update( frame ) {
- const { light } = this;
- super.update( frame );
- this.lightPositionNode.object3d = light;
- this.groundColorNode.value.copy( light.groundColor ).multiplyScalar( light.intensity );
- }
- generate( builder ) {
- const { colorNode, groundColorNode, lightDirectionNode } = this;
- const dotNL = dot( normalView, lightDirectionNode );
- const hemiDiffuseWeight = add( mul( 0.5, dotNL ), 0.5 );
- const irradiance = mix( groundColorNode, colorNode, hemiDiffuseWeight );
- builder.context.irradiance.add( irradiance );
- }
- }
- LightsNode.setReference( HemisphereLight, HemisphereLightNode );
- export default HemisphereLightNode;
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