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- import LightingNode from './LightingNode.js';
- import ContextNode from '../core/ContextNode.js';
- import MaxMipLevelNode from '../utils/MaxMipLevelNode.js';
- import { ShaderNode, float, add, mul, div, log2, clamp, roughness, reflect, mix, positionViewDirection, negate, normalize, transformedNormalView, transformedNormalWorld, transformDirection, cameraViewMatrix } from '../shadernode/ShaderNodeElements.js';
- // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
- const getSpecularMIPLevel = new ShaderNode( ( { texture, levelNode } ) => {
- const maxMIPLevelScalar = new MaxMipLevelNode( texture );
- const sigma = div( mul( Math.PI, mul( levelNode, levelNode ) ), add( 1.0, levelNode ) );
- const desiredMIPLevel = add( maxMIPLevelScalar, log2( sigma ) );
- return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );
- } );
- class EnvironmentNode extends LightingNode {
- constructor( envNode = null ) {
- super();
- this.envNode = envNode;
- }
- construct( builder ) {
- const envNode = this.envNode;
- const properties = builder.getNodeProperties( this );
- let reflectVec = reflect( negate( positionViewDirection ), transformedNormalView );
- reflectVec = normalize( mix( reflectVec, transformedNormalView, mul( roughness, roughness ) ) );
- reflectVec = transformDirection( reflectVec, cameraViewMatrix );
- const radianceContext = new ContextNode( envNode, {
- tempRead: false,
- uvNode: reflectVec,
- levelNode: roughness,
- levelShaderNode: getSpecularMIPLevel
- } );
- const irradianceContext = new ContextNode( envNode, {
- tempRead: false,
- uvNode: transformedNormalWorld,
- levelNode: float( 1 ),
- levelShaderNode: getSpecularMIPLevel
- } );
- // it's used to cache the construct only if necessary: See `CubeTextureNode.getConstructReference()`
- radianceContext.context.environmentContext = radianceContext;
- irradianceContext.context.environmentContext = irradianceContext;
- builder.context.radiance.add( radianceContext );
- builder.context.iblIrradiance.add( mul( Math.PI, irradianceContext ) );
- properties.radianceContext = radianceContext;
- properties.irradianceContext = irradianceContext;
- }
- }
- export default EnvironmentNode;
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