EnvironmentNode.js 2.2 KB

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  1. import LightingNode from './LightingNode.js';
  2. import ContextNode from '../core/ContextNode.js';
  3. import MaxMipLevelNode from '../utils/MaxMipLevelNode.js';
  4. import { ShaderNode, float, add, mul, div, log2, clamp, roughness, reflect, mix, positionViewDirection, negate, normalize, transformedNormalView, transformedNormalWorld, transformDirection, cameraViewMatrix } from '../shadernode/ShaderNodeElements.js';
  5. // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
  6. const getSpecularMIPLevel = new ShaderNode( ( { texture, levelNode } ) => {
  7. const maxMIPLevelScalar = new MaxMipLevelNode( texture );
  8. const sigma = div( mul( Math.PI, mul( levelNode, levelNode ) ), add( 1.0, levelNode ) );
  9. const desiredMIPLevel = add( maxMIPLevelScalar, log2( sigma ) );
  10. return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );
  11. } );
  12. class EnvironmentNode extends LightingNode {
  13. constructor( envNode = null ) {
  14. super();
  15. this.envNode = envNode;
  16. }
  17. construct( builder ) {
  18. const envNode = this.envNode;
  19. const properties = builder.getNodeProperties( this );
  20. let reflectVec = reflect( negate( positionViewDirection ), transformedNormalView );
  21. reflectVec = normalize( mix( reflectVec, transformedNormalView, mul( roughness, roughness ) ) );
  22. reflectVec = transformDirection( reflectVec, cameraViewMatrix );
  23. const radianceContext = new ContextNode( envNode, {
  24. tempRead: false,
  25. uvNode: reflectVec,
  26. levelNode: roughness,
  27. levelShaderNode: getSpecularMIPLevel
  28. } );
  29. const irradianceContext = new ContextNode( envNode, {
  30. tempRead: false,
  31. uvNode: transformedNormalWorld,
  32. levelNode: float( 1 ),
  33. levelShaderNode: getSpecularMIPLevel
  34. } );
  35. // it's used to cache the construct only if necessary: See `CubeTextureNode.getConstructReference()`
  36. radianceContext.context.environmentContext = radianceContext;
  37. irradianceContext.context.environmentContext = irradianceContext;
  38. builder.context.radiance.add( radianceContext );
  39. builder.context.iblIrradiance.add( mul( Math.PI, irradianceContext ) );
  40. properties.radianceContext = radianceContext;
  41. properties.irradianceContext = irradianceContext;
  42. }
  43. }
  44. export default EnvironmentNode;