TessellateModifier.js 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307
  1. import {
  2. BufferGeometry,
  3. Color,
  4. Float32BufferAttribute,
  5. Vector2,
  6. Vector3
  7. } from 'three';
  8. /**
  9. * Break faces with edges longer than maxEdgeLength
  10. */
  11. class TessellateModifier {
  12. constructor( maxEdgeLength = 0.1, maxIterations = 6 ) {
  13. this.maxEdgeLength = maxEdgeLength;
  14. this.maxIterations = maxIterations;
  15. }
  16. modify( geometry ) {
  17. if ( geometry.index !== null ) {
  18. geometry = geometry.toNonIndexed();
  19. }
  20. //
  21. const maxIterations = this.maxIterations;
  22. const maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;
  23. const va = new Vector3();
  24. const vb = new Vector3();
  25. const vc = new Vector3();
  26. const vm = new Vector3();
  27. const vs = [ va, vb, vc, vm ];
  28. const na = new Vector3();
  29. const nb = new Vector3();
  30. const nc = new Vector3();
  31. const nm = new Vector3();
  32. const ns = [ na, nb, nc, nm ];
  33. const ca = new Color();
  34. const cb = new Color();
  35. const cc = new Color();
  36. const cm = new Color();
  37. const cs = [ ca, cb, cc, cm ];
  38. const ua = new Vector2();
  39. const ub = new Vector2();
  40. const uc = new Vector2();
  41. const um = new Vector2();
  42. const us = [ ua, ub, uc, um ];
  43. const u2a = new Vector2();
  44. const u2b = new Vector2();
  45. const u2c = new Vector2();
  46. const u2m = new Vector2();
  47. const u2s = [ u2a, u2b, u2c, u2m ];
  48. const attributes = geometry.attributes;
  49. const hasNormals = attributes.normal !== undefined;
  50. const hasColors = attributes.color !== undefined;
  51. const hasUVs = attributes.uv !== undefined;
  52. const hasUV2s = attributes.uv2 !== undefined;
  53. let positions = attributes.position.array;
  54. let normals = hasNormals ? attributes.normal.array : null;
  55. let colors = hasColors ? attributes.color.array : null;
  56. let uvs = hasUVs ? attributes.uv.array : null;
  57. let uv2s = hasUV2s ? attributes.uv2.array : null;
  58. let positions2 = positions;
  59. let normals2 = normals;
  60. let colors2 = colors;
  61. let uvs2 = uvs;
  62. let uv2s2 = uv2s;
  63. let iteration = 0;
  64. let tessellating = true;
  65. function addTriangle( a, b, c ) {
  66. const v1 = vs[ a ];
  67. const v2 = vs[ b ];
  68. const v3 = vs[ c ];
  69. positions2.push( v1.x, v1.y, v1.z );
  70. positions2.push( v2.x, v2.y, v2.z );
  71. positions2.push( v3.x, v3.y, v3.z );
  72. if ( hasNormals ) {
  73. const n1 = ns[ a ];
  74. const n2 = ns[ b ];
  75. const n3 = ns[ c ];
  76. normals2.push( n1.x, n1.y, n1.z );
  77. normals2.push( n2.x, n2.y, n2.z );
  78. normals2.push( n3.x, n3.y, n3.z );
  79. }
  80. if ( hasColors ) {
  81. const c1 = cs[ a ];
  82. const c2 = cs[ b ];
  83. const c3 = cs[ c ];
  84. colors2.push( c1.x, c1.y, c1.z );
  85. colors2.push( c2.x, c2.y, c2.z );
  86. colors2.push( c3.x, c3.y, c3.z );
  87. }
  88. if ( hasUVs ) {
  89. const u1 = us[ a ];
  90. const u2 = us[ b ];
  91. const u3 = us[ c ];
  92. uvs2.push( u1.x, u1.y );
  93. uvs2.push( u2.x, u2.y );
  94. uvs2.push( u3.x, u3.y );
  95. }
  96. if ( hasUV2s ) {
  97. const u21 = u2s[ a ];
  98. const u22 = u2s[ b ];
  99. const u23 = u2s[ c ];
  100. uv2s2.push( u21.x, u21.y );
  101. uv2s2.push( u22.x, u22.y );
  102. uv2s2.push( u23.x, u23.y );
  103. }
  104. }
  105. while ( tessellating && iteration < maxIterations ) {
  106. iteration ++;
  107. tessellating = false;
  108. positions = positions2;
  109. positions2 = [];
  110. if ( hasNormals ) {
  111. normals = normals2;
  112. normals2 = [];
  113. }
  114. if ( hasColors ) {
  115. colors = colors2;
  116. colors2 = [];
  117. }
  118. if ( hasUVs ) {
  119. uvs = uvs2;
  120. uvs2 = [];
  121. }
  122. if ( hasUV2s ) {
  123. uv2s = uv2s2;
  124. uv2s2 = [];
  125. }
  126. for ( let i = 0, i2 = 0, il = positions.length; i < il; i += 9, i2 += 6 ) {
  127. va.fromArray( positions, i + 0 );
  128. vb.fromArray( positions, i + 3 );
  129. vc.fromArray( positions, i + 6 );
  130. if ( hasNormals ) {
  131. na.fromArray( normals, i + 0 );
  132. nb.fromArray( normals, i + 3 );
  133. nc.fromArray( normals, i + 6 );
  134. }
  135. if ( hasColors ) {
  136. ca.fromArray( colors, i + 0 );
  137. cb.fromArray( colors, i + 3 );
  138. cc.fromArray( colors, i + 6 );
  139. }
  140. if ( hasUVs ) {
  141. ua.fromArray( uvs, i2 + 0 );
  142. ub.fromArray( uvs, i2 + 2 );
  143. uc.fromArray( uvs, i2 + 4 );
  144. }
  145. if ( hasUV2s ) {
  146. u2a.fromArray( uv2s, i2 + 0 );
  147. u2b.fromArray( uv2s, i2 + 2 );
  148. u2c.fromArray( uv2s, i2 + 4 );
  149. }
  150. const dab = va.distanceToSquared( vb );
  151. const dbc = vb.distanceToSquared( vc );
  152. const dac = va.distanceToSquared( vc );
  153. if ( dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared ) {
  154. tessellating = true;
  155. if ( dab >= dbc && dab >= dac ) {
  156. vm.lerpVectors( va, vb, 0.5 );
  157. if ( hasNormals ) nm.lerpVectors( na, nb, 0.5 );
  158. if ( hasColors ) cm.lerpColors( ca, cb, 0.5 );
  159. if ( hasUVs ) um.lerpVectors( ua, ub, 0.5 );
  160. if ( hasUV2s ) u2m.lerpVectors( u2a, u2b, 0.5 );
  161. addTriangle( 0, 3, 2 );
  162. addTriangle( 3, 1, 2 );
  163. } else if ( dbc >= dab && dbc >= dac ) {
  164. vm.lerpVectors( vb, vc, 0.5 );
  165. if ( hasNormals ) nm.lerpVectors( nb, nc, 0.5 );
  166. if ( hasColors ) cm.lerpColors( cb, cc, 0.5 );
  167. if ( hasUVs ) um.lerpVectors( ub, uc, 0.5 );
  168. if ( hasUV2s ) u2m.lerpVectors( u2b, u2c, 0.5 );
  169. addTriangle( 0, 1, 3 );
  170. addTriangle( 3, 2, 0 );
  171. } else {
  172. vm.lerpVectors( va, vc, 0.5 );
  173. if ( hasNormals ) nm.lerpVectors( na, nc, 0.5 );
  174. if ( hasColors ) cm.lerpColors( ca, cc, 0.5 );
  175. if ( hasUVs ) um.lerpVectors( ua, uc, 0.5 );
  176. if ( hasUV2s ) u2m.lerpVectors( u2a, u2c, 0.5 );
  177. addTriangle( 0, 1, 3 );
  178. addTriangle( 3, 1, 2 );
  179. }
  180. } else {
  181. addTriangle( 0, 1, 2 );
  182. }
  183. }
  184. }
  185. const geometry2 = new BufferGeometry();
  186. geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
  187. if ( hasNormals ) {
  188. geometry2.setAttribute( 'normal', new Float32BufferAttribute( normals2, 3 ) );
  189. }
  190. if ( hasColors ) {
  191. geometry2.setAttribute( 'color', new Float32BufferAttribute( colors2, 3 ) );
  192. }
  193. if ( hasUVs ) {
  194. geometry2.setAttribute( 'uv', new Float32BufferAttribute( uvs2, 2 ) );
  195. }
  196. if ( hasUV2s ) {
  197. geometry2.setAttribute( 'uv2', new Float32BufferAttribute( uv2s2, 2 ) );
  198. }
  199. return geometry2;
  200. }
  201. }
  202. export { TessellateModifier };