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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.ShaderPass = function ( shader, textureID ) {
- this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- this.material = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- this.renderToScreen = false;
- this.enabled = true;
- this.needsSwap = true;
- this.clear = false;
- };
- THREE.ShaderPass.prototype = {
- render: function ( renderer, writeBuffer, readBuffer, delta ) {
- if ( this.uniforms[ this.textureID ] ) {
- this.uniforms[ this.textureID ].value = readBuffer;
- }
- THREE.EffectComposer.quad.material = this.material;
- if ( this.renderToScreen ) {
- renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );
- } else {
- renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, writeBuffer, this.clear );
- }
- }
- };
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