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- import {
- Vector2
- } from 'three';
- /**
- * tool for "unwrapping" and debugging three.js geometries UV mapping
- *
- * Sample usage:
- * document.body.appendChild( UVsDebug( new THREE.SphereGeometry( 10, 10, 10, 10 ) );
- *
- */
- function UVsDebug( geometry, size = 1024 ) {
- // handles wrapping of uv.x > 1 only
- const abc = 'abc';
- const a = new Vector2();
- const b = new Vector2();
- const uvs = [
- new Vector2(),
- new Vector2(),
- new Vector2()
- ];
- const face = [];
- const canvas = document.createElement( 'canvas' );
- const width = size; // power of 2 required for wrapping
- const height = size;
- canvas.width = width;
- canvas.height = height;
- const ctx = canvas.getContext( '2d' );
- ctx.lineWidth = 1;
- ctx.strokeStyle = 'rgb( 63, 63, 63 )';
- ctx.textAlign = 'center';
- // paint background white
- ctx.fillStyle = 'rgb( 255, 255, 255 )';
- ctx.fillRect( 0, 0, width, height );
- const index = geometry.index;
- const uvAttribute = geometry.attributes.uv;
- if ( index ) {
- // indexed geometry
- for ( let i = 0, il = index.count; i < il; i += 3 ) {
- face[ 0 ] = index.getX( i );
- face[ 1 ] = index.getX( i + 1 );
- face[ 2 ] = index.getX( i + 2 );
- uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
- uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
- uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
- processFace( face, uvs, i / 3 );
- }
- } else {
- // non-indexed geometry
- for ( let i = 0, il = uvAttribute.count; i < il; i += 3 ) {
- face[ 0 ] = i;
- face[ 1 ] = i + 1;
- face[ 2 ] = i + 2;
- uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
- uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
- uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
- processFace( face, uvs, i / 3 );
- }
- }
- return canvas;
- function processFace( face, uvs, index ) {
- // draw contour of face
- ctx.beginPath();
- a.set( 0, 0 );
- for ( let j = 0, jl = uvs.length; j < jl; j ++ ) {
- const uv = uvs[ j ];
- a.x += uv.x;
- a.y += uv.y;
- if ( j === 0 ) {
- ctx.moveTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
- } else {
- ctx.lineTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
- }
- }
- ctx.closePath();
- ctx.stroke();
- // calculate center of face
- a.divideScalar( uvs.length );
- // label the face number
- ctx.font = '18px Arial';
- ctx.fillStyle = 'rgb( 63, 63, 63 )';
- ctx.fillText( index, a.x * width, ( 1 - a.y ) * height );
- if ( a.x > 0.95 ) {
- // wrap x // 0.95 is arbitrary
- ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
- }
- //
- ctx.font = '12px Arial';
- ctx.fillStyle = 'rgb( 191, 191, 191 )';
- // label uv edge orders
- for ( let j = 0, jl = uvs.length; j < jl; j ++ ) {
- const uv = uvs[ j ];
- b.addVectors( a, uv ).divideScalar( 2 );
- const vnum = face[ j ];
- ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
- if ( b.x > 0.95 ) {
- // wrap x
- ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height );
- }
- }
- }
- }
- export { UVsDebug };
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