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- import getGeometryRoughness from './getGeometryRoughness.js';
- import { ShaderNode, add, max, min } from '../../shadernode/ShaderNodeBaseElements.js';
- const getRoughness = new ShaderNode( ( inputs ) => {
- const { roughness } = inputs;
- const geometryRoughness = getGeometryRoughness.call();
- let roughnessFactor = max( roughness, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.
- roughnessFactor = add( roughnessFactor, geometryRoughness );
- roughnessFactor = min( roughnessFactor, 1.0 );
- return roughnessFactor;
- } );
- export default getRoughness;
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