VOXLoader.js 8.5 KB

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  1. import {
  2. BufferGeometry,
  3. Data3DTexture,
  4. FileLoader,
  5. Float32BufferAttribute,
  6. Loader,
  7. LinearFilter,
  8. Mesh,
  9. MeshStandardMaterial,
  10. NearestFilter,
  11. RedFormat
  12. } from 'three';
  13. class VOXLoader extends Loader {
  14. load( url, onLoad, onProgress, onError ) {
  15. const scope = this;
  16. const loader = new FileLoader( scope.manager );
  17. loader.setPath( scope.path );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.setRequestHeader( scope.requestHeader );
  20. loader.load( url, function ( buffer ) {
  21. try {
  22. onLoad( scope.parse( buffer ) );
  23. } catch ( e ) {
  24. if ( onError ) {
  25. onError( e );
  26. } else {
  27. console.error( e );
  28. }
  29. scope.manager.itemError( url );
  30. }
  31. }, onProgress, onError );
  32. }
  33. parse( buffer ) {
  34. const data = new DataView( buffer );
  35. const id = data.getUint32( 0, true );
  36. const version = data.getUint32( 4, true );
  37. if ( id !== 542658390 || version !== 150 ) {
  38. console.error( 'Not a valid VOX file' );
  39. return;
  40. }
  41. const DEFAULT_PALETTE = [
  42. 0x00000000, 0xffffffff, 0xffccffff, 0xff99ffff, 0xff66ffff, 0xff33ffff, 0xff00ffff, 0xffffccff,
  43. 0xffccccff, 0xff99ccff, 0xff66ccff, 0xff33ccff, 0xff00ccff, 0xffff99ff, 0xffcc99ff, 0xff9999ff,
  44. 0xff6699ff, 0xff3399ff, 0xff0099ff, 0xffff66ff, 0xffcc66ff, 0xff9966ff, 0xff6666ff, 0xff3366ff,
  45. 0xff0066ff, 0xffff33ff, 0xffcc33ff, 0xff9933ff, 0xff6633ff, 0xff3333ff, 0xff0033ff, 0xffff00ff,
  46. 0xffcc00ff, 0xff9900ff, 0xff6600ff, 0xff3300ff, 0xff0000ff, 0xffffffcc, 0xffccffcc, 0xff99ffcc,
  47. 0xff66ffcc, 0xff33ffcc, 0xff00ffcc, 0xffffcccc, 0xffcccccc, 0xff99cccc, 0xff66cccc, 0xff33cccc,
  48. 0xff00cccc, 0xffff99cc, 0xffcc99cc, 0xff9999cc, 0xff6699cc, 0xff3399cc, 0xff0099cc, 0xffff66cc,
  49. 0xffcc66cc, 0xff9966cc, 0xff6666cc, 0xff3366cc, 0xff0066cc, 0xffff33cc, 0xffcc33cc, 0xff9933cc,
  50. 0xff6633cc, 0xff3333cc, 0xff0033cc, 0xffff00cc, 0xffcc00cc, 0xff9900cc, 0xff6600cc, 0xff3300cc,
  51. 0xff0000cc, 0xffffff99, 0xffccff99, 0xff99ff99, 0xff66ff99, 0xff33ff99, 0xff00ff99, 0xffffcc99,
  52. 0xffcccc99, 0xff99cc99, 0xff66cc99, 0xff33cc99, 0xff00cc99, 0xffff9999, 0xffcc9999, 0xff999999,
  53. 0xff669999, 0xff339999, 0xff009999, 0xffff6699, 0xffcc6699, 0xff996699, 0xff666699, 0xff336699,
  54. 0xff006699, 0xffff3399, 0xffcc3399, 0xff993399, 0xff663399, 0xff333399, 0xff003399, 0xffff0099,
  55. 0xffcc0099, 0xff990099, 0xff660099, 0xff330099, 0xff000099, 0xffffff66, 0xffccff66, 0xff99ff66,
  56. 0xff66ff66, 0xff33ff66, 0xff00ff66, 0xffffcc66, 0xffcccc66, 0xff99cc66, 0xff66cc66, 0xff33cc66,
  57. 0xff00cc66, 0xffff9966, 0xffcc9966, 0xff999966, 0xff669966, 0xff339966, 0xff009966, 0xffff6666,
  58. 0xffcc6666, 0xff996666, 0xff666666, 0xff336666, 0xff006666, 0xffff3366, 0xffcc3366, 0xff993366,
  59. 0xff663366, 0xff333366, 0xff003366, 0xffff0066, 0xffcc0066, 0xff990066, 0xff660066, 0xff330066,
  60. 0xff000066, 0xffffff33, 0xffccff33, 0xff99ff33, 0xff66ff33, 0xff33ff33, 0xff00ff33, 0xffffcc33,
  61. 0xffcccc33, 0xff99cc33, 0xff66cc33, 0xff33cc33, 0xff00cc33, 0xffff9933, 0xffcc9933, 0xff999933,
  62. 0xff669933, 0xff339933, 0xff009933, 0xffff6633, 0xffcc6633, 0xff996633, 0xff666633, 0xff336633,
  63. 0xff006633, 0xffff3333, 0xffcc3333, 0xff993333, 0xff663333, 0xff333333, 0xff003333, 0xffff0033,
  64. 0xffcc0033, 0xff990033, 0xff660033, 0xff330033, 0xff000033, 0xffffff00, 0xffccff00, 0xff99ff00,
  65. 0xff66ff00, 0xff33ff00, 0xff00ff00, 0xffffcc00, 0xffcccc00, 0xff99cc00, 0xff66cc00, 0xff33cc00,
  66. 0xff00cc00, 0xffff9900, 0xffcc9900, 0xff999900, 0xff669900, 0xff339900, 0xff009900, 0xffff6600,
  67. 0xffcc6600, 0xff996600, 0xff666600, 0xff336600, 0xff006600, 0xffff3300, 0xffcc3300, 0xff993300,
  68. 0xff663300, 0xff333300, 0xff003300, 0xffff0000, 0xffcc0000, 0xff990000, 0xff660000, 0xff330000,
  69. 0xff0000ee, 0xff0000dd, 0xff0000bb, 0xff0000aa, 0xff000088, 0xff000077, 0xff000055, 0xff000044,
  70. 0xff000022, 0xff000011, 0xff00ee00, 0xff00dd00, 0xff00bb00, 0xff00aa00, 0xff008800, 0xff007700,
  71. 0xff005500, 0xff004400, 0xff002200, 0xff001100, 0xffee0000, 0xffdd0000, 0xffbb0000, 0xffaa0000,
  72. 0xff880000, 0xff770000, 0xff550000, 0xff440000, 0xff220000, 0xff110000, 0xffeeeeee, 0xffdddddd,
  73. 0xffbbbbbb, 0xffaaaaaa, 0xff888888, 0xff777777, 0xff555555, 0xff444444, 0xff222222, 0xff111111
  74. ];
  75. let i = 8;
  76. let chunk;
  77. const chunks = [];
  78. while ( i < data.byteLength ) {
  79. let id = '';
  80. for ( let j = 0; j < 4; j ++ ) {
  81. id += String.fromCharCode( data.getUint8( i ++ ) );
  82. }
  83. const chunkSize = data.getUint32( i, true ); i += 4;
  84. i += 4; // childChunks
  85. if ( id === 'SIZE' ) {
  86. const x = data.getUint32( i, true ); i += 4;
  87. const y = data.getUint32( i, true ); i += 4;
  88. const z = data.getUint32( i, true ); i += 4;
  89. chunk = {
  90. palette: DEFAULT_PALETTE,
  91. size: { x: x, y: y, z: z },
  92. };
  93. chunks.push( chunk );
  94. i += chunkSize - ( 3 * 4 );
  95. } else if ( id === 'XYZI' ) {
  96. const numVoxels = data.getUint32( i, true ); i += 4;
  97. chunk.data = new Uint8Array( buffer, i, numVoxels * 4 );
  98. i += numVoxels * 4;
  99. } else if ( id === 'RGBA' ) {
  100. const palette = [ 0 ];
  101. for ( let j = 0; j < 256; j ++ ) {
  102. palette[ j + 1 ] = data.getUint32( i, true ); i += 4;
  103. }
  104. chunk.palette = palette;
  105. } else {
  106. // console.log( id, chunkSize, childChunks );
  107. i += chunkSize;
  108. }
  109. }
  110. return chunks;
  111. }
  112. }
  113. class VOXMesh extends Mesh {
  114. constructor( chunk ) {
  115. const data = chunk.data;
  116. const size = chunk.size;
  117. const palette = chunk.palette;
  118. //
  119. const vertices = [];
  120. const colors = [];
  121. const nx = [ 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1 ];
  122. const px = [ 1, 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0 ];
  123. const py = [ 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1 ];
  124. const ny = [ 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0 ];
  125. const nz = [ 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0 ];
  126. const pz = [ 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1 ];
  127. function add( tile, x, y, z, r, g, b ) {
  128. x -= size.x / 2;
  129. y -= size.z / 2;
  130. z += size.y / 2;
  131. for ( let i = 0; i < 18; i += 3 ) {
  132. vertices.push( tile[ i + 0 ] + x, tile[ i + 1 ] + y, tile[ i + 2 ] + z );
  133. colors.push( r, g, b );
  134. }
  135. }
  136. // Store data in a volume for sampling
  137. const offsety = size.x;
  138. const offsetz = size.x * size.y;
  139. const array = new Uint8Array( size.x * size.y * size.z );
  140. for ( let j = 0; j < data.length; j += 4 ) {
  141. const x = data[ j + 0 ];
  142. const y = data[ j + 1 ];
  143. const z = data[ j + 2 ];
  144. const index = x + ( y * offsety ) + ( z * offsetz );
  145. array[ index ] = 255;
  146. }
  147. // Construct geometry
  148. let hasColors = false;
  149. for ( let j = 0; j < data.length; j += 4 ) {
  150. const x = data[ j + 0 ];
  151. const y = data[ j + 1 ];
  152. const z = data[ j + 2 ];
  153. const c = data[ j + 3 ];
  154. const hex = palette[ c ];
  155. const r = ( hex >> 0 & 0xff ) / 0xff;
  156. const g = ( hex >> 8 & 0xff ) / 0xff;
  157. const b = ( hex >> 16 & 0xff ) / 0xff;
  158. if ( r > 0 || g > 0 || b > 0 ) hasColors = true;
  159. const index = x + ( y * offsety ) + ( z * offsetz );
  160. if ( array[ index + 1 ] === 0 || x === size.x - 1 ) add( px, x, z, - y, r, g, b );
  161. if ( array[ index - 1 ] === 0 || x === 0 ) add( nx, x, z, - y, r, g, b );
  162. if ( array[ index + offsety ] === 0 || y === size.y - 1 ) add( ny, x, z, - y, r, g, b );
  163. if ( array[ index - offsety ] === 0 || y === 0 ) add( py, x, z, - y, r, g, b );
  164. if ( array[ index + offsetz ] === 0 || z === size.z - 1 ) add( pz, x, z, - y, r, g, b );
  165. if ( array[ index - offsetz ] === 0 || z === 0 ) add( nz, x, z, - y, r, g, b );
  166. }
  167. const geometry = new BufferGeometry();
  168. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  169. geometry.computeVertexNormals();
  170. const material = new MeshStandardMaterial();
  171. if ( hasColors ) {
  172. geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  173. material.vertexColors = true;
  174. }
  175. super( geometry, material );
  176. }
  177. }
  178. class VOXData3DTexture extends Data3DTexture {
  179. constructor( chunk ) {
  180. const data = chunk.data;
  181. const size = chunk.size;
  182. const offsety = size.x;
  183. const offsetz = size.x * size.y;
  184. const array = new Uint8Array( size.x * size.y * size.z );
  185. for ( let j = 0; j < data.length; j += 4 ) {
  186. const x = data[ j + 0 ];
  187. const y = data[ j + 1 ];
  188. const z = data[ j + 2 ];
  189. const index = x + ( y * offsety ) + ( z * offsetz );
  190. array[ index ] = 255;
  191. }
  192. super( array, size.x, size.y, size.z );
  193. this.format = RedFormat;
  194. this.minFilter = NearestFilter;
  195. this.magFilter = LinearFilter;
  196. this.unpackAlignment = 1;
  197. this.needsUpdate = true;
  198. }
  199. }
  200. export { VOXLoader, VOXMesh, VOXData3DTexture };