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- // http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492
- // https://community.foundry.com/discuss/topic/103636/format-spec-for-3dl?mode=Post&postID=895258
- import {
- Loader,
- FileLoader,
- DataTexture,
- Data3DTexture,
- RGBAFormat,
- UnsignedByteType,
- ClampToEdgeWrapping,
- LinearFilter,
- } from 'three';
- export class LUT3dlLoader extends Loader {
- load( url, onLoad, onProgress, onError ) {
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setResponseType( 'text' );
- loader.load( url, text => {
- try {
- onLoad( this.parse( text ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- this.manager.itemError( url );
- }
- }, onProgress, onError );
- }
- parse( str ) {
- // remove empty lines and comment lints
- str = str
- .replace( /^#.*?(\n|\r)/gm, '' )
- .replace( /^\s*?(\n|\r)/gm, '' )
- .trim();
- const lines = str.split( /[\n\r]+/g );
- // first line is the positions on the grid that are provided by the LUT
- const gridLines = lines[ 0 ].trim().split( /\s+/g ).map( e => parseFloat( e ) );
- const gridStep = gridLines[ 1 ] - gridLines[ 0 ];
- const size = gridLines.length;
- for ( let i = 1, l = gridLines.length; i < l; i ++ ) {
- if ( gridStep !== ( gridLines[ i ] - gridLines[ i - 1 ] ) ) {
- throw new Error( 'LUT3dlLoader: Inconsistent grid size not supported.' );
- }
- }
- const dataArray = new Array( size * size * size * 4 );
- let index = 0;
- let maxOutputValue = 0.0;
- for ( let i = 1, l = lines.length; i < l; i ++ ) {
- const line = lines[ i ].trim();
- const split = line.split( /\s/g );
- const r = parseFloat( split[ 0 ] );
- const g = parseFloat( split[ 1 ] );
- const b = parseFloat( split[ 2 ] );
- maxOutputValue = Math.max( maxOutputValue, r, g, b );
- const bLayer = index % size;
- const gLayer = Math.floor( index / size ) % size;
- const rLayer = Math.floor( index / ( size * size ) ) % size;
- // b grows first, then g, then r
- const pixelIndex = bLayer * size * size + gLayer * size + rLayer;
- dataArray[ 4 * pixelIndex + 0 ] = r;
- dataArray[ 4 * pixelIndex + 1 ] = g;
- dataArray[ 4 * pixelIndex + 2 ] = b;
- dataArray[ 4 * pixelIndex + 3 ] = 1.0;
- index += 1;
- }
- // Find the apparent bit depth of the stored RGB values and map the
- // values to [ 0, 255 ].
- const bits = Math.ceil( Math.log2( maxOutputValue ) );
- const maxBitValue = Math.pow( 2.0, bits );
- for ( let i = 0, l = dataArray.length; i < l; i += 4 ) {
- const r = dataArray[ i + 0 ];
- const g = dataArray[ i + 1 ];
- const b = dataArray[ i + 2 ];
- dataArray[ i + 0 ] = 255 * r / maxBitValue; // r
- dataArray[ i + 1 ] = 255 * g / maxBitValue; // g
- dataArray[ i + 2 ] = 255 * b / maxBitValue; // b
- }
- const data = new Uint8Array( dataArray );
- const texture = new DataTexture();
- texture.image.data = data;
- texture.image.width = size;
- texture.image.height = size * size;
- texture.format = RGBAFormat;
- texture.type = UnsignedByteType;
- texture.magFilter = LinearFilter;
- texture.minFilter = LinearFilter;
- texture.wrapS = ClampToEdgeWrapping;
- texture.wrapT = ClampToEdgeWrapping;
- texture.generateMipmaps = false;
- texture.needsUpdate = true;
- const texture3D = new Data3DTexture();
- texture3D.image.data = data;
- texture3D.image.width = size;
- texture3D.image.height = size;
- texture3D.image.depth = size;
- texture3D.format = RGBAFormat;
- texture3D.type = UnsignedByteType;
- texture3D.magFilter = LinearFilter;
- texture3D.minFilter = LinearFilter;
- texture3D.wrapS = ClampToEdgeWrapping;
- texture3D.wrapT = ClampToEdgeWrapping;
- texture3D.wrapR = ClampToEdgeWrapping;
- texture3D.generateMipmaps = false;
- texture3D.needsUpdate = true;
- return {
- size,
- texture,
- texture3D,
- };
- }
- }
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