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- import {
- FileLoader,
- Loader,
- ShapePath
- } from 'three';
- class FontLoader extends Loader {
- constructor( manager ) {
- super( manager );
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, function ( text ) {
- const font = scope.parse( JSON.parse( text ) );
- if ( onLoad ) onLoad( font );
- }, onProgress, onError );
- }
- parse( json ) {
- return new Font( json );
- }
- }
- //
- class Font {
- constructor( data ) {
- this.isFont = true;
- this.type = 'Font';
- this.data = data;
- }
- generateShapes( text, size = 100 ) {
- const shapes = [];
- const paths = createPaths( text, size, this.data );
- for ( let p = 0, pl = paths.length; p < pl; p ++ ) {
- shapes.push( ...paths[ p ].toShapes() );
- }
- return shapes;
- }
- }
- function createPaths( text, size, data ) {
- const chars = Array.from( text );
- const scale = size / data.resolution;
- const line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
- const paths = [];
- let offsetX = 0, offsetY = 0;
- for ( let i = 0; i < chars.length; i ++ ) {
- const char = chars[ i ];
- if ( char === '\n' ) {
- offsetX = 0;
- offsetY -= line_height;
- } else {
- const ret = createPath( char, scale, offsetX, offsetY, data );
- offsetX += ret.offsetX;
- paths.push( ret.path );
- }
- }
- return paths;
- }
- function createPath( char, scale, offsetX, offsetY, data ) {
- const glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
- if ( ! glyph ) {
- console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' );
- return;
- }
- const path = new ShapePath();
- let x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
- if ( glyph.o ) {
- const outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
- for ( let i = 0, l = outline.length; i < l; ) {
- const action = outline[ i ++ ];
- switch ( action ) {
- case 'm': // moveTo
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
- path.moveTo( x, y );
- break;
- case 'l': // lineTo
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
- path.lineTo( x, y );
- break;
- case 'q': // quadraticCurveTo
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
- path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
- break;
- case 'b': // bezierCurveTo
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
- cpx2 = outline[ i ++ ] * scale + offsetX;
- cpy2 = outline[ i ++ ] * scale + offsetY;
- path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
- break;
- }
- }
- }
- return { offsetX: glyph.ha * scale, path: path };
- }
- export { FontLoader, Font };
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