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- import {
- DoubleSide
- } from 'three';
- import * as fflate from '../libs/fflate.module.js';
- class USDZExporter {
- async parse( scene ) {
- const files = {};
- const modelFileName = 'model.usda';
- // model file should be first in USDZ archive so we init it here
- files[ modelFileName ] = null;
- let output = buildHeader();
- const materials = {};
- const textures = {};
- scene.traverseVisible( ( object ) => {
- if ( object.isMesh ) {
- if ( object.material.isMeshStandardMaterial ) {
- const geometry = object.geometry;
- const material = object.material;
- const geometryFileName = 'geometries/Geometry_' + geometry.id + '.usd';
- if ( ! ( geometryFileName in files ) ) {
- const meshObject = buildMeshObject( geometry );
- files[ geometryFileName ] = buildUSDFileAsString( meshObject );
- }
- if ( ! ( material.uuid in materials ) ) {
- materials[ material.uuid ] = material;
- }
- output += buildXform( object, geometry, material );
- } else {
- console.warn( 'THREE.USDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)', object );
- }
- }
- } );
- output += buildMaterials( materials, textures );
- files[ modelFileName ] = fflate.strToU8( output );
- output = null;
- for ( const id in textures ) {
- const texture = textures[ id ];
- const color = id.split( '_' )[ 1 ];
- const isRGBA = texture.format === 1023;
- const canvas = imageToCanvas( texture.image, color );
- const blob = await new Promise( resolve => canvas.toBlob( resolve, isRGBA ? 'image/png' : 'image/jpeg', 1 ) );
- files[ `textures/Texture_${ id }.${ isRGBA ? 'png' : 'jpg' }` ] = new Uint8Array( await blob.arrayBuffer() );
- }
- // 64 byte alignment
- // https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109
- let offset = 0;
- for ( const filename in files ) {
- const file = files[ filename ];
- const headerSize = 34 + filename.length;
- offset += headerSize;
- const offsetMod64 = offset & 63;
- if ( offsetMod64 !== 4 ) {
- const padLength = 64 - offsetMod64;
- const padding = new Uint8Array( padLength );
- files[ filename ] = [ file, { extra: { 12345: padding } } ];
- }
- offset = file.length;
- }
- return fflate.zipSync( files, { level: 0 } );
- }
- }
- function imageToCanvas( image, color ) {
- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
- ( typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas ) ||
- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
- const scale = 1024 / Math.max( image.width, image.height );
- const canvas = document.createElement( 'canvas' );
- canvas.width = image.width * Math.min( 1, scale );
- canvas.height = image.height * Math.min( 1, scale );
- const context = canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, canvas.width, canvas.height );
- if ( color !== undefined ) {
- const hex = parseInt( color, 16 );
- const r = ( hex >> 16 & 255 ) / 255;
- const g = ( hex >> 8 & 255 ) / 255;
- const b = ( hex & 255 ) / 255;
- const imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );
- const data = imagedata.data;
- for ( let i = 0; i < data.length; i += 4 ) {
- data[ i + 0 ] = data[ i + 0 ] * r;
- data[ i + 1 ] = data[ i + 1 ] * g;
- data[ i + 2 ] = data[ i + 2 ] * b;
- }
- context.putImageData( imagedata, 0, 0 );
- }
- return canvas;
- }
- }
- //
- const PRECISION = 7;
- function buildHeader() {
- return `#usda 1.0
- (
- customLayerData = {
- string creator = "Three.js USDZExporter"
- }
- metersPerUnit = 1
- upAxis = "Y"
- )
- `;
- }
- function buildUSDFileAsString( dataToInsert ) {
- let output = buildHeader();
- output += dataToInsert;
- return fflate.strToU8( output );
- }
- // Xform
- function buildXform( object, geometry, material ) {
- const name = 'Object_' + object.id;
- const transform = buildMatrix( object.matrixWorld );
- if ( object.matrixWorld.determinant() < 0 ) {
- console.warn( 'THREE.USDZExporter: USDZ does not support negative scales', object );
- }
- return `def Xform "${ name }" (
- prepend references = @./geometries/Geometry_${ geometry.id }.usd@</Geometry>
- )
- {
- matrix4d xformOp:transform = ${ transform }
- uniform token[] xformOpOrder = ["xformOp:transform"]
- rel material:binding = </Materials/Material_${ material.id }>
- }
- `;
- }
- function buildMatrix( matrix ) {
- const array = matrix.elements;
- return `( ${ buildMatrixRow( array, 0 ) }, ${ buildMatrixRow( array, 4 ) }, ${ buildMatrixRow( array, 8 ) }, ${ buildMatrixRow( array, 12 ) } )`;
- }
- function buildMatrixRow( array, offset ) {
- return `(${ array[ offset + 0 ] }, ${ array[ offset + 1 ] }, ${ array[ offset + 2 ] }, ${ array[ offset + 3 ] })`;
- }
- // Mesh
- function buildMeshObject( geometry ) {
- const mesh = buildMesh( geometry );
- return `
- def "Geometry"
- {
- ${mesh}
- }
- `;
- }
- function buildMesh( geometry ) {
- const name = 'Geometry';
- const attributes = geometry.attributes;
- const count = attributes.position.count;
- return `
- def Mesh "${ name }"
- {
- int[] faceVertexCounts = [${ buildMeshVertexCount( geometry ) }]
- int[] faceVertexIndices = [${ buildMeshVertexIndices( geometry ) }]
- normal3f[] normals = [${ buildVector3Array( attributes.normal, count )}] (
- interpolation = "vertex"
- )
- point3f[] points = [${ buildVector3Array( attributes.position, count )}]
- float2[] primvars:st = [${ buildVector2Array( attributes.uv, count )}] (
- interpolation = "vertex"
- )
- uniform token subdivisionScheme = "none"
- }
- `;
- }
- function buildMeshVertexCount( geometry ) {
- const count = geometry.index !== null ? geometry.index.count : geometry.attributes.position.count;
- return Array( count / 3 ).fill( 3 ).join( ', ' );
- }
- function buildMeshVertexIndices( geometry ) {
- const index = geometry.index;
- const array = [];
- if ( index !== null ) {
- for ( let i = 0; i < index.count; i ++ ) {
- array.push( index.getX( i ) );
- }
- } else {
- const length = geometry.attributes.position.count;
- for ( let i = 0; i < length; i ++ ) {
- array.push( i );
- }
- }
- return array.join( ', ' );
- }
- function buildVector3Array( attribute, count ) {
- if ( attribute === undefined ) {
- console.warn( 'USDZExporter: Normals missing.' );
- return Array( count ).fill( '(0, 0, 0)' ).join( ', ' );
- }
- const array = [];
- for ( let i = 0; i < attribute.count; i ++ ) {
- const x = attribute.getX( i );
- const y = attribute.getY( i );
- const z = attribute.getZ( i );
- array.push( `(${ x.toPrecision( PRECISION ) }, ${ y.toPrecision( PRECISION ) }, ${ z.toPrecision( PRECISION ) })` );
- }
- return array.join( ', ' );
- }
- function buildVector2Array( attribute, count ) {
- if ( attribute === undefined ) {
- console.warn( 'USDZExporter: UVs missing.' );
- return Array( count ).fill( '(0, 0)' ).join( ', ' );
- }
- const array = [];
- for ( let i = 0; i < attribute.count; i ++ ) {
- const x = attribute.getX( i );
- const y = attribute.getY( i );
- array.push( `(${ x.toPrecision( PRECISION ) }, ${ 1 - y.toPrecision( PRECISION ) })` );
- }
- return array.join( ', ' );
- }
- // Materials
- function buildMaterials( materials, textures ) {
- const array = [];
- for ( const uuid in materials ) {
- const material = materials[ uuid ];
- array.push( buildMaterial( material, textures ) );
- }
- return `def "Materials"
- {
- ${ array.join( '' ) }
- }
- `;
- }
- function buildMaterial( material, textures ) {
- // https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
- const pad = ' ';
- const inputs = [];
- const samplers = [];
- function buildTexture( texture, mapType, color ) {
- const id = texture.id + ( color ? '_' + color.getHexString() : '' );
- const isRGBA = texture.format === 1023;
- textures[ id ] = texture;
- return `
- def Shader "Transform2d_${ mapType }" (
- sdrMetadata = {
- string role = "math"
- }
- )
- {
- uniform token info:id = "UsdTransform2d"
- float2 inputs:in.connect = </Materials/Material_${ material.id }/uvReader_st.outputs:result>
- float2 inputs:scale = ${ buildVector2( texture.repeat ) }
- float2 inputs:translation = ${ buildVector2( texture.offset ) }
- float2 outputs:result
- }
- def Shader "Texture_${ texture.id }_${ mapType }"
- {
- uniform token info:id = "UsdUVTexture"
- asset inputs:file = @textures/Texture_${ id }.${ isRGBA ? 'png' : 'jpg' }@
- float2 inputs:st.connect = </Materials/Material_${ material.id }/Transform2d_${ mapType }.outputs:result>
- token inputs:wrapS = "repeat"
- token inputs:wrapT = "repeat"
- float outputs:r
- float outputs:g
- float outputs:b
- float3 outputs:rgb
- ${ material.transparent || material.alphaTest > 0.0 ? 'float outputs:a' : '' }
- }`;
- }
- if ( material.side === DoubleSide ) {
- console.warn( 'THREE.USDZExporter: USDZ does not support double sided materials', material );
- }
- if ( material.map !== null ) {
- inputs.push( `${ pad }color3f inputs:diffuseColor.connect = </Materials/Material_${ material.id }/Texture_${ material.map.id }_diffuse.outputs:rgb>` );
- if ( material.transparent ) {
- inputs.push( `${ pad }float inputs:opacity.connect = </Materials/Material_${ material.id }/Texture_${ material.map.id }_diffuse.outputs:a>` );
- } else if ( material.alphaTest > 0.0 ) {
- inputs.push( `${ pad }float inputs:opacity.connect = </Materials/Material_${ material.id }/Texture_${ material.map.id }_diffuse.outputs:a>` );
- inputs.push( `${ pad }float inputs:opacityThreshold = ${material.alphaTest}` );
- }
- samplers.push( buildTexture( material.map, 'diffuse', material.color ) );
- } else {
- inputs.push( `${ pad }color3f inputs:diffuseColor = ${ buildColor( material.color ) }` );
- }
- if ( material.emissiveMap !== null ) {
- inputs.push( `${ pad }color3f inputs:emissiveColor.connect = </Materials/Material_${ material.id }/Texture_${ material.emissiveMap.id }_emissive.outputs:rgb>` );
- samplers.push( buildTexture( material.emissiveMap, 'emissive' ) );
- } else if ( material.emissive.getHex() > 0 ) {
- inputs.push( `${ pad }color3f inputs:emissiveColor = ${ buildColor( material.emissive ) }` );
- }
- if ( material.normalMap !== null ) {
- inputs.push( `${ pad }normal3f inputs:normal.connect = </Materials/Material_${ material.id }/Texture_${ material.normalMap.id }_normal.outputs:rgb>` );
- samplers.push( buildTexture( material.normalMap, 'normal' ) );
- }
- if ( material.aoMap !== null ) {
- inputs.push( `${ pad }float inputs:occlusion.connect = </Materials/Material_${ material.id }/Texture_${ material.aoMap.id }_occlusion.outputs:r>` );
- samplers.push( buildTexture( material.aoMap, 'occlusion' ) );
- }
- if ( material.roughnessMap !== null && material.roughness === 1 ) {
- inputs.push( `${ pad }float inputs:roughness.connect = </Materials/Material_${ material.id }/Texture_${ material.roughnessMap.id }_roughness.outputs:g>` );
- samplers.push( buildTexture( material.roughnessMap, 'roughness' ) );
- } else {
- inputs.push( `${ pad }float inputs:roughness = ${ material.roughness }` );
- }
- if ( material.metalnessMap !== null && material.metalness === 1 ) {
- inputs.push( `${ pad }float inputs:metallic.connect = </Materials/Material_${ material.id }/Texture_${ material.metalnessMap.id }_metallic.outputs:b>` );
- samplers.push( buildTexture( material.metalnessMap, 'metallic' ) );
- } else {
- inputs.push( `${ pad }float inputs:metallic = ${ material.metalness }` );
- }
- if ( material.alphaMap !== null ) {
- inputs.push( `${pad}float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.alphaMap.id}_opacity.outputs:r>` );
- inputs.push( `${pad}float inputs:opacityThreshold = 0.0001` );
- samplers.push( buildTexture( material.alphaMap, 'opacity' ) );
- } else {
- inputs.push( `${pad}float inputs:opacity = ${material.opacity}` );
- }
- if ( material.isMeshPhysicalMaterial ) {
- inputs.push( `${ pad }float inputs:clearcoat = ${ material.clearcoat }` );
- inputs.push( `${ pad }float inputs:clearcoatRoughness = ${ material.clearcoatRoughness }` );
- inputs.push( `${ pad }float inputs:ior = ${ material.ior }` );
- }
- return `
- def Material "Material_${ material.id }"
- {
- def Shader "PreviewSurface"
- {
- uniform token info:id = "UsdPreviewSurface"
- ${ inputs.join( '\n' ) }
- int inputs:useSpecularWorkflow = 0
- token outputs:surface
- }
- token outputs:surface.connect = </Materials/Material_${ material.id }/PreviewSurface.outputs:surface>
- token inputs:frame:stPrimvarName = "st"
- def Shader "uvReader_st"
- {
- uniform token info:id = "UsdPrimvarReader_float2"
- token inputs:varname.connect = </Materials/Material_${ material.id }.inputs:frame:stPrimvarName>
- float2 inputs:fallback = (0.0, 0.0)
- float2 outputs:result
- }
- ${ samplers.join( '\n' ) }
- }
- `;
- }
- function buildColor( color ) {
- return `(${ color.r }, ${ color.g }, ${ color.b })`;
- }
- function buildVector2( vector ) {
- return `(${ vector.x }, ${ vector.y })`;
- }
- export { USDZExporter };
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