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- import {
- Color,
- Matrix3,
- Vector2,
- Vector3
- } from 'three';
- class OBJExporter {
- parse( object ) {
- let output = '';
- let indexVertex = 0;
- let indexVertexUvs = 0;
- let indexNormals = 0;
- const vertex = new Vector3();
- const color = new Color();
- const normal = new Vector3();
- const uv = new Vector2();
- const face = [];
- function parseMesh( mesh ) {
- let nbVertex = 0;
- let nbNormals = 0;
- let nbVertexUvs = 0;
- const geometry = mesh.geometry;
- const normalMatrixWorld = new Matrix3();
- // shortcuts
- const vertices = geometry.getAttribute( 'position' );
- const normals = geometry.getAttribute( 'normal' );
- const uvs = geometry.getAttribute( 'uv' );
- const indices = geometry.getIndex();
- // name of the mesh object
- output += 'o ' + mesh.name + '\n';
- // name of the mesh material
- if ( mesh.material && mesh.material.name ) {
- output += 'usemtl ' + mesh.material.name + '\n';
- }
- // vertices
- if ( vertices !== undefined ) {
- for ( let i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
- vertex.fromBufferAttribute( vertices, i );
- // transform the vertex to world space
- vertex.applyMatrix4( mesh.matrixWorld );
- // transform the vertex to export format
- output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
- }
- }
- // uvs
- if ( uvs !== undefined ) {
- for ( let i = 0, l = uvs.count; i < l; i ++, nbVertexUvs ++ ) {
- uv.fromBufferAttribute( uvs, i );
- // transform the uv to export format
- output += 'vt ' + uv.x + ' ' + uv.y + '\n';
- }
- }
- // normals
- if ( normals !== undefined ) {
- normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
- for ( let i = 0, l = normals.count; i < l; i ++, nbNormals ++ ) {
- normal.fromBufferAttribute( normals, i );
- // transform the normal to world space
- normal.applyMatrix3( normalMatrixWorld ).normalize();
- // transform the normal to export format
- output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
- }
- }
- // faces
- if ( indices !== null ) {
- for ( let i = 0, l = indices.count; i < l; i += 3 ) {
- for ( let m = 0; m < 3; m ++ ) {
- const j = indices.getX( i + m ) + 1;
- face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
- }
- // transform the face to export format
- output += 'f ' + face.join( ' ' ) + '\n';
- }
- } else {
- for ( let i = 0, l = vertices.count; i < l; i += 3 ) {
- for ( let m = 0; m < 3; m ++ ) {
- const j = i + m + 1;
- face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
- }
- // transform the face to export format
- output += 'f ' + face.join( ' ' ) + '\n';
- }
- }
- // update index
- indexVertex += nbVertex;
- indexVertexUvs += nbVertexUvs;
- indexNormals += nbNormals;
- }
- function parseLine( line ) {
- let nbVertex = 0;
- const geometry = line.geometry;
- const type = line.type;
- // shortcuts
- const vertices = geometry.getAttribute( 'position' );
- // name of the line object
- output += 'o ' + line.name + '\n';
- if ( vertices !== undefined ) {
- for ( let i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
- vertex.fromBufferAttribute( vertices, i );
- // transform the vertex to world space
- vertex.applyMatrix4( line.matrixWorld );
- // transform the vertex to export format
- output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
- }
- }
- if ( type === 'Line' ) {
- output += 'l ';
- for ( let j = 1, l = vertices.count; j <= l; j ++ ) {
- output += ( indexVertex + j ) + ' ';
- }
- output += '\n';
- }
- if ( type === 'LineSegments' ) {
- for ( let j = 1, k = j + 1, l = vertices.count; j < l; j += 2, k = j + 1 ) {
- output += 'l ' + ( indexVertex + j ) + ' ' + ( indexVertex + k ) + '\n';
- }
- }
- // update index
- indexVertex += nbVertex;
- }
- function parsePoints( points ) {
- let nbVertex = 0;
- const geometry = points.geometry;
- const vertices = geometry.getAttribute( 'position' );
- const colors = geometry.getAttribute( 'color' );
- output += 'o ' + points.name + '\n';
- if ( vertices !== undefined ) {
- for ( let i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
- vertex.fromBufferAttribute( vertices, i );
- vertex.applyMatrix4( points.matrixWorld );
- output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z;
- if ( colors !== undefined ) {
- color.fromBufferAttribute( colors, i ).convertLinearToSRGB();
- output += ' ' + color.r + ' ' + color.g + ' ' + color.b;
- }
- output += '\n';
- }
- output += 'p ';
- for ( let j = 1, l = vertices.count; j <= l; j ++ ) {
- output += ( indexVertex + j ) + ' ';
- }
- output += '\n';
- }
- // update index
- indexVertex += nbVertex;
- }
- object.traverse( function ( child ) {
- if ( child.isMesh === true ) {
- parseMesh( child );
- }
- if ( child.isLine === true ) {
- parseLine( child );
- }
- if ( child.isPoints === true ) {
- parsePoints( child );
- }
- } );
- return output;
- }
- }
- export { OBJExporter };
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