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- import {
- Color,
- DoubleSide,
- Matrix4,
- MeshBasicMaterial
- } from 'three';
- /**
- * https://github.com/gkjohnson/collada-exporter-js
- *
- * Usage:
- * const exporter = new ColladaExporter();
- *
- * const data = exporter.parse(mesh);
- *
- * Format Definition:
- * https://www.khronos.org/collada/
- */
- class ColladaExporter {
- parse( object, onDone, options = {} ) {
- options = Object.assign( {
- version: '1.4.1',
- author: null,
- textureDirectory: '',
- upAxis: 'Y_UP',
- unitName: null,
- unitMeter: null,
- }, options );
- if ( options.upAxis.match( /^[XYZ]_UP$/ ) === null ) {
- console.error( 'ColladaExporter: Invalid upAxis: valid values are X_UP, Y_UP or Z_UP.' );
- return null;
- }
- if ( options.unitName !== null && options.unitMeter === null ) {
- console.error( 'ColladaExporter: unitMeter needs to be specified if unitName is specified.' );
- return null;
- }
- if ( options.unitMeter !== null && options.unitName === null ) {
- console.error( 'ColladaExporter: unitName needs to be specified if unitMeter is specified.' );
- return null;
- }
- if ( options.textureDirectory !== '' ) {
- options.textureDirectory = `${ options.textureDirectory }/`
- .replace( /\\/g, '/' )
- .replace( /\/+/g, '/' );
- }
- const version = options.version;
- if ( version !== '1.4.1' && version !== '1.5.0' ) {
- console.warn( `ColladaExporter : Version ${ version } not supported for export. Only 1.4.1 and 1.5.0.` );
- return null;
- }
- // Convert the urdf xml into a well-formatted, indented format
- function format( urdf ) {
- const IS_END_TAG = /^<\//;
- const IS_SELF_CLOSING = /(\?>$)|(\/>$)/;
- const HAS_TEXT = /<[^>]+>[^<]*<\/[^<]+>/;
- const pad = ( ch, num ) => ( num > 0 ? ch + pad( ch, num - 1 ) : '' );
- let tagnum = 0;
- return urdf
- .match( /(<[^>]+>[^<]+<\/[^<]+>)|(<[^>]+>)/g )
- .map( tag => {
- if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && IS_END_TAG.test( tag ) ) {
- tagnum --;
- }
- const res = `${ pad( ' ', tagnum ) }${ tag }`;
- if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && ! IS_END_TAG.test( tag ) ) {
- tagnum ++;
- }
- return res;
- } )
- .join( '\n' );
- }
- // Convert an image into a png format for saving
- function base64ToBuffer( str ) {
- const b = atob( str );
- const buf = new Uint8Array( b.length );
- for ( let i = 0, l = buf.length; i < l; i ++ ) {
- buf[ i ] = b.charCodeAt( i );
- }
- return buf;
- }
- let canvas, ctx;
- function imageToData( image, ext ) {
- canvas = canvas || document.createElement( 'canvas' );
- ctx = ctx || canvas.getContext( '2d' );
- canvas.width = image.width;
- canvas.height = image.height;
- ctx.drawImage( image, 0, 0 );
- // Get the base64 encoded data
- const base64data = canvas
- .toDataURL( `image/${ ext }`, 1 )
- .replace( /^data:image\/(png|jpg);base64,/, '' );
- // Convert to a uint8 array
- return base64ToBuffer( base64data );
- }
- // gets the attribute array. Generate a new array if the attribute is interleaved
- const getFuncs = [ 'getX', 'getY', 'getZ', 'getW' ];
- const tempColor = new Color();
- function attrBufferToArray( attr, isColor = false ) {
- if ( isColor ) {
- // convert the colors to srgb before export
- // colors are always written as floats
- const arr = new Float32Array( attr.count * 3 );
- for ( let i = 0, l = attr.count; i < l; i ++ ) {
- tempColor
- .fromBufferAttribute( attr, i )
- .convertLinearToSRGB();
- arr[ 3 * i + 0 ] = tempColor.r;
- arr[ 3 * i + 1 ] = tempColor.g;
- arr[ 3 * i + 2 ] = tempColor.b;
- }
- return arr;
- } else if ( attr.isInterleavedBufferAttribute ) {
- // use the typed array constructor to save on memory
- const arr = new attr.array.constructor( attr.count * attr.itemSize );
- const size = attr.itemSize;
- for ( let i = 0, l = attr.count; i < l; i ++ ) {
- for ( let j = 0; j < size; j ++ ) {
- arr[ i * size + j ] = attr[ getFuncs[ j ] ]( i );
- }
- }
- return arr;
- } else {
- return attr.array;
- }
- }
- // Returns an array of the same type starting at the `st` index,
- // and `ct` length
- function subArray( arr, st, ct ) {
- if ( Array.isArray( arr ) ) return arr.slice( st, st + ct );
- else return new arr.constructor( arr.buffer, st * arr.BYTES_PER_ELEMENT, ct );
- }
- // Returns the string for a geometry's attribute
- function getAttribute( attr, name, params, type, isColor = false ) {
- const array = attrBufferToArray( attr, isColor );
- const res =
- `<source id="${ name }">` +
- `<float_array id="${ name }-array" count="${ array.length }">` +
- array.join( ' ' ) +
- '</float_array>' +
- '<technique_common>' +
- `<accessor source="#${ name }-array" count="${ Math.floor( array.length / attr.itemSize ) }" stride="${ attr.itemSize }">` +
- params.map( n => `<param name="${ n }" type="${ type }" />` ).join( '' ) +
- '</accessor>' +
- '</technique_common>' +
- '</source>';
- return res;
- }
- // Returns the string for a node's transform information
- let transMat;
- function getTransform( o ) {
- // ensure the object's matrix is up to date
- // before saving the transform
- o.updateMatrix();
- transMat = transMat || new Matrix4();
- transMat.copy( o.matrix );
- transMat.transpose();
- return `<matrix>${ transMat.toArray().join( ' ' ) }</matrix>`;
- }
- // Process the given piece of geometry into the geometry library
- // Returns the mesh id
- function processGeometry( bufferGeometry ) {
- let info = geometryInfo.get( bufferGeometry );
- if ( ! info ) {
- const meshid = `Mesh${ libraryGeometries.length + 1 }`;
- const indexCount =
- bufferGeometry.index ?
- bufferGeometry.index.count * bufferGeometry.index.itemSize :
- bufferGeometry.attributes.position.count;
- const groups =
- bufferGeometry.groups != null && bufferGeometry.groups.length !== 0 ?
- bufferGeometry.groups :
- [ { start: 0, count: indexCount, materialIndex: 0 } ];
- const gname = bufferGeometry.name ? ` name="${ bufferGeometry.name }"` : '';
- let gnode = `<geometry id="${ meshid }"${ gname }><mesh>`;
- // define the geometry node and the vertices for the geometry
- const posName = `${ meshid }-position`;
- const vertName = `${ meshid }-vertices`;
- gnode += getAttribute( bufferGeometry.attributes.position, posName, [ 'X', 'Y', 'Z' ], 'float' );
- gnode += `<vertices id="${ vertName }"><input semantic="POSITION" source="#${ posName }" /></vertices>`;
- // NOTE: We're not optimizing the attribute arrays here, so they're all the same length and
- // can therefore share the same triangle indices. However, MeshLab seems to have trouble opening
- // models with attributes that share an offset.
- // MeshLab Bug#424: https://sourceforge.net/p/meshlab/bugs/424/
- // serialize normals
- let triangleInputs = `<input semantic="VERTEX" source="#${ vertName }" offset="0" />`;
- if ( 'normal' in bufferGeometry.attributes ) {
- const normName = `${ meshid }-normal`;
- gnode += getAttribute( bufferGeometry.attributes.normal, normName, [ 'X', 'Y', 'Z' ], 'float' );
- triangleInputs += `<input semantic="NORMAL" source="#${ normName }" offset="0" />`;
- }
- // serialize uvs
- if ( 'uv' in bufferGeometry.attributes ) {
- const uvName = `${ meshid }-texcoord`;
- gnode += getAttribute( bufferGeometry.attributes.uv, uvName, [ 'S', 'T' ], 'float' );
- triangleInputs += `<input semantic="TEXCOORD" source="#${ uvName }" offset="0" set="0" />`;
- }
- // serialize lightmap uvs
- if ( 'uv2' in bufferGeometry.attributes ) {
- const uvName = `${ meshid }-texcoord2`;
- gnode += getAttribute( bufferGeometry.attributes.uv2, uvName, [ 'S', 'T' ], 'float' );
- triangleInputs += `<input semantic="TEXCOORD" source="#${ uvName }" offset="0" set="1" />`;
- }
- // serialize colors
- if ( 'color' in bufferGeometry.attributes ) {
- // colors are always written as floats
- const colName = `${ meshid }-color`;
- gnode += getAttribute( bufferGeometry.attributes.color, colName, [ 'R', 'G', 'B' ], 'float', true );
- triangleInputs += `<input semantic="COLOR" source="#${ colName }" offset="0" />`;
- }
- let indexArray = null;
- if ( bufferGeometry.index ) {
- indexArray = attrBufferToArray( bufferGeometry.index );
- } else {
- indexArray = new Array( indexCount );
- for ( let i = 0, l = indexArray.length; i < l; i ++ ) indexArray[ i ] = i;
- }
- for ( let i = 0, l = groups.length; i < l; i ++ ) {
- const group = groups[ i ];
- const subarr = subArray( indexArray, group.start, group.count );
- const polycount = subarr.length / 3;
- gnode += `<triangles material="MESH_MATERIAL_${ group.materialIndex }" count="${ polycount }">`;
- gnode += triangleInputs;
- gnode += `<p>${ subarr.join( ' ' ) }</p>`;
- gnode += '</triangles>';
- }
- gnode += '</mesh></geometry>';
- libraryGeometries.push( gnode );
- info = { meshid: meshid, bufferGeometry: bufferGeometry };
- geometryInfo.set( bufferGeometry, info );
- }
- return info;
- }
- // Process the given texture into the image library
- // Returns the image library
- function processTexture( tex ) {
- let texid = imageMap.get( tex );
- if ( texid == null ) {
- texid = `image-${ libraryImages.length + 1 }`;
- const ext = 'png';
- const name = tex.name || texid;
- let imageNode = `<image id="${ texid }" name="${ name }">`;
- if ( version === '1.5.0' ) {
- imageNode += `<init_from><ref>${ options.textureDirectory }${ name }.${ ext }</ref></init_from>`;
- } else {
- // version image node 1.4.1
- imageNode += `<init_from>${ options.textureDirectory }${ name }.${ ext }</init_from>`;
- }
- imageNode += '</image>';
- libraryImages.push( imageNode );
- imageMap.set( tex, texid );
- textures.push( {
- directory: options.textureDirectory,
- name,
- ext,
- data: imageToData( tex.image, ext ),
- original: tex
- } );
- }
- return texid;
- }
- // Process the given material into the material and effect libraries
- // Returns the material id
- function processMaterial( m ) {
- let matid = materialMap.get( m );
- if ( matid == null ) {
- matid = `Mat${ libraryEffects.length + 1 }`;
- let type = 'phong';
- if ( m.isMeshLambertMaterial === true ) {
- type = 'lambert';
- } else if ( m.isMeshBasicMaterial === true ) {
- type = 'constant';
- if ( m.map !== null ) {
- // The Collada spec does not support diffuse texture maps with the
- // constant shader type.
- // mrdoob/three.js#15469
- console.warn( 'ColladaExporter: Texture maps not supported with MeshBasicMaterial.' );
- }
- }
- const emissive = m.emissive ? m.emissive : new Color( 0, 0, 0 );
- const diffuse = m.color ? m.color : new Color( 0, 0, 0 );
- const specular = m.specular ? m.specular : new Color( 1, 1, 1 );
- const shininess = m.shininess || 0;
- const reflectivity = m.reflectivity || 0;
- emissive.convertLinearToSRGB();
- specular.convertLinearToSRGB();
- diffuse.convertLinearToSRGB();
- // Do not export and alpha map for the reasons mentioned in issue (#13792)
- // in three.js alpha maps are black and white, but collada expects the alpha
- // channel to specify the transparency
- let transparencyNode = '';
- if ( m.transparent === true ) {
- transparencyNode +=
- '<transparent>' +
- (
- m.map ?
- '<texture texture="diffuse-sampler"></texture>' :
- '<float>1</float>'
- ) +
- '</transparent>';
- if ( m.opacity < 1 ) {
- transparencyNode += `<transparency><float>${ m.opacity }</float></transparency>`;
- }
- }
- const techniqueNode = `<technique sid="common"><${ type }>` +
- '<emission>' +
- (
- m.emissiveMap ?
- '<texture texture="emissive-sampler" texcoord="TEXCOORD" />' :
- `<color sid="emission">${ emissive.r } ${ emissive.g } ${ emissive.b } 1</color>`
- ) +
- '</emission>' +
- (
- type !== 'constant' ?
- '<diffuse>' +
- (
- m.map ?
- '<texture texture="diffuse-sampler" texcoord="TEXCOORD" />' :
- `<color sid="diffuse">${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color>`
- ) +
- '</diffuse>'
- : ''
- ) +
- (
- type !== 'constant' ?
- '<bump>' +
- (
- m.normalMap ? '<texture texture="bump-sampler" texcoord="TEXCOORD" />' : ''
- ) +
- '</bump>'
- : ''
- ) +
- (
- type === 'phong' ?
- `<specular><color sid="specular">${ specular.r } ${ specular.g } ${ specular.b } 1</color></specular>` +
- '<shininess>' +
- (
- m.specularMap ?
- '<texture texture="specular-sampler" texcoord="TEXCOORD" />' :
- `<float sid="shininess">${ shininess }</float>`
- ) +
- '</shininess>'
- : ''
- ) +
- `<reflective><color>${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color></reflective>` +
- `<reflectivity><float>${ reflectivity }</float></reflectivity>` +
- transparencyNode +
- `</${ type }></technique>`;
- const effectnode =
- `<effect id="${ matid }-effect">` +
- '<profile_COMMON>' +
- (
- m.map ?
- '<newparam sid="diffuse-surface"><surface type="2D">' +
- `<init_from>${ processTexture( m.map ) }</init_from>` +
- '</surface></newparam>' +
- '<newparam sid="diffuse-sampler"><sampler2D><source>diffuse-surface</source></sampler2D></newparam>' :
- ''
- ) +
- (
- m.specularMap ?
- '<newparam sid="specular-surface"><surface type="2D">' +
- `<init_from>${ processTexture( m.specularMap ) }</init_from>` +
- '</surface></newparam>' +
- '<newparam sid="specular-sampler"><sampler2D><source>specular-surface</source></sampler2D></newparam>' :
- ''
- ) +
- (
- m.emissiveMap ?
- '<newparam sid="emissive-surface"><surface type="2D">' +
- `<init_from>${ processTexture( m.emissiveMap ) }</init_from>` +
- '</surface></newparam>' +
- '<newparam sid="emissive-sampler"><sampler2D><source>emissive-surface</source></sampler2D></newparam>' :
- ''
- ) +
- (
- m.normalMap ?
- '<newparam sid="bump-surface"><surface type="2D">' +
- `<init_from>${ processTexture( m.normalMap ) }</init_from>` +
- '</surface></newparam>' +
- '<newparam sid="bump-sampler"><sampler2D><source>bump-surface</source></sampler2D></newparam>' :
- ''
- ) +
- techniqueNode +
- (
- m.side === DoubleSide ?
- '<extra><technique profile="THREEJS"><double_sided sid="double_sided" type="int">1</double_sided></technique></extra>' :
- ''
- ) +
- '</profile_COMMON>' +
- '</effect>';
- const materialName = m.name ? ` name="${ m.name }"` : '';
- const materialNode = `<material id="${ matid }"${ materialName }><instance_effect url="#${ matid }-effect" /></material>`;
- libraryMaterials.push( materialNode );
- libraryEffects.push( effectnode );
- materialMap.set( m, matid );
- }
- return matid;
- }
- // Recursively process the object into a scene
- function processObject( o ) {
- let node = `<node name="${ o.name }">`;
- node += getTransform( o );
- if ( o.isMesh === true && o.geometry !== null ) {
- // function returns the id associated with the mesh and a "BufferGeometry" version
- // of the geometry in case it's not a geometry.
- const geomInfo = processGeometry( o.geometry );
- const meshid = geomInfo.meshid;
- const geometry = geomInfo.bufferGeometry;
- // ids of the materials to bind to the geometry
- let matids = null;
- let matidsArray;
- // get a list of materials to bind to the sub groups of the geometry.
- // If the amount of subgroups is greater than the materials, than reuse
- // the materials.
- const mat = o.material || new MeshBasicMaterial();
- const materials = Array.isArray( mat ) ? mat : [ mat ];
- if ( geometry.groups.length > materials.length ) {
- matidsArray = new Array( geometry.groups.length );
- } else {
- matidsArray = new Array( materials.length );
- }
- matids = matidsArray.fill().map( ( v, i ) => processMaterial( materials[ i % materials.length ] ) );
- node +=
- `<instance_geometry url="#${ meshid }">` +
- (
- matids.length > 0 ?
- '<bind_material><technique_common>' +
- matids.map( ( id, i ) =>
- `<instance_material symbol="MESH_MATERIAL_${ i }" target="#${ id }" >` +
- '<bind_vertex_input semantic="TEXCOORD" input_semantic="TEXCOORD" input_set="0" />' +
- '</instance_material>'
- ).join( '' ) +
- '</technique_common></bind_material>' :
- ''
- ) +
- '</instance_geometry>';
- }
- o.children.forEach( c => node += processObject( c ) );
- node += '</node>';
- return node;
- }
- const geometryInfo = new WeakMap();
- const materialMap = new WeakMap();
- const imageMap = new WeakMap();
- const textures = [];
- const libraryImages = [];
- const libraryGeometries = [];
- const libraryEffects = [];
- const libraryMaterials = [];
- const libraryVisualScenes = processObject( object );
- const specLink = version === '1.4.1' ? 'http://www.collada.org/2005/11/COLLADASchema' : 'https://www.khronos.org/collada/';
- let dae =
- '<?xml version="1.0" encoding="UTF-8" standalone="no" ?>' +
- `<COLLADA xmlns="${ specLink }" version="${ version }">` +
- '<asset>' +
- (
- '<contributor>' +
- '<authoring_tool>three.js Collada Exporter</authoring_tool>' +
- ( options.author !== null ? `<author>${ options.author }</author>` : '' ) +
- '</contributor>' +
- `<created>${ ( new Date() ).toISOString() }</created>` +
- `<modified>${ ( new Date() ).toISOString() }</modified>` +
- ( options.unitName !== null ? `<unit name="${ options.unitName }" meter="${ options.unitMeter }" />` : '' ) +
- `<up_axis>${ options.upAxis }</up_axis>`
- ) +
- '</asset>';
- dae += `<library_images>${ libraryImages.join( '' ) }</library_images>`;
- dae += `<library_effects>${ libraryEffects.join( '' ) }</library_effects>`;
- dae += `<library_materials>${ libraryMaterials.join( '' ) }</library_materials>`;
- dae += `<library_geometries>${ libraryGeometries.join( '' ) }</library_geometries>`;
- dae += `<library_visual_scenes><visual_scene id="Scene" name="scene">${ libraryVisualScenes }</visual_scene></library_visual_scenes>`;
- dae += '<scene><instance_visual_scene url="#Scene"/></scene>';
- dae += '</COLLADA>';
- const res = {
- data: format( dae ),
- textures
- };
- if ( typeof onDone === 'function' ) {
- requestAnimationFrame( () => onDone( res ) );
- }
- return res;
- }
- }
- export { ColladaExporter };
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