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- import {
- EventDispatcher,
- Quaternion,
- Vector3
- } from 'three';
- const _changeEvent = { type: 'change' };
- class FlyControls extends EventDispatcher {
- constructor( object, domElement ) {
- super();
- this.object = object;
- this.domElement = domElement;
- // API
- this.movementSpeed = 1.0;
- this.rollSpeed = 0.005;
- this.dragToLook = false;
- this.autoForward = false;
- // disable default target object behavior
- // internals
- const scope = this;
- const EPS = 0.000001;
- const lastQuaternion = new Quaternion();
- const lastPosition = new Vector3();
- this.tmpQuaternion = new Quaternion();
- this.mouseStatus = 0;
- this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 };
- this.moveVector = new Vector3( 0, 0, 0 );
- this.rotationVector = new Vector3( 0, 0, 0 );
- this.keydown = function ( event ) {
- if ( event.altKey ) {
- return;
- }
- console.log("keydown:",keydown)
- switch ( event.code ) {
- case 'ShiftLeft':
- case 'ShiftRight': this.movementSpeedMultiplier = .1; break;
- case 'KeyW': this.moveState.forward = 1; break;
- case 'KeyS': this.moveState.back = 1; break;
- case 'KeyA': this.moveState.left = 1; break;
- case 'KeyD': this.moveState.right = 1; break;
- case 'KeyR': this.moveState.up = 1; break;
- case 'KeyF': this.moveState.down = 1; break;
- case 'ArrowUp': this.moveState.pitchUp = 1; break;
- case 'ArrowDown': this.moveState.pitchDown = 1; break;
- case 'ArrowLeft': this.moveState.yawLeft = 1; break;
- case 'ArrowRight': this.moveState.yawRight = 1; break;
- case 'KeyQ': this.moveState.rollLeft = 1; break;
- case 'KeyE': this.moveState.rollRight = 1; break;
- }
- this.updateMovementVector();
- this.updateRotationVector();
- };
- this.keyup = function ( event ) {
- console.log("keyup:",keyup)
- switch ( event.code ) {
- case 'ShiftLeft':
- case 'ShiftRight': this.movementSpeedMultiplier = 1; break;
- case 'KeyW': this.moveState.forward = 0; break;
- case 'KeyS': this.moveState.back = 0; break;
- case 'KeyA': this.moveState.left = 0; break;
- case 'KeyD': this.moveState.right = 0; break;
- case 'KeyR': this.moveState.up = 0; break;
- case 'KeyF': this.moveState.down = 0; break;
- case 'ArrowUp': this.moveState.pitchUp = 0; break;
- case 'ArrowDown': this.moveState.pitchDown = 0; break;
- case 'ArrowLeft': this.moveState.yawLeft = 0; break;
- case 'ArrowRight': this.moveState.yawRight = 0; break;
- case 'KeyQ': this.moveState.rollLeft = 0; break;
- case 'KeyE': this.moveState.rollRight = 0; break;
- }
- this.updateMovementVector();
- this.updateRotationVector();
- };
- this.mousedown = function ( event ) {
- if ( this.dragToLook ) {
- this.mouseStatus ++;
- } else {
- switch ( event.button ) {
- case 0: this.moveState.forward = 1; break;
- case 2: this.moveState.back = 1; break;
- }
- this.updateMovementVector();
- }
- };
- this.mousemove = function ( event ) {
- if ( ! this.dragToLook || this.mouseStatus > 0 ) {
- const container = this.getContainerDimensions();
- const halfWidth = container.size[ 0 ] / 2;
- const halfHeight = container.size[ 1 ] / 2;
- this.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth;
- this.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight;
- this.updateRotationVector();
- }
- };
- this.mouseup = function ( event ) {
- if ( this.dragToLook ) {
- this.mouseStatus --;
- this.moveState.yawLeft = this.moveState.pitchDown = 0;
- } else {
- switch ( event.button ) {
- case 0: this.moveState.forward = 0; break;
- case 2: this.moveState.back = 0; break;
- }
- this.updateMovementVector();
- }
- this.updateRotationVector();
- };
- this.update = function ( delta ) {
- const moveMult = delta * scope.movementSpeed;
- const rotMult = delta * scope.rollSpeed;
- scope.object.translateX( scope.moveVector.x * moveMult );
- scope.object.translateY( scope.moveVector.y * moveMult );
- scope.object.translateZ( scope.moveVector.z * moveMult );
- scope.tmpQuaternion.set( scope.rotationVector.x * rotMult, scope.rotationVector.y * rotMult, scope.rotationVector.z * rotMult, 1 ).normalize();
- scope.object.quaternion.multiply( scope.tmpQuaternion );
- if (
- lastPosition.distanceToSquared( scope.object.position ) > EPS ||
- 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS
- ) {
- scope.dispatchEvent( _changeEvent );
- lastQuaternion.copy( scope.object.quaternion );
- lastPosition.copy( scope.object.position );
- }
- };
- this.updateMovementVector = function () {
- const forward = ( this.moveState.forward || ( this.autoForward && ! this.moveState.back ) ) ? 1 : 0;
- this.moveVector.x = ( - this.moveState.left + this.moveState.right );
- this.moveVector.y = ( - this.moveState.down + this.moveState.up );
- this.moveVector.z = ( - forward + this.moveState.back );
- //console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] );
- };
- this.updateRotationVector = function () {
- this.rotationVector.x = ( - this.moveState.pitchDown + this.moveState.pitchUp );
- this.rotationVector.y = ( - this.moveState.yawRight + this.moveState.yawLeft );
- this.rotationVector.z = ( - this.moveState.rollRight + this.moveState.rollLeft );
- //console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] );
- };
- this.getContainerDimensions = function () {
- if ( this.domElement != document ) {
- return {
- size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ],
- offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ]
- };
- } else {
- return {
- size: [ window.innerWidth, window.innerHeight ],
- offset: [ 0, 0 ]
- };
- }
- };
- this.dispose = function () {
- this.domElement.removeEventListener( 'contextmenu', contextmenu );
- this.domElement.removeEventListener( 'mousedown', _mousedown );
- this.domElement.removeEventListener( 'mousemove', _mousemove );
- this.domElement.removeEventListener( 'mouseup', _mouseup );
- window.removeEventListener( 'keydown', _keydown );
- window.removeEventListener( 'keyup', _keyup );
- };
- const _mousemove = this.mousemove.bind( this );
- const _mousedown = this.mousedown.bind( this );
- const _mouseup = this.mouseup.bind( this );
- const _keydown = this.keydown.bind( this );
- const _keyup = this.keyup.bind( this );
- this.domElement.addEventListener( 'contextmenu', contextmenu );
- this.domElement.addEventListener( 'mousemove', _mousemove );
- this.domElement.addEventListener( 'mousedown', _mousedown );
- this.domElement.addEventListener( 'mouseup', _mouseup );
- window.addEventListener( 'keydown', _keydown );
- window.addEventListener( 'keyup', _keyup );
- this.updateMovementVector();
- this.updateRotationVector();
- }
- }
- function contextmenu( event ) {
- event.preventDefault();
- }
- export { FlyControls };
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