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- import {
- AnimationClip,
- BooleanKeyframeTrack,
- ColorKeyframeTrack,
- NumberKeyframeTrack,
- Vector3,
- VectorKeyframeTrack
- } from 'three';
- class AnimationClipCreator {
- static CreateRotationAnimation( period, axis = 'x' ) {
- const times = [ 0, period ], values = [ 0, 360 ];
- const trackName = '.rotation[' + axis + ']';
- const track = new NumberKeyframeTrack( trackName, times, values );
- return new AnimationClip( null, period, [ track ] );
- }
- static CreateScaleAxisAnimation( period, axis = 'x' ) {
- const times = [ 0, period ], values = [ 0, 1 ];
- const trackName = '.scale[' + axis + ']';
- const track = new NumberKeyframeTrack( trackName, times, values );
- return new AnimationClip( null, period, [ track ] );
- }
- static CreateShakeAnimation( duration, shakeScale ) {
- const times = [], values = [], tmp = new Vector3();
- for ( let i = 0; i < duration * 10; i ++ ) {
- times.push( i / 10 );
- tmp.set( Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0 ).
- multiply( shakeScale ).
- toArray( values, values.length );
- }
- const trackName = '.position';
- const track = new VectorKeyframeTrack( trackName, times, values );
- return new AnimationClip( null, duration, [ track ] );
- }
- static CreatePulsationAnimation( duration, pulseScale ) {
- const times = [], values = [], tmp = new Vector3();
- for ( let i = 0; i < duration * 10; i ++ ) {
- times.push( i / 10 );
- const scaleFactor = Math.random() * pulseScale;
- tmp.set( scaleFactor, scaleFactor, scaleFactor ).
- toArray( values, values.length );
- }
- const trackName = '.scale';
- const track = new VectorKeyframeTrack( trackName, times, values );
- return new AnimationClip( null, duration, [ track ] );
- }
- static CreateVisibilityAnimation( duration ) {
- const times = [ 0, duration / 2, duration ], values = [ true, false, true ];
- const trackName = '.visible';
- const track = new BooleanKeyframeTrack( trackName, times, values );
- return new AnimationClip( null, duration, [ track ] );
- }
- static CreateMaterialColorAnimation( duration, colors ) {
- const times = [], values = [],
- timeStep = duration / colors.length;
- for ( let i = 0; i <= colors.length; i ++ ) {
- times.push( i * timeStep );
- values.push( colors[ i % colors.length ] );
- }
- const trackName = '.material[0].color';
- const track = new ColorKeyframeTrack( trackName, times, values );
- return new AnimationClip( null, duration, [ track ] );
- }
- }
- export { AnimationClipCreator };
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