import * as THREE from 'three'; export default class ResourceTracker { constructor() { this.resources = new Set(); } track(resource) { if (!resource) { return resource; } // handle children and when material is an array of materials or // uniform is array of textures if (Array.isArray(resource)) { resource.forEach(resource => this.track(resource)); return resource; } if (resource.dispose || resource instanceof THREE.Object3D) { this.resources.add(resource); } if (resource instanceof THREE.Object3D) { this.track(resource.geometry); this.track(resource.material); this.track(resource.children); } else if (resource instanceof THREE.Material) { // We have to check if there are any textures on the material for (const value of Object.values(resource)) { if (value instanceof THREE.Texture) { this.track(value); } } // We also have to check if any uniforms reference textures or arrays of textures if (resource.uniforms) { for (const value of Object.values(resource.uniforms)) { if (value) { const uniformValue = value.value; if (uniformValue instanceof THREE.Texture || Array.isArray(uniformValue)) { this.track(uniformValue); } } } } } return resource; } untrack(resource) { this.resources.delete(resource); } dispose() { for (const resource of this.resources) { if (resource instanceof THREE.Object3D) { if (resource.parent) { resource.parent.remove(resource); } } if (resource.dispose) { resource.dispose(); } } this.resources.clear(); } }