/** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ */ THREE.JSONLoader = function ( showStatus ) { THREE.Loader.call( this, showStatus ); this.withCredentials = false; }; THREE.JSONLoader.prototype = Object.create( THREE.Loader.prototype ); THREE.JSONLoader.prototype.load = function ( url, callback, texturePath ) { var scope = this; // todo: unify load API to for easier SceneLoader use texturePath = texturePath && ( typeof texturePath === "string" ) ? texturePath : this.extractUrlBase( url ); this.onLoadStart(); this.loadAjaxJSON( this, url, callback, texturePath ); }; THREE.JSONLoader.prototype.loadAjaxJSON = function ( context, url, callback, texturePath, callbackProgress ) { var xhr = new XMLHttpRequest(); var length = 0; xhr.onreadystatechange = function () { if ( xhr.readyState === xhr.DONE ) { if ( xhr.status === 200 || xhr.status === 0 ) { if ( xhr.responseText ) { var json = JSON.parse( xhr.responseText ); if ( json.metadata !== undefined && json.metadata.type === 'scene' ) { console.error( 'THREE.JSONLoader: "' + url + '" seems to be a Scene. Use THREE.SceneLoader instead.' ); return; } var result = context.parse( json, texturePath ); callback( result.geometry, result.materials ); } else { console.error( 'THREE.JSONLoader: "' + url + '" seems to be unreachable or the file is empty.' ); } // in context of more complex asset initialization // do not block on single failed file // maybe should go even one more level up context.onLoadComplete(); } else { console.error( 'THREE.JSONLoader: Couldn\'t load "' + url + '" (' + xhr.status + ')' ); } } else if ( xhr.readyState === xhr.LOADING ) { if ( callbackProgress ) { if ( length === 0 ) { length = xhr.getResponseHeader( 'Content-Length' ); } callbackProgress( { total: length, loaded: xhr.responseText.length } ); } } else if ( xhr.readyState === xhr.HEADERS_RECEIVED ) { if ( callbackProgress !== undefined ) { length = xhr.getResponseHeader( "Content-Length" ); } } }; xhr.open( "GET", url, true ); xhr.withCredentials = this.withCredentials; xhr.send( null ); }; THREE.JSONLoader.prototype.parse = function ( json, texturePath ) { var scope = this, geometry = new THREE.Geometry(), scale = ( json.scale !== undefined ) ? 1.0 / json.scale : 1.0; parseModel( scale ); parseSkin(); parseMorphing( scale ); geometry.computeFaceNormals(); geometry.computeBoundingSphere(); function parseModel( scale ) { function isBitSet( value, position ) { return value & ( 1 << position ); } var i, j, fi, offset, zLength, colorIndex, normalIndex, uvIndex, materialIndex, type, isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor, vertex, face, faceA, faceB, color, hex, normal, uvLayer, uv, u, v, faces = json.faces, vertices = json.vertices, normals = json.normals, colors = json.colors, nUvLayers = 0; if ( json.uvs !== undefined ) { // disregard empty arrays for ( i = 0; i < json.uvs.length; i++ ) { if ( json.uvs[ i ].length ) nUvLayers ++; } for ( i = 0; i < nUvLayers; i++ ) { geometry.faceVertexUvs[ i ] = []; } } offset = 0; zLength = vertices.length; while ( offset < zLength ) { vertex = new THREE.Vector3(); vertex.x = vertices[ offset ++ ] * scale; vertex.y = vertices[ offset ++ ] * scale; vertex.z = vertices[ offset ++ ] * scale; geometry.vertices.push( vertex ); } offset = 0; zLength = faces.length; while ( offset < zLength ) { type = faces[ offset ++ ]; isQuad = isBitSet( type, 0 ); hasMaterial = isBitSet( type, 1 ); hasFaceVertexUv = isBitSet( type, 3 ); hasFaceNormal = isBitSet( type, 4 ); hasFaceVertexNormal = isBitSet( type, 5 ); hasFaceColor = isBitSet( type, 6 ); hasFaceVertexColor = isBitSet( type, 7 ); // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); if ( isQuad ) { faceA = new THREE.Face3(); faceA.a = faces[ offset ]; faceA.b = faces[ offset + 1 ]; faceA.c = faces[ offset + 3 ]; faceB = new THREE.Face3(); faceB.a = faces[ offset + 1 ]; faceB.b = faces[ offset + 2 ]; faceB.c = faces[ offset + 3 ]; offset += 4; if ( hasMaterial ) { materialIndex = faces[ offset ++ ]; faceA.materialIndex = materialIndex; faceB.materialIndex = materialIndex; } // to get face <=> uv index correspondence fi = geometry.faces.length; if ( hasFaceVertexUv ) { for ( i = 0; i < nUvLayers; i++ ) { uvLayer = json.uvs[ i ]; geometry.faceVertexUvs[ i ][ fi ] = []; geometry.faceVertexUvs[ i ][ fi + 1 ] = [] for ( j = 0; j < 4; j ++ ) { uvIndex = faces[ offset ++ ]; u = uvLayer[ uvIndex * 2 ]; v = uvLayer[ uvIndex * 2 + 1 ]; uv = new THREE.Vector2( u, v ); if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv ); if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv ); } } } if ( hasFaceNormal ) { normalIndex = faces[ offset ++ ] * 3; faceA.normal.set( normals[ normalIndex ++ ], normals[ normalIndex ++ ], normals[ normalIndex ] ); faceB.normal.copy( faceA.normal ); } if ( hasFaceVertexNormal ) { for ( i = 0; i < 4; i++ ) { normalIndex = faces[ offset ++ ] * 3; normal = new THREE.Vector3( normals[ normalIndex ++ ], normals[ normalIndex ++ ], normals[ normalIndex ] ); if ( i !== 2 ) faceA.vertexNormals.push( normal ); if ( i !== 0 ) faceB.vertexNormals.push( normal ); } } if ( hasFaceColor ) { colorIndex = faces[ offset ++ ]; hex = colors[ colorIndex ]; faceA.color.setHex( hex ); faceB.color.setHex( hex ); } if ( hasFaceVertexColor ) { for ( i = 0; i < 4; i++ ) { colorIndex = faces[ offset ++ ]; hex = colors[ colorIndex ]; if ( i !== 2 ) faceA.vertexColors.push( new THREE.Color( hex ) ); if ( i !== 0 ) faceB.vertexColors.push( new THREE.Color( hex ) ); } } geometry.faces.push( faceA ); geometry.faces.push( faceB ); } else { face = new THREE.Face3(); face.a = faces[ offset ++ ]; face.b = faces[ offset ++ ]; face.c = faces[ offset ++ ]; if ( hasMaterial ) { materialIndex = faces[ offset ++ ]; face.materialIndex = materialIndex; } // to get face <=> uv index correspondence fi = geometry.faces.length; if ( hasFaceVertexUv ) { for ( i = 0; i < nUvLayers; i++ ) { uvLayer = json.uvs[ i ]; geometry.faceVertexUvs[ i ][ fi ] = []; for ( j = 0; j < 3; j ++ ) { uvIndex = faces[ offset ++ ]; u = uvLayer[ uvIndex * 2 ]; v = uvLayer[ uvIndex * 2 + 1 ]; uv = new THREE.Vector2( u, v ); geometry.faceVertexUvs[ i ][ fi ].push( uv ); } } } if ( hasFaceNormal ) { normalIndex = faces[ offset ++ ] * 3; face.normal.set( normals[ normalIndex ++ ], normals[ normalIndex ++ ], normals[ normalIndex ] ); } if ( hasFaceVertexNormal ) { for ( i = 0; i < 3; i++ ) { normalIndex = faces[ offset ++ ] * 3; normal = new THREE.Vector3( normals[ normalIndex ++ ], normals[ normalIndex ++ ], normals[ normalIndex ] ); face.vertexNormals.push( normal ); } } if ( hasFaceColor ) { colorIndex = faces[ offset ++ ]; face.color.setHex( colors[ colorIndex ] ); } if ( hasFaceVertexColor ) { for ( i = 0; i < 3; i++ ) { colorIndex = faces[ offset ++ ]; face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) ); } } geometry.faces.push( face ); } } }; function parseSkin() { var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2; if ( json.skinWeights ) { for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) { var x = json.skinWeights[ i ]; var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0; var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0; var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0; geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) ); } } if ( json.skinIndices ) { for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) { var a = json.skinIndices[ i ]; var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0; var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0; var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0; geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) ); } } geometry.bones = json.bones; if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) { console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' + geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' ); } // could change this to json.animations[0] or remove completely geometry.animation = json.animation; geometry.animations = json.animations; }; function parseMorphing( scale ) { if ( json.morphTargets !== undefined ) { var i, l, v, vl, dstVertices, srcVertices; for ( i = 0, l = json.morphTargets.length; i < l; i ++ ) { geometry.morphTargets[ i ] = {}; geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; geometry.morphTargets[ i ].vertices = []; dstVertices = geometry.morphTargets[ i ].vertices; srcVertices = json.morphTargets [ i ].vertices; for( v = 0, vl = srcVertices.length; v < vl; v += 3 ) { var vertex = new THREE.Vector3(); vertex.x = srcVertices[ v ] * scale; vertex.y = srcVertices[ v + 1 ] * scale; vertex.z = srcVertices[ v + 2 ] * scale; dstVertices.push( vertex ); } } } if ( json.morphColors !== undefined ) { var i, l, c, cl, dstColors, srcColors, color; for ( i = 0, l = json.morphColors.length; i < l; i++ ) { geometry.morphColors[ i ] = {}; geometry.morphColors[ i ].name = json.morphColors[ i ].name; geometry.morphColors[ i ].colors = []; dstColors = geometry.morphColors[ i ].colors; srcColors = json.morphColors [ i ].colors; for ( c = 0, cl = srcColors.length; c < cl; c += 3 ) { color = new THREE.Color( 0xffaa00 ); color.setRGB( srcColors[ c ], srcColors[ c + 1 ], srcColors[ c + 2 ] ); dstColors.push( color ); } } } }; if ( json.materials === undefined || json.materials.length === 0 ) { return { geometry: geometry }; } else { var materials = this.initMaterials( json.materials, texturePath ); if ( this.needsTangents( materials ) ) { geometry.computeTangents(); } return { geometry: geometry, materials: materials }; } };