import { OrbitControls } from '../../controls/OrbitControls.js'; import { ViewHelper } from '../../helpers/ViewHelper.js'; import { Element, LabelElement, SelectInput } from '../../libs/flow.module.js'; import { BaseNode } from '../core/BaseNode.js'; import { MeshBasicNodeMaterial, ConstNode } from 'three/nodes'; import { WebGLRenderer, PerspectiveCamera, Scene, Mesh, DoubleSide, SphereGeometry, BoxGeometry, PlaneGeometry, TorusKnotGeometry } from 'three'; const nullValue = new ConstNode( 0 ); const sceneDict = {}; const getScene = ( name ) => { let scene = sceneDict[ name ]; if ( scene === undefined ) { scene = new Scene(); if ( name === 'box' ) { const box = new Mesh( new BoxGeometry( 1.3, 1.3, 1.3 ) ); scene.add( box ); } else if ( name === 'sphere' ) { const sphere = new Mesh( new SphereGeometry( 1, 32, 16 ) ); scene.add( sphere ); } else if ( name === 'plane' || name === 'sprite' ) { const plane = new Mesh( new PlaneGeometry( 2, 2 ) ); scene.add( plane ); } else if ( name === 'torus' ) { const torus = new Mesh( new TorusKnotGeometry( .7, .1, 100, 16 ) ); scene.add( torus ); } sceneDict[ name ] = scene; } return scene; }; export class PreviewEditor extends BaseNode { constructor() { const width = 300; const height = 300; super( 'Preview', 0, null, height ); const material = new MeshBasicNodeMaterial(); material.colorNode = nullValue; material.side = DoubleSide; material.transparent = true; const previewElement = new Element(); previewElement.dom.style[ 'padding-top' ] = 0; previewElement.dom.style[ 'padding-bottom' ] = 0; const sceneInput = new SelectInput( [ { name: 'Box', value: 'box' }, { name: 'Sphere', value: 'sphere' }, { name: 'Plane', value: 'plane' }, { name: 'Sprite', value: 'sprite' }, { name: 'Torus', value: 'torus' } ], 'box' ); const inputElement = new LabelElement( 'Input' ).setInput( 4 ).onConnect( () => { material.colorNode = inputElement.getLinkedObject() || nullValue; material.dispose(); }, true ); const canvas = document.createElement( 'canvas' ); canvas.style.position = 'absolute'; previewElement.dom.append( canvas ); previewElement.setHeight( height ); const renderer = new WebGLRenderer( { canvas, alpha: true } ); renderer.autoClear = false; renderer.setSize( width, height, true ); renderer.setPixelRatio( window.devicePixelRatio ); const camera = new PerspectiveCamera( 45, width / height, 0.1, 100 ); camera.aspect = width / height; camera.updateProjectionMatrix(); camera.position.set( - 2, 2, 2 ); camera.lookAt( 0, 0, 0 ); const controls = new OrbitControls( camera, previewElement.dom ); controls.enableKeys = false; controls.update(); const viewHelper = new ViewHelper( camera, previewElement.dom ); this.sceneInput = sceneInput; this.viewHelper = viewHelper; this.material = material; this.camera = camera; this.renderer = renderer; this.add( inputElement ) .add( new LabelElement( 'Object' ).add( sceneInput ) ) .add( previewElement ); } setEditor( editor ) { super.setEditor( editor ); this.updateAnimationRequest(); } updateAnimationRequest() { if ( this.editor !== null ) { requestAnimationFrame( () => this.update() ); } } update() { const { viewHelper, material, renderer, camera, sceneInput } = this; this.updateAnimationRequest(); const sceneName = sceneInput.getValue(); const scene = getScene( sceneName ); const mesh = scene.children[ 0 ]; mesh.material = material; if ( sceneName === 'sprite' ) { mesh.lookAt( camera.position ); } renderer.clear(); renderer.render( scene, camera ); viewHelper.render( renderer ); } }