/** * https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts */ import { BackSide, BoxGeometry, Mesh, MeshBasicMaterial, MeshStandardMaterial, PointLight, Scene, } from 'three'; class RoomEnvironment extends Scene { constructor() { super(); const geometry = new BoxGeometry(); geometry.deleteAttribute( 'uv' ); const roomMaterial = new MeshStandardMaterial( { side: BackSide } ); const boxMaterial = new MeshStandardMaterial(); const mainLight = new PointLight( 0xffffff, 5.0, 28, 2 ); mainLight.position.set( 0.418, 16.199, 0.300 ); this.add( mainLight ); const room = new Mesh( geometry, roomMaterial ); room.position.set( - 0.757, 13.219, 0.717 ); room.scale.set( 31.713, 28.305, 28.591 ); this.add( room ); const box1 = new Mesh( geometry, boxMaterial ); box1.position.set( - 10.906, 2.009, 1.846 ); box1.rotation.set( 0, - 0.195, 0 ); box1.scale.set( 2.328, 7.905, 4.651 ); this.add( box1 ); const box2 = new Mesh( geometry, boxMaterial ); box2.position.set( - 5.607, - 0.754, - 0.758 ); box2.rotation.set( 0, 0.994, 0 ); box2.scale.set( 1.970, 1.534, 3.955 ); this.add( box2 ); const box3 = new Mesh( geometry, boxMaterial ); box3.position.set( 6.167, 0.857, 7.803 ); box3.rotation.set( 0, 0.561, 0 ); box3.scale.set( 3.927, 6.285, 3.687 ); this.add( box3 ); const box4 = new Mesh( geometry, boxMaterial ); box4.position.set( - 2.017, 0.018, 6.124 ); box4.rotation.set( 0, 0.333, 0 ); box4.scale.set( 2.002, 4.566, 2.064 ); this.add( box4 ); const box5 = new Mesh( geometry, boxMaterial ); box5.position.set( 2.291, - 0.756, - 2.621 ); box5.rotation.set( 0, - 0.286, 0 ); box5.scale.set( 1.546, 1.552, 1.496 ); this.add( box5 ); const box6 = new Mesh( geometry, boxMaterial ); box6.position.set( - 2.193, - 0.369, - 5.547 ); box6.rotation.set( 0, 0.516, 0 ); box6.scale.set( 3.875, 3.487, 2.986 ); this.add( box6 ); // -x right const light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) ); light1.position.set( - 16.116, 14.37, 8.208 ); light1.scale.set( 0.1, 2.428, 2.739 ); this.add( light1 ); // -x left const light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) ); light2.position.set( - 16.109, 18.021, - 8.207 ); light2.scale.set( 0.1, 2.425, 2.751 ); this.add( light2 ); // +x const light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) ); light3.position.set( 14.904, 12.198, - 1.832 ); light3.scale.set( 0.15, 4.265, 6.331 ); this.add( light3 ); // +z const light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) ); light4.position.set( - 0.462, 8.89, 14.520 ); light4.scale.set( 4.38, 5.441, 0.088 ); this.add( light4 ); // -z const light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) ); light5.position.set( 3.235, 11.486, - 12.541 ); light5.scale.set( 2.5, 2.0, 0.1 ); this.add( light5 ); // +y const light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) ); light6.position.set( 0.0, 20.0, 0.0 ); light6.scale.set( 1.0, 0.1, 1.0 ); this.add( light6 ); } } function createAreaLightMaterial( intensity ) { const material = new MeshBasicMaterial(); material.color.setScalar( intensity ); return material; } export { RoomEnvironment };