import { LabelElement } from '../../libs/flow.module.js'; import { Object3DEditor } from './Object3DEditor.js'; import { Mesh } from 'three'; export class MeshEditor extends Object3DEditor { constructor( mesh = null ) { if ( mesh === null ) { mesh = new Mesh(); } super( mesh, 'Mesh' ); this.material = null; this.defaultMaterial = null; this._initMaterial(); this.updateDefault(); this.restoreDefault(); this.update(); } get mesh() { return this.value; } _initMaterial() { const materialElement = new LabelElement( 'Material' ).setInputColor( 'forestgreen' ).setInput( 1 ); materialElement.onValid( ( source, target, stage ) => { const object = target.getObject(); if ( object && object.isMaterial !== true ) { if ( stage === 'dragged' ) { const name = target.node.getName(); this.editor.tips.error( `"${name}" is not a Material.` ); } return false; } } ).onConnect( () => { this.material = materialElement.getLinkedObject() || this.defaultMaterial; this.update(); } ); this.add( materialElement ); } update() { super.update(); const mesh = this.mesh; if ( mesh ) { mesh.material = this.material || this.defaultMaterial; } } updateDefault() { super.updateDefault(); this.defaultMaterial = this.mesh.material; } restoreDefault() { super.restoreDefault(); this.mesh.material = this.defaultMaterial; } }