import { ColorInput, SliderInput, LabelElement } from '../../libs/flow.module.js'; import { BaseNode } from '../core/BaseNode.js'; import { MeshStandardNodeMaterial } from 'three/nodes'; import * as THREE from 'three'; export class StandardMaterialEditor extends BaseNode { constructor() { const material = new MeshStandardNodeMaterial(); super( 'Standard Material', 1, material ); this.setWidth( 300 ); const color = new LabelElement( 'color' ).setInput( 3 ); const opacity = new LabelElement( 'opacity' ).setInput( 1 ); const metalness = new LabelElement( 'metalness' ).setInput( 1 ); const roughness = new LabelElement( 'roughness' ).setInput( 1 ); const emissive = new LabelElement( 'emissive' ).setInput( 3 ); const normal = new LabelElement( 'normal' ).setInput( 3 ); const position = new LabelElement( 'position' ).setInput( 3 ); color.add( new ColorInput( material.color.getHex() ).onChange( ( input ) => { material.color.setHex( input.getValue() ); } ) ); opacity.add( new SliderInput( material.opacity, 0, 1 ).onChange( ( input ) => { material.opacity = input.getValue(); this.updateTransparent(); } ) ); metalness.add( new SliderInput( material.metalness, 0, 1 ).onChange( ( input ) => { material.metalness = input.getValue(); } ) ); roughness.add( new SliderInput( material.roughness, 0, 1 ).onChange( ( input ) => { material.roughness = input.getValue(); } ) ); color.onConnect( () => this.update(), true ); opacity.onConnect( () => this.update(), true ); metalness.onConnect( () => this.update(), true ); roughness.onConnect( () => this.update(), true ); emissive.onConnect( () => this.update(), true ); normal.onConnect( () => this.update(), true ); position.onConnect( () => this.update(), true ); this.add( color ) .add( opacity ) .add( metalness ) .add( roughness ) .add( emissive ) .add( normal ) .add( position ); this.color = color; this.opacity = opacity; this.metalness = metalness; this.roughness = roughness; this.emissive = emissive; this.normal = normal; this.position = position; this.material = material; this.update(); } update() { const { material, color, opacity, emissive, roughness, metalness, normal, position } = this; color.setEnabledInputs( ! color.getLinkedObject() ); opacity.setEnabledInputs( ! opacity.getLinkedObject() ); roughness.setEnabledInputs( ! roughness.getLinkedObject() ); metalness.setEnabledInputs( ! metalness.getLinkedObject() ); material.colorNode = color.getLinkedObject(); material.opacityNode = opacity.getLinkedObject(); material.metalnessNode = metalness.getLinkedObject(); material.roughnessNode = roughness.getLinkedObject(); material.emissiveNode = emissive.getLinkedObject(); material.normalNode = normal.getLinkedObject(); material.positionNode = position.getLinkedObject(); material.dispose(); this.updateTransparent(); // TODO: Fix on NodeMaterial System material.customProgramCacheKey = () => { return THREE.MathUtils.generateUUID(); }; } updateTransparent() { const { material, opacity } = this; material.transparent = opacity.getLinkedObject() || material.opacity < 1 ? true : false; opacity.setIcon( material.transparent ? 'ti ti-layers-intersect' : 'ti ti-layers-subtract' ); } }