import { EventDispatcher, Quaternion, Vector3 } from 'three'; const _changeEvent = { type: 'change' }; class FlyControls extends EventDispatcher { constructor( object, domElement ) { super(); this.object = object; this.domElement = domElement; // API this.movementSpeed = 1.0; this.rollSpeed = 0.005; this.dragToLook = false; this.autoForward = false; // disable default target object behavior // internals const scope = this; const EPS = 0.000001; const lastQuaternion = new Quaternion(); const lastPosition = new Vector3(); this.tmpQuaternion = new Quaternion(); this.mouseStatus = 0; this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 }; this.moveVector = new Vector3( 0, 0, 0 ); this.rotationVector = new Vector3( 0, 0, 0 ); this.keydown = function ( event ) { if ( event.altKey ) { return; } console.log("keydown:",keydown) switch ( event.code ) { case 'ShiftLeft': case 'ShiftRight': this.movementSpeedMultiplier = .1; break; case 'KeyW': this.moveState.forward = 1; break; case 'KeyS': this.moveState.back = 1; break; case 'KeyA': this.moveState.left = 1; break; case 'KeyD': this.moveState.right = 1; break; case 'KeyR': this.moveState.up = 1; break; case 'KeyF': this.moveState.down = 1; break; case 'ArrowUp': this.moveState.pitchUp = 1; break; case 'ArrowDown': this.moveState.pitchDown = 1; break; case 'ArrowLeft': this.moveState.yawLeft = 1; break; case 'ArrowRight': this.moveState.yawRight = 1; break; case 'KeyQ': this.moveState.rollLeft = 1; break; case 'KeyE': this.moveState.rollRight = 1; break; } this.updateMovementVector(); this.updateRotationVector(); }; this.keyup = function ( event ) { console.log("keyup:",keyup) switch ( event.code ) { case 'ShiftLeft': case 'ShiftRight': this.movementSpeedMultiplier = 1; break; case 'KeyW': this.moveState.forward = 0; break; case 'KeyS': this.moveState.back = 0; break; case 'KeyA': this.moveState.left = 0; break; case 'KeyD': this.moveState.right = 0; break; case 'KeyR': this.moveState.up = 0; break; case 'KeyF': this.moveState.down = 0; break; case 'ArrowUp': this.moveState.pitchUp = 0; break; case 'ArrowDown': this.moveState.pitchDown = 0; break; case 'ArrowLeft': this.moveState.yawLeft = 0; break; case 'ArrowRight': this.moveState.yawRight = 0; break; case 'KeyQ': this.moveState.rollLeft = 0; break; case 'KeyE': this.moveState.rollRight = 0; break; } this.updateMovementVector(); this.updateRotationVector(); }; this.mousedown = function ( event ) { if ( this.dragToLook ) { this.mouseStatus ++; } else { switch ( event.button ) { case 0: this.moveState.forward = 1; break; case 2: this.moveState.back = 1; break; } this.updateMovementVector(); } }; this.mousemove = function ( event ) { if ( ! this.dragToLook || this.mouseStatus > 0 ) { const container = this.getContainerDimensions(); const halfWidth = container.size[ 0 ] / 2; const halfHeight = container.size[ 1 ] / 2; this.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth; this.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight; this.updateRotationVector(); } }; this.mouseup = function ( event ) { if ( this.dragToLook ) { this.mouseStatus --; this.moveState.yawLeft = this.moveState.pitchDown = 0; } else { switch ( event.button ) { case 0: this.moveState.forward = 0; break; case 2: this.moveState.back = 0; break; } this.updateMovementVector(); } this.updateRotationVector(); }; this.update = function ( delta ) { const moveMult = delta * scope.movementSpeed; const rotMult = delta * scope.rollSpeed; scope.object.translateX( scope.moveVector.x * moveMult ); scope.object.translateY( scope.moveVector.y * moveMult ); scope.object.translateZ( scope.moveVector.z * moveMult ); scope.tmpQuaternion.set( scope.rotationVector.x * rotMult, scope.rotationVector.y * rotMult, scope.rotationVector.z * rotMult, 1 ).normalize(); scope.object.quaternion.multiply( scope.tmpQuaternion ); if ( lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { scope.dispatchEvent( _changeEvent ); lastQuaternion.copy( scope.object.quaternion ); lastPosition.copy( scope.object.position ); } }; this.updateMovementVector = function () { const forward = ( this.moveState.forward || ( this.autoForward && ! this.moveState.back ) ) ? 1 : 0; this.moveVector.x = ( - this.moveState.left + this.moveState.right ); this.moveVector.y = ( - this.moveState.down + this.moveState.up ); this.moveVector.z = ( - forward + this.moveState.back ); //console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] ); }; this.updateRotationVector = function () { this.rotationVector.x = ( - this.moveState.pitchDown + this.moveState.pitchUp ); this.rotationVector.y = ( - this.moveState.yawRight + this.moveState.yawLeft ); this.rotationVector.z = ( - this.moveState.rollRight + this.moveState.rollLeft ); //console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] ); }; this.getContainerDimensions = function () { if ( this.domElement != document ) { return { size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ], offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ] }; } else { return { size: [ window.innerWidth, window.innerHeight ], offset: [ 0, 0 ] }; } }; this.dispose = function () { this.domElement.removeEventListener( 'contextmenu', contextmenu ); this.domElement.removeEventListener( 'mousedown', _mousedown ); this.domElement.removeEventListener( 'mousemove', _mousemove ); this.domElement.removeEventListener( 'mouseup', _mouseup ); window.removeEventListener( 'keydown', _keydown ); window.removeEventListener( 'keyup', _keyup ); }; const _mousemove = this.mousemove.bind( this ); const _mousedown = this.mousedown.bind( this ); const _mouseup = this.mouseup.bind( this ); const _keydown = this.keydown.bind( this ); const _keyup = this.keyup.bind( this ); this.domElement.addEventListener( 'contextmenu', contextmenu ); this.domElement.addEventListener( 'mousemove', _mousemove ); this.domElement.addEventListener( 'mousedown', _mousedown ); this.domElement.addEventListener( 'mouseup', _mouseup ); window.addEventListener( 'keydown', _keydown ); window.addEventListener( 'keyup', _keyup ); this.updateMovementVector(); this.updateRotationVector(); } } function contextmenu( event ) { event.preventDefault(); } export { FlyControls };