- package unity
- import (
- "github.com/gin-gonic/gin"
- )
- func GetUId(c *gin.Context) int {
- //mustGet := c.MustGet("user")
- value, exists := c.Get("user")
- if exists {
- users := value.(map[string]interface{})
- id := int(users["ID"].(float64))
- return id
- }
- return 0
- }
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