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- package controller
- import (
- "Panel_development/app/e"
- "Panel_development/app/model"
- "Panel_development/app/service"
- "Panel_development/unity"
- "github.com/gin-gonic/gin"
- "github.com/go-playground/validator/v10"
- "strconv"
- )
- var PageManage service.Page = &model.PageManage{}
- // GetPageManage 获取页面管理
- func GetPageManage(c *gin.Context) {
- var page unity.QueryPageParams
- uid := unity.GetUId(c)
- // 查询条件:查询name
- queryCond := "name like ?"
- page.Query = "%" + page.Query + "%"
- err := c.ShouldBindJSON(&page)
- if err != nil {
- e.ResponseWithMsg(c, e.JSONParsingFailed, e.JSONParsingFailed.GetMsg())
- return
- }
- if uid == 0 {
- e.ResponseWithMsg(c, e.ERROR, "用户不存在")
- return
- } else if uid == 1 {
- result, total, err := unity.PaginateWithCondition(page, model.PageManage{}, queryCond)
- if err != nil {
- e.ResponseWithMsg(c, e.PaginationFailed, e.PaginationFailed.GetMsg())
- return
- }
- e.ResPonsePage(c, result, total, page)
- return
- }
- var manage model.PageManage
- manage.UserId = uid
- result, total, err := PageManage.GetPageManage(page, manage, queryCond)
- if err != nil {
- e.ResponseWithMsg(c, e.PaginationFailed, e.PaginationFailed.GetMsg())
- return
- }
- e.ResPonsePage(c, result, total, page)
- }
- // GetPageManageById 获取页面详情
- func GetPageManageById(c *gin.Context) {
- uid := unity.GetUId(c)
- s := c.Query("id")
- validate := validator.New()
- err := validate.Var(s, "required,numeric")
- if err != nil {
- e.ResponseWithMsg(c, e.ERROR, "id不能为空")
- return
- }
- id, _ := strconv.Atoi(s)
- if uid == 0 {
- e.ResponseWithMsg(c, e.TheUserIsEmpty, e.TheUserIsEmpty.GetMsg())
- return
- } else if uid == 1 {
- result, err := unity.GetById(id, model.PageManage{})
- if err != nil {
- e.ResponseWithMsg(c, e.ERROR, err.Error())
- return
- }
- e.ResponseSuccess(c, result)
- return
- }
- byId, err := PageManage.GetPageManageById(uid, id)
- if err != nil {
- e.ResponseWithMsg(c, e.ERROR, err.Error())
- return
- }
- e.ResponseSuccess(c, byId)
- }
- // AddPageManage 添加页面管理
- func AddPageManage(c *gin.Context) {
- var page model.PageManage
- if err := c.ShouldBindJSON(&page); err != nil {
- e.ResponseWithMsg(c, e.JSONParsingFailed, e.JSONParsingFailed.GetMsg())
- return
- }
- validate := validator.New()
- if err := validate.Struct(page); err != nil {
- e.ResponseWithMsg(c, e.ERROR, err.Error())
- return
- }
- id := unity.GetUId(c)
- if id == 0 {
- e.ResponseWithMsg(c, e.TheUserIsEmpty, e.TheUserIsEmpty.GetMsg())
- return
- }
- page.UserId = id
- page.PanelId = unity.RandomId()
- add, err := unity.Add(&page)
- if err != nil {
- e.ResponseWithMsg(c, e.ERROR, err.Error())
- return
- }
- e.ResponseSuccess(c, add)
- }
- // UpdatePageManage 更新页面管理
- func UpdatePageManage(c *gin.Context) {
- uid := unity.GetUId(c)
- s := c.Query("id")
- validate := validator.New()
- err := validate.Var(s, "required,numeric")
- if err != nil {
- e.ResponseWithMsg(c, e.ERROR, "id不能为空")
- return
- }
- id, _ := strconv.Atoi(s)
- var page model.PageManage
- if err = c.ShouldBindJSON(&page); err != nil {
- e.ResponseWithMsg(c, e.JSONParsingFailed, e.JSONParsingFailed.GetMsg())
- return
- }
- page.ID = uint(id)
- page.UserId = uid
- v := validator.New()
- if err = v.Struct(page); err != nil {
- e.ResponseWithMsg(c, e.ERROR, err.Error())
- return
- }
- if uid == 0 {
- e.ResponseWithMsg(c, e.TheUserIsEmpty, e.TheUserIsEmpty.GetMsg())
- return
- } else if uid == 1 {
- page.UserId = 0
- _, err = unity.UpdateById(id, &page)
- if err != nil {
- e.ResponseWithMsg(c, e.UPDATEFAIL, e.UPDATEFAIL.GetMsg())
- return
- }
- e.ResponseSuccess(c, nil)
- return
- }
- err = PageManage.UpdatePageManage(page)
- if err != nil {
- e.ResponseWithMsg(c, e.UPDATEFAIL, e.UPDATEFAIL.GetMsg())
- return
- }
- e.ResponseSuccess(c, nil)
- }
- // DeletePageManage 删除页面管理
- func DeletePageManage(c *gin.Context) {
- uid := unity.GetUId(c)
- s := c.Query("id")
- validate := validator.New()
- err := validate.Var(s, "required,numeric")
- if err != nil {
- e.ResponseWithMsg(c, e.ERROR, "id不能为空")
- return
- }
- atoi, _ := strconv.Atoi(s)
- if uid == 0 {
- e.ResponseWithMsg(c, e.TheUserIsEmpty, e.TheUserIsEmpty.GetMsg())
- return
- } else if uid == 1 {
- _, err = unity.DeleteById(atoi, model.PageManage{})
- if err != nil {
- e.ResponseWithMsg(c, e.DELETEFAIL, e.DELETEFAIL.GetMsg())
- return
- } else {
- e.ResponseSuccess(c, nil)
- return
- }
- }
- err = PageManage.DeletePageManageById(uid, atoi)
- if err != nil {
- e.ResponseWithMsg(c, e.DELETEFAIL, err.Error())
- return
- }
- e.ResponseSuccess(c, nil)
- }
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