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- package unity
- import (
- "fmt"
- "github.com/gin-gonic/gin/binding"
- "github.com/go-playground/locales/en"
- "github.com/go-playground/locales/zh"
- ut "github.com/go-playground/universal-translator"
- "github.com/go-playground/validator/v10"
- enTranslations "github.com/go-playground/validator/v10/translations/en"
- chTranslations "github.com/go-playground/validator/v10/translations/zh"
- )
- var Trans ut.Translator
- func Translator(local string) (err error) {
- if v, ok := binding.Validator.Engine().(*validator.Validate); ok {
- zhT := zh.New()
- enT := en.New()
- uni := ut.New(enT, zhT, enT)
- var o bool
- Trans, o = uni.GetTranslator(local)
- if !o {
- return fmt.Errorf("uni.GetTranslator(%s) failed", local)
- }
- //register translate
- // 注册翻译器
- switch local {
- case "en":
- err = enTranslations.RegisterDefaultTranslations(v, Trans)
- case "zh":
- err = chTranslations.RegisterDefaultTranslations(v, Trans)
- default:
- err = enTranslations.RegisterDefaultTranslations(v, Trans)
- }
- return
- }
- return
- }
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