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							- var CHAR_TILDE = 126;
 
- var CODE_FNC1 = 102;
 
- var SET_STARTA = 103;
 
- var SET_STARTB = 104;
 
- var SET_STARTC = 105;
 
- var SET_SHIFT = 98;
 
- var SET_CODEA = 101;
 
- var SET_CODEB = 100;
 
- var SET_STOP = 106;
 
- var REPLACE_CODES = {
 
- 	CHAR_TILDE: CODE_FNC1 //~ corresponds to FNC1 in GS1-128 standard
 
- }
 
- var CODESET = {
 
- 	ANY: 1,
 
- 	AB: 2,
 
- 	A: 3,
 
- 	B: 4,
 
- 	C: 5
 
- };
 
- function getBytes(str) {
 
- 	var bytes = [];
 
- 	for (var i = 0; i < str.length; i++) {
 
- 		bytes.push(str.charCodeAt(i));
 
- 	}
 
- 	return bytes;
 
- }
 
- exports.code128 = function(ctx, text, width, height) {
 
- 	width = parseInt(width);
 
- 	height = parseInt(height);
 
- 	var codes = stringToCode128(text);
 
- 	var g = new Graphics(ctx, width, height);
 
- 	var barWeight = g.area.width / ((codes.length - 3) * 11 + 35);
 
- 	var x = g.area.left;
 
- 	var y = g.area.top;
 
- 	for (var i = 0; i < codes.length; i++) {
 
- 		var c = codes[i];
 
- 		//two bars at a time: 1 black and 1 white
 
- 		for (var bar = 0; bar < 8; bar += 2) {
 
- 			var barW = PATTERNS[c][bar] * barWeight;
 
- 			// var barH = height - y - this.border;
 
- 			var barH = height - y;
 
- 			var spcW = PATTERNS[c][bar + 1] * barWeight;
 
- 			//no need to draw if 0 width
 
- 			if (barW > 0) {
 
- 				g.fillFgRect(x, y, barW, barH);
 
- 			}
 
- 			x += barW + spcW;
 
- 		}
 
- 	}
 
- 	ctx.draw();
 
- }
 
- function stringToCode128(text) {
 
- 	var barc = {
 
- 		currcs: CODESET.C
 
- 	};
 
- 	var bytes = getBytes(text);
 
- 	//decide starting codeset
 
- 	var index = bytes[0] == CHAR_TILDE ? 1 : 0;
 
- 	var csa1 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;
 
- 	var csa2 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;
 
- 	barc.currcs = getBestStartSet(csa1, csa2);
 
- 	barc.currcs = perhapsCodeC(bytes, barc.currcs);
 
- 	//if no codeset changes this will end up with bytes.length+3
 
- 	//start, checksum and stop
 
- 	var codes = new Array();
 
- 	switch (barc.currcs) {
 
- 		case CODESET.A:
 
- 			codes.push(SET_STARTA);
 
- 			break;
 
- 		case CODESET.B:
 
- 			codes.push(SET_STARTB);
 
- 			break;
 
- 		default:
 
- 			codes.push(SET_STARTC);
 
- 			break;
 
- 	}
 
- 	for (var i = 0; i < bytes.length; i++) {
 
- 		var b1 = bytes[i]; //get the first of a pair
 
- 		//should we translate/replace
 
- 		if (b1 in REPLACE_CODES) {
 
- 			codes.push(REPLACE_CODES[b1]);
 
- 			i++ //jump to next
 
- 			b1 = bytes[i];
 
- 		}
 
- 		//get the next in the pair if possible
 
- 		var b2 = bytes.length > (i + 1) ? bytes[i + 1] : -1;
 
- 		codes = codes.concat(codesForChar(b1, b2, barc.currcs));
 
- 		//code C takes 2 chars each time
 
- 		if (barc.currcs == CODESET.C) i++;
 
- 	}
 
- 	//calculate checksum according to Code 128 standards
 
- 	var checksum = codes[0];
 
- 	for (var weight = 1; weight < codes.length; weight++) {
 
- 		checksum += (weight * codes[weight]);
 
- 	}
 
- 	codes.push(checksum % 103);
 
- 	codes.push(SET_STOP);
 
- 	//encoding should now be complete
 
- 	return codes;
 
- 	function getBestStartSet(csa1, csa2) {
 
- 		//tries to figure out the best codeset
 
- 		//to start with to get the most compact code
 
- 		var vote = 0;
 
- 		vote += csa1 == CODESET.A ? 1 : 0;
 
- 		vote += csa1 == CODESET.B ? -1 : 0;
 
- 		vote += csa2 == CODESET.A ? 1 : 0;
 
- 		vote += csa2 == CODESET.B ? -1 : 0;
 
- 		//tie goes to B due to my own predudices
 
- 		return vote > 0 ? CODESET.A : CODESET.B;
 
- 	}
 
- 	function perhapsCodeC(bytes, codeset) {
 
- 		for (var i = 0; i < bytes.length; i++) {
 
- 			var b = bytes[i]
 
- 			if ((b < 48 || b > 57) && b != CHAR_TILDE)
 
- 				return codeset;
 
- 		}
 
- 		return CODESET.C;
 
- 	}
 
- 	//chr1 is current byte
 
- 	//chr2 is the next byte to process. looks ahead.
 
- 	function codesForChar(chr1, chr2, currcs) {
 
- 		var result = [];
 
- 		var shifter = -1;
 
- 		if (charCompatible(chr1, currcs)) {
 
- 			if (currcs == CODESET.C) {
 
- 				if (chr2 == -1) {
 
- 					shifter = SET_CODEB;
 
- 					currcs = CODESET.B;
 
- 				} else if ((chr2 != -1) && !charCompatible(chr2, currcs)) {
 
- 					//need to check ahead as well
 
- 					if (charCompatible(chr2, CODESET.A)) {
 
- 						shifter = SET_CODEA;
 
- 						currcs = CODESET.A;
 
- 					} else {
 
- 						shifter = SET_CODEB;
 
- 						currcs = CODESET.B;
 
- 					}
 
- 				}
 
- 			}
 
- 		} else {
 
- 			//if there is a next char AND that next char is also not compatible
 
- 			if ((chr2 != -1) && !charCompatible(chr2, currcs)) {
 
- 				//need to switch code sets
 
- 				switch (currcs) {
 
- 					case CODESET.A:
 
- 						shifter = SET_CODEB;
 
- 						currcs = CODESET.B;
 
- 						break;
 
- 					case CODESET.B:
 
- 						shifter = SET_CODEA;
 
- 						currcs = CODESET.A;
 
- 						break;
 
- 				}
 
- 			} else {
 
- 				//no need to shift code sets, a temporary SHIFT will suffice
 
- 				shifter = SET_SHIFT;
 
- 			}
 
- 		}
 
- 		//ok some type of shift is nessecary
 
- 		if (shifter != -1) {
 
- 			result.push(shifter);
 
- 			result.push(codeValue(chr2));
 
- 		} else {
 
- 			if (currcs == CODESET.C) {
 
- 				//include next as well
 
- 				result.push(codeValue(chr1, chr2));
 
- 			} else {
 
- 				result.push(codeValue(chr1));
 
- 			}
 
- 		}
 
- 		barc.currcs = currcs;
 
- 		return result;
 
- 	}
 
- }
 
- //reduce the ascii code to fit into the Code128 char table
 
- function codeValue(chr1, chr2) {
 
- 	if (typeof chr2 == "undefined") {
 
- 		return chr1 >= 32 ? chr1 - 32 : chr1 + 64;
 
- 	} else {
 
- 		return parseInt(String.fromCharCode(chr1) + String.fromCharCode(chr2));
 
- 	}
 
- }
 
- function charCompatible(chr, codeset) {
 
- 	var csa = codeSetAllowedFor(chr);
 
- 	if (csa == CODESET.ANY) return true;
 
- 	//if we need to change from current
 
- 	if (csa == CODESET.AB) return true;
 
- 	if (csa == CODESET.A && codeset == CODESET.A) return true;
 
- 	if (csa == CODESET.B && codeset == CODESET.B) return true;
 
- 	return false;
 
- }
 
- function codeSetAllowedFor(chr) {
 
- 	if (chr >= 48 && chr <= 57) {
 
- 		//0-9
 
- 		return CODESET.ANY;
 
- 	} else if (chr >= 32 && chr <= 95) {
 
- 		//0-9 A-Z
 
- 		return CODESET.AB;
 
- 	} else {
 
- 		//if non printable
 
- 		return chr < 32 ? CODESET.A : CODESET.B;
 
- 	}
 
- }
 
- var Graphics = function(ctx, width, height) {
 
- 	this.width = width;
 
- 	this.height = height;
 
- 	this.quiet = Math.round(this.width / 40);
 
- 	this.border_size = 0;
 
- 	this.padding_width = 0;
 
- 	this.area = {
 
- 		width: width - this.padding_width * 2 - this.quiet * 2,
 
- 		height: height - this.border_size * 2,
 
- 		top: this.border_size - 4,
 
- 		left: this.padding_width + this.quiet
 
- 	};
 
- 	this.ctx = ctx;
 
- 	this.fg = "#000000";
 
- 	this.bg = "#ffffff";
 
- 	// fill background
 
- 	this.fillBgRect(0, 0, width, height);
 
- 	// fill center to create border
 
- 	this.fillBgRect(0, this.border_size, width, height - this.border_size * 2);
 
- }
 
- //use native color
 
- Graphics.prototype._fillRect = function(x, y, width, height, color) {
 
- 	this.ctx.setFillStyle(color)
 
- 	this.ctx.fillRect(x, y, width, height)
 
- }
 
- Graphics.prototype.fillFgRect = function(x, y, width, height) {
 
- 	this._fillRect(x, y, width, height, this.fg);
 
- }
 
- Graphics.prototype.fillBgRect = function(x, y, width, height) {
 
- 	this._fillRect(x, y, width, height, this.bg);
 
- }
 
- var PATTERNS = [
 
- 	[2, 1, 2, 2, 2, 2, 0, 0], // 0
 
- 	[2, 2, 2, 1, 2, 2, 0, 0], // 1
 
- 	[2, 2, 2, 2, 2, 1, 0, 0], // 2
 
- 	[1, 2, 1, 2, 2, 3, 0, 0], // 3
 
- 	[1, 2, 1, 3, 2, 2, 0, 0], // 4
 
- 	[1, 3, 1, 2, 2, 2, 0, 0], // 5
 
- 	[1, 2, 2, 2, 1, 3, 0, 0], // 6
 
- 	[1, 2, 2, 3, 1, 2, 0, 0], // 7
 
- 	[1, 3, 2, 2, 1, 2, 0, 0], // 8
 
- 	[2, 2, 1, 2, 1, 3, 0, 0], // 9
 
- 	[2, 2, 1, 3, 1, 2, 0, 0], // 10
 
- 	[2, 3, 1, 2, 1, 2, 0, 0], // 11
 
- 	[1, 1, 2, 2, 3, 2, 0, 0], // 12
 
- 	[1, 2, 2, 1, 3, 2, 0, 0], // 13
 
- 	[1, 2, 2, 2, 3, 1, 0, 0], // 14
 
- 	[1, 1, 3, 2, 2, 2, 0, 0], // 15
 
- 	[1, 2, 3, 1, 2, 2, 0, 0], // 16
 
- 	[1, 2, 3, 2, 2, 1, 0, 0], // 17
 
- 	[2, 2, 3, 2, 1, 1, 0, 0], // 18
 
- 	[2, 2, 1, 1, 3, 2, 0, 0], // 19
 
- 	[2, 2, 1, 2, 3, 1, 0, 0], // 20
 
- 	[2, 1, 3, 2, 1, 2, 0, 0], // 21
 
- 	[2, 2, 3, 1, 1, 2, 0, 0], // 22
 
- 	[3, 1, 2, 1, 3, 1, 0, 0], // 23
 
- 	[3, 1, 1, 2, 2, 2, 0, 0], // 24
 
- 	[3, 2, 1, 1, 2, 2, 0, 0], // 25
 
- 	[3, 2, 1, 2, 2, 1, 0, 0], // 26
 
- 	[3, 1, 2, 2, 1, 2, 0, 0], // 27
 
- 	[3, 2, 2, 1, 1, 2, 0, 0], // 28
 
- 	[3, 2, 2, 2, 1, 1, 0, 0], // 29
 
- 	[2, 1, 2, 1, 2, 3, 0, 0], // 30
 
- 	[2, 1, 2, 3, 2, 1, 0, 0], // 31
 
- 	[2, 3, 2, 1, 2, 1, 0, 0], // 32
 
- 	[1, 1, 1, 3, 2, 3, 0, 0], // 33
 
- 	[1, 3, 1, 1, 2, 3, 0, 0], // 34
 
- 	[1, 3, 1, 3, 2, 1, 0, 0], // 35
 
- 	[1, 1, 2, 3, 1, 3, 0, 0], // 36
 
- 	[1, 3, 2, 1, 1, 3, 0, 0], // 37
 
- 	[1, 3, 2, 3, 1, 1, 0, 0], // 38
 
- 	[2, 1, 1, 3, 1, 3, 0, 0], // 39
 
- 	[2, 3, 1, 1, 1, 3, 0, 0], // 40
 
- 	[2, 3, 1, 3, 1, 1, 0, 0], // 41
 
- 	[1, 1, 2, 1, 3, 3, 0, 0], // 42
 
- 	[1, 1, 2, 3, 3, 1, 0, 0], // 43
 
- 	[1, 3, 2, 1, 3, 1, 0, 0], // 44
 
- 	[1, 1, 3, 1, 2, 3, 0, 0], // 45
 
- 	[1, 1, 3, 3, 2, 1, 0, 0], // 46
 
- 	[1, 3, 3, 1, 2, 1, 0, 0], // 47
 
- 	[3, 1, 3, 1, 2, 1, 0, 0], // 48
 
- 	[2, 1, 1, 3, 3, 1, 0, 0], // 49
 
- 	[2, 3, 1, 1, 3, 1, 0, 0], // 50
 
- 	[2, 1, 3, 1, 1, 3, 0, 0], // 51
 
- 	[2, 1, 3, 3, 1, 1, 0, 0], // 52
 
- 	[2, 1, 3, 1, 3, 1, 0, 0], // 53
 
- 	[3, 1, 1, 1, 2, 3, 0, 0], // 54
 
- 	[3, 1, 1, 3, 2, 1, 0, 0], // 55
 
- 	[3, 3, 1, 1, 2, 1, 0, 0], // 56
 
- 	[3, 1, 2, 1, 1, 3, 0, 0], // 57
 
- 	[3, 1, 2, 3, 1, 1, 0, 0], // 58
 
- 	[3, 3, 2, 1, 1, 1, 0, 0], // 59
 
- 	[3, 1, 4, 1, 1, 1, 0, 0], // 60
 
- 	[2, 2, 1, 4, 1, 1, 0, 0], // 61
 
- 	[4, 3, 1, 1, 1, 1, 0, 0], // 62
 
- 	[1, 1, 1, 2, 2, 4, 0, 0], // 63
 
- 	[1, 1, 1, 4, 2, 2, 0, 0], // 64
 
- 	[1, 2, 1, 1, 2, 4, 0, 0], // 65
 
- 	[1, 2, 1, 4, 2, 1, 0, 0], // 66
 
- 	[1, 4, 1, 1, 2, 2, 0, 0], // 67
 
- 	[1, 4, 1, 2, 2, 1, 0, 0], // 68
 
- 	[1, 1, 2, 2, 1, 4, 0, 0], // 69
 
- 	[1, 1, 2, 4, 1, 2, 0, 0], // 70
 
- 	[1, 2, 2, 1, 1, 4, 0, 0], // 71
 
- 	[1, 2, 2, 4, 1, 1, 0, 0], // 72
 
- 	[1, 4, 2, 1, 1, 2, 0, 0], // 73
 
- 	[1, 4, 2, 2, 1, 1, 0, 0], // 74
 
- 	[2, 4, 1, 2, 1, 1, 0, 0], // 75
 
- 	[2, 2, 1, 1, 1, 4, 0, 0], // 76
 
- 	[4, 1, 3, 1, 1, 1, 0, 0], // 77
 
- 	[2, 4, 1, 1, 1, 2, 0, 0], // 78
 
- 	[1, 3, 4, 1, 1, 1, 0, 0], // 79
 
- 	[1, 1, 1, 2, 4, 2, 0, 0], // 80
 
- 	[1, 2, 1, 1, 4, 2, 0, 0], // 81
 
- 	[1, 2, 1, 2, 4, 1, 0, 0], // 82
 
- 	[1, 1, 4, 2, 1, 2, 0, 0], // 83
 
- 	[1, 2, 4, 1, 1, 2, 0, 0], // 84
 
- 	[1, 2, 4, 2, 1, 1, 0, 0], // 85
 
- 	[4, 1, 1, 2, 1, 2, 0, 0], // 86
 
- 	[4, 2, 1, 1, 1, 2, 0, 0], // 87
 
- 	[4, 2, 1, 2, 1, 1, 0, 0], // 88
 
- 	[2, 1, 2, 1, 4, 1, 0, 0], // 89
 
- 	[2, 1, 4, 1, 2, 1, 0, 0], // 90
 
- 	[4, 1, 2, 1, 2, 1, 0, 0], // 91
 
- 	[1, 1, 1, 1, 4, 3, 0, 0], // 92
 
- 	[1, 1, 1, 3, 4, 1, 0, 0], // 93
 
- 	[1, 3, 1, 1, 4, 1, 0, 0], // 94
 
- 	[1, 1, 4, 1, 1, 3, 0, 0], // 95
 
- 	[1, 1, 4, 3, 1, 1, 0, 0], // 96
 
- 	[4, 1, 1, 1, 1, 3, 0, 0], // 97
 
- 	[4, 1, 1, 3, 1, 1, 0, 0], // 98
 
- 	[1, 1, 3, 1, 4, 1, 0, 0], // 99
 
- 	[1, 1, 4, 1, 3, 1, 0, 0], // 100
 
- 	[3, 1, 1, 1, 4, 1, 0, 0], // 101
 
- 	[4, 1, 1, 1, 3, 1, 0, 0], // 102
 
- 	[2, 1, 1, 4, 1, 2, 0, 0], // 103
 
- 	[2, 1, 1, 2, 1, 4, 0, 0], // 104
 
- 	[2, 1, 1, 2, 3, 2, 0, 0], // 105
 
- 	[2, 3, 3, 1, 1, 1, 2, 0] // 106
 
- ]
 
 
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